Poll: If consoles really do go extinct, wo would you think is to blame?

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veloper

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Jan 20, 2009
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TEMHOTA said:
veloper said:
Games selling just a couple million copies are very common on all platforms. PC exclusives of this gen include Starcraft2 (4.5 M), Crysis (3M), civ4 (3M), STALKER (2M). Those were just a couple I could reference; Crysis isn't even that good.
S.T.A.L.K.E.R. sold 5 million, that is just for the first part SoC. Made the CEO of GSC Game World the 150th richest man in the Ukraine.

http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Ffocus.ua%2Fdossier%2F112161&lp=ru_en&btnTrUrl=Translate

OT: If consoles die it could be the same way it happened in the late 80's they all got on even ground, like now, they all are motion control, casual gamer focused. Then the price war started and they wiped each other out.
Cool, I rather liked STALKER and the devs deserve credit.
 

emeraldrafael

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Jul 17, 2010
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Consoles? Why would the platform go away? That means all of gaming will go away (because no PC fans, it will ALL go away, since the people that played consoles will move to it, and thus so will the people that destroyed consoles). If anyhting certain developing companies will go away.

However, I would blame Steam, because I dont like Steam, and because I believe Steam is evil (mainly cause the people that praise steam condemn Gamestop, so if they can irrationally hate something that I personally only enjoy because my friend works there, otherwise its just another business, then so can I).

Or really the economy. You know, since companies arent people, and only die when the money stops.
 

Twilight_guy

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Nov 24, 2008
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At some point the cloud market is going to make it just more economical for people to download games directly rather then needing a console. There be something that resembles a console you'll need to activate it still but its not going to be the bricks that we know and love. The same thing will likely happen with PCs except we'll still have PCs but the market will look different.
 

funguy2121

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GonzoGamer said:
Lately many have been saying the days of the console are numbered. Wile it isn't likely, it is a possibility considering the perfect storm developing between the price gouging retailers, the hacking public, developers relying on tricks rather than solid apps, and console makers churning out expensive machines that underperform. We also have to consider technological developments like cloud gaming and the easy money draw of mobile gaming.

What do you think will be most to blame if the consoles go away.
Not flaming, not being sarcastic or smarmy.

But really? Who's saying this, other than the lucky idiot behind Angry Birds? Consoles have been around for nearly as long as PC games and have largely held the position at the center of mainstream gaming. They don't cost $1000 and you don't need to sneak into your local university and have a LAN party just to enjoy multiplayer with your friends actually in the same room.

Video games are a business that's still becoming itself mainstream. Which means there's an awful lot of developers who don't know shit about business or markets, and an awful lot of business people who don't know shit about videogames. It seems to usually be these people who make claims like this (I'm referring to your sources and not you).

People will continue to buy consoles until some MP3-like revolution renders them obsolete. I don't think that will happen any time soon.

But I could be wrong.
 

DanDeFool

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Aug 19, 2009
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It'll be our fault, because we don't want to spend $600 on a piece of hardware that just plays games when we can spend $600 on a piece of hardware that does all kinds of stuff, like the iPad (for example).
 

jawakiller

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Its satan's fault!!!!! PC gamers are evil O.O Haha, no i really love PC (better than consoles) but I doubt consoles will ever be completely extinct.
 

Trolldor

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Jan 20, 2011
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DreamerM said:
"Pay four hundred dollars for a platform that'll play all games released for it just like it's supposed to, or a few thousand dollars for the souped-up supercomputer that's required to play any decent PC title at all? Hm, decisions, decisions..."
A few thousand?

You're doing it wrong.
 

Carlston

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Apr 8, 2008
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If consoles go away... so what.

They are basicly last gen tech PC's now anyway.

What you will see is the Sony Playcomputer. (with identical hardware)
And the X-computer Box from Microsoft.

With custom cases, a whole range of upgrade mods "they are computers now duh crank up the sb64 sound card another 30 bucks with a xbox or sony label)

And they wouldn't even have to have devs waste time making ports.

Our games work on all these clone systems just fine and only support we give is our clone systems with our authorized brand of upgrades we over priced for you.

win win
 

subfield

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Apr 6, 2010
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Gaming will persist until the last bit that can be flipped is flipped on a digital medium. Sorry to burst your bubble.
 

Smooth Operator

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Oct 5, 2010
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Cloud gaming, when world wide feasible, will kill platforms as they stand now, but existing platforms could still get a special deal to keep them alive for a while.

But the great platform wars would be more or less over, then we would haveto fight over which phone can get the most pixels from cloud games.
 

GeorgW

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Aug 27, 2010
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Cloud gaming will kill them all. It's too bad, but inevitable I guess.
 

James Raynor

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Sep 3, 2008
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I doubt consoles will die, but they might suffer a spiritual death so to speak. The overpriced shovelware that's aimed at the casual market is really bothering because the companies are more interested in making lazy cash-ins rather then a quality product.
 

GonzoGamer

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funguy2121 said:
GonzoGamer said:
Lately many have been saying the days of the console are numbered. Wile it isn't likely, it is a possibility considering the perfect storm developing between the price gouging retailers, the hacking public, developers relying on tricks rather than solid apps, and console makers churning out expensive machines that underperform. We also have to consider technological developments like cloud gaming and the easy money draw of mobile gaming.

What do you think will be most to blame if the consoles go away.
Not flaming, not being sarcastic or smarmy.

But really? Who's saying this, other than the lucky idiot behind Angry Birds? Consoles have been around for nearly as long as PC games and have largely held the position at the center of mainstream gaming. They don't cost $1000 and you don't need to sneak into your local university and have a LAN party just to enjoy multiplayer with your friends actually in the same room.

Video games are a business that's still becoming itself mainstream. Which means there's an awful lot of developers who don't know shit about business or markets, and an awful lot of business people who don't know shit about videogames. It seems to usually be these people who make claims like this (I'm referring to your sources and not you).

People will continue to buy consoles until some MP3-like revolution renders them obsolete. I don't think that will happen any time soon.

But I could be wrong.
Every few months someone trying to get talked about starts saying this again. Most recently the guy who made Angry Birds and the guy who made God of War.
I don't really think the consoles are going anywhere but you bring up a good point: the devs seem to not know much about business and seem to depend a lot on consumer loyalty to get them by: there are some gamers who will buy any item or title from a particular studio and buy all the peripherals or dlc as well. That loyalty alone could keep the devs and console makers floating as long as the don't keep taking advantage of said loyalty: though they seem to be able to really push it sometimes, they always get away with it-Capcom hasn't stopped selling day one/on disc dlc and xbl gold went up in price during the console's cycle. Normally consumers wouldn't put up with crap like that but gamers will. So that compared with foolhardy business decisions has led to some good profits.
I too think people will continue to buy consoles until some mp3 like revolution occurs (but that didn't kill the PC gaming industry did it) or they just make them so close to PCs in price and function that they just stop becoming consoles and are just alt PCs.
I don't know what level of absurdity they would have to take it to before it started hurting them but let's hope it never gets there. Overestimating demand is what killed the industry in the 80s. But I think that to kill it now, everyone would have to chip in and be supreme pricks.

GeorgW said:
Cloud gaming will kill them all. It's too bad, but inevitable I guess.
The cloud isn't killing the consoles just augmenting them. You can get an onlive 'console' and I think even the ps3 can work as a cloud gaming console (if you pay extra). As long as the consoles adapt to that, they wont die.
 

Exile714

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Feb 11, 2009
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I have a lot of issues about some ideas on here, particularly multi-task devices taking over all other devices and cloud gaming. I wrote a long post on both, but I'm going to focus on cloud gaming.

The assumptions which make cloud gaming feasible are poorly made. The biggest wrong assumption is that the needed data bandwidth will be available in the near future.

Assumption: increases in bandwidth and data use will stay the same. Anyone who thinks that there is infinite infrastructure for bandwidth clearly has not paid attention to the ATT iPhone problems and the throttling issues with ISPs. Wireless providers are trying desperately to upgrade to 4G LTE networks, but that upgrade is expensive and time consuming. True 4G standards are 10 times faster than what wireless providers call 4G. ISPs are having no better luck making their networks faster. Once we reach certain speeds, data network use starts interfering with control network data. I'm not going to explain all this here, but look up these issues on your own time. Bandwidth expansion over ground and wireless networks cannot grow as fast in the future as it did in the past decade.

Why is this important for cloud gaming? Have you played cloud games? They are laggy. Most games are almost unplayable when there is a 1/4 second or longer delay between control and action. Without higher bandwidth, HD games will reflex controls cannot be done through cloud gaming.

Another problem with cloud gaming is the cost. I won't try to guess what it will cost the consumer, but lets look at what it will cost the various providers. Console/PC gaming requires the consumer to buy the console/pc, while cloud gaming providers must buy the gaming devices themselves, house them, power them, maintain them etc. That cost is forwarded to the consumer the same way that the electric costs of gaming are the responsibility of the consumer. However, the bandwidth used by the provider is enormous and that is a new cost that does not exist in traditional, home-based gaming. That cost too is forwarded to the consumer. At the same time, the consumer must pay for the receiving end of the bandwidth. Essentially, the consumer has to pay for the transmission of the data, and the reception of the data, so the consumer pays twice the interest cost.

Remember that cloud gaming companies do not pay for anything on their own, it always comes out of the pocket of the consumer in the end. Subscription costs for a profitable cloud gaming will be astronomical unless they can make the hardware costs less by industrializing it. Maybe big, multiple-game systems will run more efficiently than single-game systems. But who develops those machines? Where do those development costs come from? And maybe multiple-game systems cost more to run after all.

Cloud gaming is a neat idea, but in actuality it has a long way to go. I'm not going to invest in it, but then again neither are any of you. Console gaming is NOT going away, get used to it. I'm on the fence about PC gaming, but it's pretty expensive compared to console gaming... so the only reasons I can see for PC gaming staying alive are 1) better controls and 2) people who see console gaming as too mainstream/not hardcore enough (IE, people who see PC gaming as a cultural/personal statement rather than through a cost-benefit analysis).
 

Atmos Duality

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Mar 3, 2010
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Primarily: The customers. Yeah, you heard me. CUSTOMERS. Probably you since you're on a gaming forum discussing this topic.

Want to kill a market? Target DEMAND.
Why? Because SUPPLY is a purely-reactive social/market force. Even for essentials ("You want to live, so you demand water/food. Market supplies water in return.")