B-Cell said:
ZombieProof said:
Mankind Divided captivated me from beginning to end. All 52 hours I spend combing through the campaign and side quests are probably the most engaging of any new release I've played this year. There are a ton of internets talking out of their asses about "teh campayne felts shorts and ended a-burply" but my personal opinion is that those same mouthpieces went into it measuring the experience against bullshit internet mantras as opposed to immersing themselves in the experience at hand and fully letting it engage them.
The gameplay is smooth as butter, the story and characters engaging, and world is wonderfully designed. From the previews and trailers I thought I was gonna get a dumbed down, shallow Deus Ex experience. Boy am I glad I was wrong.
Second place is Doom. I had to replace the "Get outta my room dad! You ain't the boss of me!!!" soundtrack with some real metal the likes of Arch Enemy
and UnEarth
( or sometimes the psx doom soundtrack) to get the experience I really wanted but that aside, it feels so good to play. Love the catharsis I feel after a nice, adrenaline fueled run of demon killing.
As a huge Deus Ex fan. Mankind divided is weaker of 2 prequels. its a good game but its invisible wars to original human revolution. its a game that is cut into half. has only one hub and location when series is about multiple locations and hub. plus after 6 years we got exapnsion pack instead of real sequel.
now imagine playing HR and you reach first boss that is barrett. you defeat him and game end. thats mankind divided it. only one Boss??? seriously??
rest of game was cut for sequel bait.
It took me longer to go through Mankind Divided than it did Human Revolution(the original release, not the directors cut) by a little over ten hours so whereas the amount of hubs available in MD may have been fewer, game length was by no means compromised. The nature of the narrative in Mankind Divided didn't hinge on jetsetting about the world. The problems and events where the game took place are more local so the aformentined jetsetting wasn't necessary. That's not to say that the hubs in MD were simple. Quite the contrary, they're dense with information, story, character, world building, and conceptual narrative. The main hub even does this awesome thing of tonally mirroring the evolution of the story, something hinted at in HR with the riot bit, but expounded upon in MD to great effect.
Regarding the issue of bosses, Eidos fixed the issue in Mankind Divided where people felt shoehorned into engaging in conflict. You can talk your way out of most if not all bosses in Mankind Divided which is even a bigger step up from Human Revolution: Directors cut where you can hack your way out of boss fights but that just means the bosses engage with turrets instead of you. Also, the original Deus Ex seems to be the metric by which all subsequent games are measured right? How many bosses did that one have?
Your analogy comparing Mankind Divided to Invisible War couldn't be more inaccurate. Invisible War streamlined and simplified every aspect of the original game from the ammo to the backgrounds right on down to the amount of freedom players had. Mankind Divided only expanding on everything element in Human Revolution, variety in geography aside.
Your reply summed up my Case in point (re:bullshit internet mantras) pretty well funny enough. I know it's probably beyond your abilities but I challenge you to conjure an argument against Mankind Divided that isn't simply regurgitating pop internet pseudo arguments verbatim. Arguments that I just illustrated are paper thin and for the most part mal-informed.