Deathmageddon said:
No, "stop making it" is not an answer. I hear a lot of people complaining about chest high walls, brownness, set pieces, and the multiplayer (aside from some lag, no idea why); but never any ideas on how it could be made better.
So, who should make it, what should they keep, what should they get rid of, blah, blah, blah?
Play nice.
Stop mak.... oh, nevermind.
Campaign: Stay focused on characters that are lower in the rankings, Bill Taylor and
especially Vasili Ivanovich Koslov will always>Soap MacTavish. Keep the fights actually believable by having real battle situations not 3 dudes going guns-blazing ooh-rah style with random car explosions every 3 seconds.
Multiplayer:Go back to Pre-Vietnam Era (WWII),
REMOVE KILLSTREAKS, remove perks (at least most like juggernaut/blast shields, stopping power, sleight-of-hand are top 3 to remove), add short-to-moderate respawn times, possibly-include weapon attachments but they would be for making your weapon unique aesthetically more than functionally, have less maps in favor of making them larger and less symmetrical aesthetically but balanced in terms of cover and map unique weapons. Actually do something to the damn engine instead of copying and pasting it for 4 years with slightly better (yet now degrading) graphics.
Instead of custom classes, make several default classes based on weapon-types like in CoD 2 and then allow iteration on it in terms of colors, decals, textures, and materials, and firefight functions with calibers and weight, and less on attachments that give arbitrary advantage like grenade launchers (which is why I prefer a WWII setting).
Yes I suppose I could go play Halo, but there's nothing like storming the beaches of Normandy with thousands of rounds being fired at you.
First 3 minutes were more immersing and engaging than anything in the Modern series.