Dreiko said:
The Wykydtron said:
When there's a game I get really into I could play them pretty much nonstop, like with BlazBlue CPEX right now in the weekend I could actually keep swapping modes all day. Nobody online? Play against bots. Frustrated at how Arcsys programmed bot difficulty in the laziest manner possible? Story mode or online play. Get pissed off because some dicklord thinks he's good at the game by playing Unpunished "5B only" Ragna Snake then go back to bots. The cycle continues.
Terumi's 2D is good against bots btw, they auto backdash your moves cuz brief invincibility (nice difficulty programming ArcSys) and they backdash from the first end of the cheese wheel into the back end of the cheese wheel. Do that shit online and you get fuckin' ruined.
5B is -8, wai aren't you punishing it....wai.
FUCKIN' LAG DUDE
I've been looking to make that MGS5 joke for a while now and I finally found a place to use it. Also 5B looks like it cancels into safer stuff on block and it's a super long range normal for what it is plus it's an easy 4K damage off landing it even in midscreen using no meter. Plus y'know, random Inferno Dividers and stuff.
Then off the top of my head, Terumi's ability to punish a blocked 5B can be tricky without meter cuz 5B has so much range, Terumi might have to pull the good old fearless 6C or raw 236D. I'm gonna try the YOLO 6C next time I see a Ragna.
But y'know, the way i've recently figured is that Terumi is a "press buttons" character. Yes you can do some fancy stuff like RCing 6C into a throw or jump canceling the first hit of 5C into a surprise overhead or what have you but whatever. Gather as much momentum as possible and press every button. Pressing buttons gives you meter and a Terumi with consistent meter gain is actually rather scary. Terumi has damage if he gets in so throw yourself at them until something sticks.
Embrace the subpar specials, 214D might be possibly the worst command grab in the history of command grabs but fuck it, it's so bad people probably think you're not even gonna use it so throw it out anyway. If they dodge it and do half your HP damage to you on a fatal counter it's because you didn't believe in it enough! Do anything to get someone in the corner. Go for shameless throw resets. OD invincibility frame any unsafe move you see coming and go for damage. Don't stop stomping. Random Messengas are always the correct decision and throwing out a random Serpent's Laceration on offence can catch them off guard. Pick the low version for extra mindgames since who even needs overheads when you trick them into blocking high.
Hey I never said I was good.