Freeze_L said:
I would like to see some actual differences in women and men in video games, but not sexism. The idea is silly. Now what would be cool to see is some actual real differences between men and women in games, like for instance women tend to be more dexterous than men. Men are generally stronger. Women's brains are generally wired better for fluency and communication. Men's brains are generally wired better for spatial recognition and mental rotation of objects. They are rather small and general differences but it would be sort of interesting to see a well researched game add small bonuses (not penalties) to characters based on gender or even nationality and race. It would be difficult ground to tread: a bonus called "All Asians are Great at Math" is obviously racist were as a bonus called "Confucian Legacy" that grants a +1 to memory would be just fine.
Personally it would be nice to play a character and get a few miscellaneous bonuses based on character generation.
Ex. A Male Mixed/Hispanic American who is a Scholar.
"American Ingenuity" America's greatest resource has always been diversity and creative thinkers. +1 Cunning
"Gifts of Your Ancestors" Those who came before you lived through persecution and racism, not only surviving but leaving their children a chance at a better life. You have learned from the stories of those who set out before you, their gift shall not be in vain. +1 to Wisdom
"Visualization" Chance gave you an Y chromosome, and a small advantage solving difficult problems. +1 Cunning.
Awards for existence. Nice thought. Every character gets to choose from a hand full of special, and small, bonuses.
Edit: Thats me in this imaginary game.
Could not agree more. Right now, the industry is starting small; with Brink, smaller characters are faster but don't take bullets as well. For the difference with women, I would suggest an accuracy bonus and a smaller hit box at the expense less speed and less power.
As far as leveling goes for rpgs, I would have them level up faster initially, but then at a certain peak, slow it down. Ideally, the men and women would hit the max level with the same amount of xp. The men would have a more consistant leveling curve in comparison.
As far as stats for the rpg, and example would be this: Woman- +1 wisdom, -1 strength. Men- +1 int, -1 dext/agil. Adding background info to change the stats would be awesome as well, like you suggested. I would prefer to have one additive trait and one subtractive trait. For example: childhood= magician- +5 points to be split between dext/agil and charisma. Easily bruised- -3 to stam/end.
The OP, however, suggested is stupid. This topic was created for the sole purpose to get a rise out of people. that's trolling. I see your bullshit OP and fuck you.