Soviet Heavy said:
JesterRaiin said:
Ordinaryundone said:
Doesn't sound terribly interesting, does it? Needs are met, but it all exists to keep the wars going. And if our unfortunate scribe above happened to die on his way to work the next day, no one would mourn him. He'd be immediately replaced, and the big machine would keep on turning.
Sorry, can't agreee with that suggestion. It's your WH40k and if you're happy with it then by all means, have fun.
As for me, i can't accept this vision. It may be ok for some mad country hidden behind steel curtain, but not for 40 000 years old empire spanning over distances measured in thousands of lightyears. Half of that Imperium shouldn't neither know about some "crusade" taking place God-Emperor knows where, nor really care.
"Really... Orks ? Living, animated corpses ? There are no such things. It's superstition".
Most Imperial citizens don't know that there is a war going on. Only when the Administratum sends the Tithe officers to their planet to levy every fit man into active service. Much of the Imperium is ignorant of the xenos species out there trying to kill them, and the only time they ever see an alien is when said alien is chopping them to bits.
If you are interested in seeing the office job workers of the Imperium, look up the short story "A Good Man" by Sandy Mitchell. It is in the Sabbat Worlds Anthology book, and instead of focusing on the frontline combat, it focuses on the follow up procedures of getting a planet back on track after the war moved on.
You know the Imperium of Man is only like, 12,000 years old, right? The Emperor's been around for a good 50,000 years or so, but the actual Imperium of Man is nowhere near that. In fact, The Imperium used to be a pretty good place until about 8,000 years ago, canonically, and after that it was just gradual misstep after misstep. It's not like they woke up one day and everything was bad (except for the Horus Heresy, the great divide that split the Imperium in half caused by the Emperor's favored son. That kind of set it over the edge.) But there were actually a number of good things that happened, like the Macharian Crusade, which reclaimed thousands of planets and rebuilt much of the imperium, numerous foundings of space marine chapters and research developments.
The thing is, the game takes place in the worst time in the whole galaxy. The "good guys" are cracking under pressure and the bad guys are getting more active. That's what makes it exciting, that's why it's interesting. It's the counter equivalent to the saturday morning cartoons where the good guys always wins and Starscream gets his head blown off (but he'll be back next week anyways). Most of the interest is derived from the "good guys" having to choose between a rock and a hard place to win. Do we try to stop this alien invasion force and risk millions of soldiers that could be put to better use on another planet, or do we wait for the planet to be overrun and just blow it up when everyone's landed? Not to mention that most of the technology was lost but held in rare datastorage schematic devices called STCs which makes invention more of a scavenger's hunt with not enough for everyone.
There is no good, there is no bad, there are just many-colored factions doing what they do best. And that's the appeal to a lot of people. It's what made me interested.