Poll: In the End.. whats the best FPS of 2016?

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Darth Rosenberg

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Zhukov said:
Doom bored me silly. Couldn't even be bothered finishing it. By the halfway point I wasn't even paying attention to what weapon I used. Just ran in circles, clicked in the vague direction of anything that moved and hit the auto-kill button whenever something flashed. Everything else takes care of itself. Very mindless game, and not in a good way.
But it's pulse pounding! PULSE POUNDING!

...I've not played any on the list so I can't/won't 'vote', but the one I like the look of most (based on design and gameplay) is Overwatch, closely followed by Titanfall 2. If either was a dedicated SP game, I'd be all over it/them, but clearly me and FPS trends don't really play well together, so we remain increasingly distant acquaintances.
 

JUMBO PALACE

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I'm torn between Doom and Titanfall.

I had an absolute blast circle strafing demons with industrial metal pounding in my headphones but Titanfall 2 has some of the best movement in an FPS in a long time. It's effortless to chain wallruns and slides together and the interaction between the twitchy on-foot combat and the clunkier titans is an anecdote factory. The amount of cool shit that happens in the average Titanfall match is pretty staggering. Nothing feels as good as wall running across the map as your giant robot buddy air drops in to catch you in midair while pilots are stimming all over the place and Titans are throwing rockets and napalm everywhere.

Doom on the other hand was such an awesome power fantasy. DoomGuy is furious all the time and it shows in his animations. Shotgunning and literally tearing my way through demons was some of the most fun I've had all year.
 

Laughing Man

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Only two I can think of that I;ve played are Doom and Battlefield 1. I played a lot more Battlefield 1 than I did Doom so the logic would be BF1 for my vote. However while I enjoyed BF1 hugely when I first started playing the more I played the more boring and issue filled I ended up finding the game with me finally quitting the game after coming to the conclusion that Dice haven;t really fixed ANY of the issues that have plagued the BF series since it first launched.

On the other hand Doom I enjoyed throughout the entire time I played it add to the fact that like many I went in to the experience expecting the worst not only to find that I was wrong but I was badly wrong.

So yeah Doom.
 

Mcgeezaks

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hanselthecaretaker said:
Ezekiel said:
Obviously, Infinite Warfare. Any old school FPS fan knows.
Can't tell if serious, because it echoes

BabyfartsMcgeezaks said:
Oh easily Infinite Warfare, it has the best graphics, it's also fast and it's more old school. Easily beats Doom because the developers obviously care more about fps.
So in other words it's the best CoD in over a decade?
/joke
 

gsilver

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Eh. I'm kind of split between Doom and Overwatch.
Doom is one-note, but it's a very, very good note.
Overwatch, I had a good deal of fun with and can respect the competitive scene around it (even if I don't play it anymore).


Titanfall 2... I'm currently chipping away at the SP content and am enjoying the heck out of it.
...Maybe I need to finish Titanfall 2 (and play some multiplayer)
 

Xan Krieger

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Of those I only played the demo for Doom 4 so I had to vote for it. Looked amazing, was fast paced violence like the older games because there's no health regen. I hope to get it for Christmas. Battlefield 1 lost me with the abundance of people carrying automatic weapons which is BS. The new Deus Ex lost me with the microtransactions that only work for one playthrough. The rest I just haven't had an interest in.
 

Zombie Proof

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Mankind Divided captivated me from beginning to end. All 52 hours I spend combing through the campaign and side quests are probably the most engaging of any new release I've played this year. There are a ton of internets talking out of their asses about "teh campayne felts shorts and ended a-burply" but my personal opinion is that those same mouthpieces went into it measuring the experience against bullshit internet mantras as opposed to immersing themselves in the experience at hand and fully letting it engage them.

The gameplay is smooth as butter, the story and characters engaging, and world is wonderfully designed. From the previews and trailers I thought I was gonna get a dumbed down, shallow Deus Ex experience. Boy am I glad I was wrong.

Second place is Doom. I had to replace the "Get outta my room dad! You ain't the boss of me!!!" soundtrack with some real metal the likes of Arch Enemy

and UnEarth
( or sometimes the psx doom soundtrack) to get the experience I really wanted but that aside, it feels so good to play. Love the catharsis I feel after a nice, adrenaline fueled run of demon killing.
 

B-Cell_v1legacy

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ZombieProof said:
Mankind Divided captivated me from beginning to end. All 52 hours I spend combing through the campaign and side quests are probably the most engaging of any new release I've played this year. There are a ton of internets talking out of their asses about "teh campayne felts shorts and ended a-burply" but my personal opinion is that those same mouthpieces went into it measuring the experience against bullshit internet mantras as opposed to immersing themselves in the experience at hand and fully letting it engage them.

The gameplay is smooth as butter, the story and characters engaging, and world is wonderfully designed. From the previews and trailers I thought I was gonna get a dumbed down, shallow Deus Ex experience. Boy am I glad I was wrong.

Second place is Doom. I had to replace the "Get outta my room dad! You ain't the boss of me!!!" soundtrack with some real metal the likes of Arch Enemy

and UnEarth
( or sometimes the psx doom soundtrack) to get the experience I really wanted but that aside, it feels so good to play. Love the catharsis I feel after a nice, adrenaline fueled run of demon killing.
As a huge Deus Ex fan. Mankind divided is weaker of 2 prequels. its a good game but its invisible wars to original human revolution. its a game that is cut into half. has only one hub and location when series is about multiple locations and hub. plus after 6 years we got exapnsion pack instead of real sequel.

now imagine playing HR and you reach first boss that is barrett. you defeat him and game end. thats mankind divided it. only one Boss??? seriously??

rest of game was cut for sequel bait.
 

Zombie Proof

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B-Cell said:
ZombieProof said:
Mankind Divided captivated me from beginning to end. All 52 hours I spend combing through the campaign and side quests are probably the most engaging of any new release I've played this year. There are a ton of internets talking out of their asses about "teh campayne felts shorts and ended a-burply" but my personal opinion is that those same mouthpieces went into it measuring the experience against bullshit internet mantras as opposed to immersing themselves in the experience at hand and fully letting it engage them.

The gameplay is smooth as butter, the story and characters engaging, and world is wonderfully designed. From the previews and trailers I thought I was gonna get a dumbed down, shallow Deus Ex experience. Boy am I glad I was wrong.

Second place is Doom. I had to replace the "Get outta my room dad! You ain't the boss of me!!!" soundtrack with some real metal the likes of Arch Enemy

and UnEarth
( or sometimes the psx doom soundtrack) to get the experience I really wanted but that aside, it feels so good to play. Love the catharsis I feel after a nice, adrenaline fueled run of demon killing.
As a huge Deus Ex fan. Mankind divided is weaker of 2 prequels. its a good game but its invisible wars to original human revolution. its a game that is cut into half. has only one hub and location when series is about multiple locations and hub. plus after 6 years we got exapnsion pack instead of real sequel.

now imagine playing HR and you reach first boss that is barrett. you defeat him and game end. thats mankind divided it. only one Boss??? seriously??

rest of game was cut for sequel bait.
It took me longer to go through Mankind Divided than it did Human Revolution(the original release, not the directors cut) by a little over ten hours so whereas the amount of hubs available in MD may have been fewer, game length was by no means compromised. The nature of the narrative in Mankind Divided didn't hinge on jetsetting about the world. The problems and events where the game took place are more local so the aformentined jetsetting wasn't necessary. That's not to say that the hubs in MD were simple. Quite the contrary, they're dense with information, story, character, world building, and conceptual narrative. The main hub even does this awesome thing of tonally mirroring the evolution of the story, something hinted at in HR with the riot bit, but expounded upon in MD to great effect.

Regarding the issue of bosses, Eidos fixed the issue in Mankind Divided where people felt shoehorned into engaging in conflict. You can talk your way out of most if not all bosses in Mankind Divided which is even a bigger step up from Human Revolution: Directors cut where you can hack your way out of boss fights but that just means the bosses engage with turrets instead of you. Also, the original Deus Ex seems to be the metric by which all subsequent games are measured right? How many bosses did that one have?

Your analogy comparing Mankind Divided to Invisible War couldn't be more inaccurate. Invisible War streamlined and simplified every aspect of the original game from the ammo to the backgrounds right on down to the amount of freedom players had. Mankind Divided only expanding on everything element in Human Revolution, variety in geography aside.

Your reply summed up my Case in point (re:bullshit internet mantras) pretty well funny enough. I know it's probably beyond your abilities but I challenge you to conjure an argument against Mankind Divided that isn't simply regurgitating pop internet pseudo arguments verbatim. Arguments that I just illustrated are paper thin and for the most part mal-informed.
 

B-Cell_v1legacy

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ZombieProof said:
B-Cell said:
ZombieProof said:
Mankind Divided captivated me from beginning to end. All 52 hours I spend combing through the campaign and side quests are probably the most engaging of any new release I've played this year. There are a ton of internets talking out of their asses about "teh campayne felts shorts and ended a-burply" but my personal opinion is that those same mouthpieces went into it measuring the experience against bullshit internet mantras as opposed to immersing themselves in the experience at hand and fully letting it engage them.

The gameplay is smooth as butter, the story and characters engaging, and world is wonderfully designed. From the previews and trailers I thought I was gonna get a dumbed down, shallow Deus Ex experience. Boy am I glad I was wrong.

Second place is Doom. I had to replace the "Get outta my room dad! You ain't the boss of me!!!" soundtrack with some real metal the likes of Arch Enemy

and UnEarth
( or sometimes the psx doom soundtrack) to get the experience I really wanted but that aside, it feels so good to play. Love the catharsis I feel after a nice, adrenaline fueled run of demon killing.
As a huge Deus Ex fan. Mankind divided is weaker of 2 prequels. its a good game but its invisible wars to original human revolution. its a game that is cut into half. has only one hub and location when series is about multiple locations and hub. plus after 6 years we got exapnsion pack instead of real sequel.

now imagine playing HR and you reach first boss that is barrett. you defeat him and game end. thats mankind divided it. only one Boss??? seriously??

rest of game was cut for sequel bait.
It took me longer to go through Mankind Divided than it did Human Revolution(the original release, not the directors cut) by a little over ten hours so whereas the amount of hubs available in MD may have been fewer, game length was by no means compromised. The nature of the narrative in Mankind Divided didn't hinge on jetsetting about the world. The problems and events where the game took place are more local so the aformentined jetsetting wasn't necessary. That's not to say that the hubs in MD were simple. Quite the contrary, they're dense with information, story, character, world building, and conceptual narrative. The main hub even does this awesome thing of tonally mirroring the evolution of the story, something hinted at in HR with the riot bit, but expounded upon in MD to great effect.

Regarding the issue of bosses, Eidos fixed the issue in Mankind Divided where people felt shoehorned into engaging in conflict. You can talk your way out of most if not all bosses in Mankind Divided which is even a bigger step up from Human Revolution: Directors cut where you can hack your way out of boss fights but that just means the bosses engage with turrets instead of you. Also, the original Deus Ex seems to be the metric by which all subsequent games are measured right? How many bosses did that one have?

Your analogy comparing Mankind Divided to Invisible War couldn't be more inaccurate. Invisible War streamlined and simplified every aspect of the original game from the ammo to the backgrounds right on down to the amount of freedom players had. Mankind Divided only expanding on everything element in Human Revolution, variety in geography aside.

Your reply summed up my Case in point (re:bullshit internet mantras) pretty well funny enough. I know it's probably beyond your abilities but I challenge you to conjure an argument against Mankind Divided that isn't simply regurgitating pop internet pseudo arguments verbatim. Arguments that I just illustrated are paper thin and for the most part mal-informed.
my friend, you really think mankind divided is even close to original? its invisibile wars because its worse than HR in ever way except AI and combat. level design are worse, story is worse (demarle is shitty writer anyways), one hub, little no no variety etc. only difference is MD is not complete crap like IW was.

mankind divided is only to set up the sequel to next game.
 

B-Cell_v1legacy

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ZombieProof said:
Stop rebutting with lies, reductive supposition and misinformation Black Cell. It's insulting.
what lies? i have been hyping this game more than anything else that include Doom. and I got only 1/4 of game that HR was. jim sterling did a video before


MD was suppose to be a one Big game originally. but square enix decide to cut the content and this all content are cut for sequel.

square enix are proven that how horrible publisher they are. very greedy.
 

Zombie Proof

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B-Cell said:
ZombieProof said:
Stop rebutting with lies, reductive supposition and misinformation Black Cell. It's insulting.
what lies? i have been hyping this game more than anything else that include Doom. and I got only 1/4 of game that HR was. jim sterling did a video before


MD was suppose to be a one Big game originally. but square enix decide to cut the content and this all content are cut for sequel.

square enix are proven that how horrible publisher they are. very greedy.
I've watched that before, yet my experience with the game is as I documented above. What do you infer from that? That's not a rhetorical question. I seriously want to know.

What I'm looking for is going to require you to engage the information I wrote, consider the point of view expressed within, and in turn rebut with an honest, anecdotal take on the disparity between the crux of my post and the non sequiter, disingenuous, canned responses you've given me up to this point.

Don't hurt yourself.
 

Hawki

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Didn't Jimmy say that he wouldn't give any GOTY award to a game with microtransactions, then promptly give one to Doom 2016, which has some of the most outrageously priced DLC I've ever seen?

I dunno, maybe they're "macrotransactions" or something. 0_0
 

Zombie Proof

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Hawki said:
Didn't Jimmy say that he wouldn't give any GOTY award to a game with microtransactions, then promptly give one to Doom 2016, which has some of the most outrageously priced DLC I've ever seen?

I dunno, maybe they're "macrotransactions" or something. 0_0
I like Jim AND his luscious titties, but he could be a weirdo sometimes.