Poll: If Skyrim and Shadow of Mordor had a baby

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TheArcaneThinker

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Morrowind was much better than skyrim in every way except the mechanics .
It had better a better world . Skyrim feels like your exploring the arctic rather than exploring a truly bizarre and unknown world filled with flying weird tentacled flying creatures , while listening to the locals teasing you for being a outsider . It had much more quests , MORE DIALOGUE rather than a few lines . Ever npc was able to talk to you about many things even though most of the time the response was same , it did add a sense of immersion AND best of all was that it didnt hold your hand . The world didnt scale with you nor were there quest markers everywhere , the puzzles were great as well as the environments like giant mushrooms , deserts , floating prisons , much better characters . Did i mention that you could go on killing sprees and completely ruin the main quest while still being able to keep playing ? It added a sense of immersion that skyrim did not add .
 

sageoftruth

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TheArcaneThinker said:
Morrowind was much better than skyrim in every way except the mechanics .
It had better a better world . Skyrim feels like your exploring the arctic rather than exploring a truly bizarre and unknown world filled with flying weird tentacled flying creatures , while listening to the locals teasing you for being a outsider . It had much more quests , MORE DIALOGUE rather than a few lines . Ever npc was able to talk to you about many things even though most of the time the response was same , it did add a sense of immersion AND best of all was that it didnt hold your hand . The world didnt scale with you nor were there quest markers everywhere , the puzzles were great as well as the environments like giant mushrooms , deserts , floating prisons , much better characters . Did i mention that you could go on killing sprees and completely ruin the main quest while still being able to keep playing ? It added a sense of immersion that skyrim did not add .
Indeed. The loss of those things was tragic. From what I heard, it ironically had something to do with Bethesda's attempts to flesh out their characters and make them more believable as people, rather than stationary hubs you go to for quests and information. Unfortunately, kind of like the transition to 3D in video games, the transition to voice-acted, wandering NPC left them looking bare-bones in lots of areas we had come to take for granted. Hopefully they'll find a way to improve upon that in future games. It would be pretty impressive if they could actually make a game with voice-acted wandering NPCs that also had the dialogue options of Morrowind.

Then again, I think even Morrowind's dialogue options could be improved upon. It was kind of immersion-breaking to have every NPC say the exact same thing when you when you asked what a rogue was or what services a town provided.
 

TheArcaneThinker

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sageoftruth said:
TheArcaneThinker said:
Morrowind was much better than skyrim in every way except the mechanics .
It had better a better world . Skyrim feels like your exploring the arctic rather than exploring a truly bizarre and unknown world filled with flying weird tentacled flying creatures , while listening to the locals teasing you for being a outsider . It had much more quests , MORE DIALOGUE rather than a few lines . Ever npc was able to talk to you about many things even though most of the time the response was same , it did add a sense of immersion AND best of all was that it didnt hold your hand . The world didnt scale with you nor were there quest markers everywhere , the puzzles were great as well as the environments like giant mushrooms , deserts , floating prisons , much better characters . Did i mention that you could go on killing sprees and completely ruin the main quest while still being able to keep playing ? It added a sense of immersion that skyrim did not add .
Then again, I think even Morrowind's dialogue options could be improved upon. It was kind of immersion-breaking to have every NPC say the exact same thing when you when you asked what a rogue was or what services a town provided.
I can say the same for every guard all over the world in skyrim , saying the same things over and over again , npcs not having anything to say but a single sentence or in some cases responding just by giving grunts...That was even more immersion breaking . It made the game feel..... Shallow...
Hopefully games will improve in the future...right ?
 

XSTALKERX

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We would still get a boring ass game with bind numbing repetitive shit to do that will get old really quick, with a combat system that's way to easy and simplistic.

If Skyrim had a baby with Dark messiah might and magic, with the babysitter being oblivion, the best friend being dark souls, the lover being Morrowind and shadow of mordor being the teacher then that's a game that I will freaking love.

It will basically have the open world of Skyrim, side quests and guilds of Oblivion, depth and atmosphere of Morrowind, Combat of Dark Messiah with a little bit of Dark Souls combat sprinkled in, and AI generation of Shadow of Mordor. Seriously that's all they should take from Shadow of Morrdor. Just the nemesis system.
 

XSTALKERX

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Adam Jensen said:
Isn't that what The Witcher 3 is going to be? Maybe? Probably even better. Hopefully.
So far from what I saw, It definitely looks better. You should go and check the 35 minute demo out on Youtube but not the English one, the polish one. They show the combat in a much better light especially the parry and dodge system.
 

Haerthan

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ninja666 said:
Pr0 said:
From Skyrim:

Character Customization
Large Open World
Big Ass Story Arcs
Armor and weapon options

From Shadow of Mordor:
Combat pace, animation, fluidity and just about everything about combat.
AI generation, AI combat capability
Movement mechanics and physics environment.
Still sounds like a bad game. Character customization in Skyrim was extremely limited, story was pretty bad and done in a rush, weapons and armor weren't that diverse (3 onehanded, 3 twohanded weapons and 1 armor set for every material they're made of). Shadow of Mordor had terrible combat (not as bad as Skyrim, but still terrible) and movement was basically automatic - the game did stuff like climbing, hiding etc. for you. As for AI combat capability i think it's mostly the same in both games - enemies dumb as a rock that attack you in groups and rely on numbers. So, yeah, don't expect a good game when combining two bad/mediocre games
Combat in SoM was bad? Whatever you are smoking, I want some cause it's gotta be some damn fine shit to make you hallucinate so hard. LOL /s off.

But seriously now, the combat in SoM was great.
 

ninja666

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Haerthan said:
Combat in SoM was bad? Whatever you are smoking, I want some cause it's gotta be some damn fine shit to make you hallucinate so hard. LOL /s off.

But seriously now, the combat in SoM was great.
Yes, it was bad cause it wasn't even combat - it was a QTE, button-mashing... thing. Certainly not a combat system in my book.
 

Haerthan

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ninja666 said:
Haerthan said:
Combat in SoM was bad? Whatever you are smoking, I want some cause it's gotta be some damn fine shit to make you hallucinate so hard. LOL /s off.

But seriously now, the combat in SoM was great.
Yes, it was bad cause it wasn't even combat - it was a QTE, button-mashing... thing. Certainly not a combat system in my book.
Now I really want whatever you are smoking. Sure it was a button masher, but QTE? not so much. Remember they lifted the combat from Arkham City. And at least here I had a feeling that every sword slash, every punch, every kick and every stab would be somewhat hurtful. Not so in Arkham City. But yes I'll chalk up your unbelieving disregard for SoM to some really good shit. I expect to see that at my home within the day. You wouldn't want me angry.

Captcha: Tesla Coil. Hmmm just what I would use to convert people to my trolltastic religion.
 

ninja666

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Haerthan said:
But yes I'll chalk up your unbelieving disregard for SoM to some really good shit. I expect to see that at my home within the day. You wouldn't want me angry.
It may not necessarily "good shit", but generally my definition of a combat system is a system where I can actually feel I'm inflicting every hit through a direct press of the attack button and have full control of my character's movement during the fight. Shadow of Mordor is nothing like that - you keep spamming left mouse button to see the guy jumping all over the place, swinging the sword in all possible directions, and basically teleporting to the closest enemy in his vicinity. The same with blocking - as long as you press the block button on time, your character can deflect a hit coming from every possible direction, even from behind right into his back. Zero control + zero challenge equals a shitty combat system to me.
 

Morgoth780

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ninja666 said:
Haerthan said:
But yes I'll chalk up your unbelieving disregard for SoM to some really good shit. I expect to see that at my home within the day. You wouldn't want me angry.
It may not necessarily "good shit", but generally my definition of a combat system is a system where I can actually feel I'm inflicting every hit through a direct press of the attack button and have full control of my character's movement during the fight. Shadow of Mordor is nothing like that - you keep spamming left mouse button to see the guy jumping all over the place, swinging the sword in all possible directions, and basically teleporting to the closest enemy in his vicinity. The same with blocking - as long as you press the block button on time, your character can deflect a hit coming from every possible direction, even from behind right into his back. Zero control + zero challenge equals a shitty combat system to me.
I understand disliking the Arkham style of combat. It's a very good implementation of it though, Kick Ass 2 tried a similar combat system and it sucked.

I also think it lends more to power fantasy than other combat systems. I've been focusing a lot on side missions, so I have a lot of abilities unlocked and I'm not very far into the main story (just barely met Ratbag), and I'm finding combat to be quite easy - even the captains. I love it though, it feels great to take on a few dozen orcs and just destroy them, and the well done animations contribute a lot.

I don't really think the combat would be good for a Skyrim-esque game, but maybe I'm wrong.
 

RedDeadFred

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I'm imagining Skyrim with better combat, better mobility, and using the Nemesis system. Sounds like it would be my new favourite game (Skyrim is already a close second for favourite game of all time).

I wouldn't preorder though. That's just a principle of mine. Never preorder.
 

laggyteabag

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Well, considering that I find both games to be incredibly shallow and repetitive, I would pass. Seems like it would just be a lot of hype with very little substance. I would like to see what mods they could do though, then again, the same goes for pretty much any game with mods.
 

Imperioratorex Caprae

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Ok, add in the mod-ability of Skyrim, with the AI of the Nemesis system... and better combat? I'll take that. Any day I'll take it.
 

A.K.B.

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hmmmm......
how EPIC would a game like that be ?
well...
too bad a game like that can't possibly exist ....
now back to waiting THE WITCHER 3 ...
OH WAIT ~
 

The Random Critic

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What about Daggerfall?

Daggerfall and SoM (Speculation, haven't played neither yet. Will get there, alot of good feedback) mechanics goes hand to hand together quite well. Something story driven like Morrowind and Skyrim doesn't really fit into complete random content generation well imho.

Granted that it will be the most buggy fuck thing that I would ever play.

And yes, I considered Skyrim and Morrowind to be pretty story driven
 

small

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whats sad about SOM is that the innovative AI is looked at being revolutionary and innovative, but we could of had it years ago if publishers didnt have such a hard on for graphics above all else