Poll: Is age of unique online FPSs over?

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Flying-Emu

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Fightgarr said:
As for losing art style: I call serious motherfucking bullshit. Games that are "gray" are not art-less. There is nothing that says art has to have colour to be arty. That's a load of shit made up by people who know jack shit about art direction. The dull, washed out colours can give an emotional sense to the atmosphere. Just look at the brown and greys of Fallout 3 giving it the bleak and miserable look that a dystopia should have. Greyness is not a lack of art, it is a form of art design. Fuck, why doesn't anyone seem to get that?
The fact is that it's like interior design; you can use whatever colors you want, and it can be good, it can be atmospheric. Most of the time though, the interior designers (art directors) of gaming have NO idea what they're doing and just copy the other interior designers, which leads to a storm of shit-brown games.

No one denies that its a legitimate method of expression. We're just sick of it. It's not creative anymore; it's simply cliche to have another shooter in brown/gray environments.
 

Shuvy

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Jan 24, 2009
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Wizzie said:
I never see any FPS as original, nothing really breaks the mould because at the end of it all you still have a gun, you're still shooting the evil guys.
The story changes between franchise and that's it.
Well an FPS is no really an FPS unless it has those things, so uniqueness can only be derived from how they inturepet and handle Guns and shooting.

We have games like Red Faction ( the original), which i still have not played an equivalent of. What about Far cry (again the original, the Africa one seemed far too GTA-esqe), half that was about acting like a freaking jungle predator not just shooting generic bad people.

Of course, those are kinda old now. But really, how many games provide exactly the feel of Gears of war, bashing into a wall and sticking a chainsaw/machine gun around the corner at mole-people? Even those MMofps things are changing constantly. just because the formula of a class system is generic, the way vehicles are handled, the size and scope of maps changes the whole game experience.Sit there and tell me Shadowrun is somehow not unique compared to star wars battlefront, or even Bad company?
 

BolognaBaloney

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TF2 isn't old, so if that's the last one you thought was unique, then wait. Because it hasn't been long.
 

dragonnewby

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Shuvy said:
Wizzie said:
I never see any FPS as original, nothing really breaks the mould because at the end of it all you still have a gun, you're still shooting the evil guys.
The story changes between franchise and that's it.
Well an FPS is no really an FPS unless it has those things, so uniqueness can only be derived from how they inturepet and handle Guns and shooting.

We have games like Red Faction ( the original), which i still have not played an equivalent of. What about Far cry (again the original, the Africa one seemed far too GTA-esqe), half that was about acting like a freaking jungle predator not just shooting generic bad people.

Of course, those are kinda old now. But really, how many games provide exactly the feel of Gears of war, bashing into a wall and sticking a chainsaw/machine gun around the corner at mole-people? Even those MMofps things are changing constantly. just because the formula of a class system is generic, the way vehicles are handled, the size and scope of maps changes the whole game experience.Sit there and tell me Shadowrun is somehow not unique compared to star wars battlefront, or even Bad company?
Meh. I tried gears of war 2 at my friends house and found chainsawing quite generic. I mean it was fun the first time... and I never played shadowrun, but people say it's a bad game....
 

Lyri

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Shuvy said:
Well an FPS is no really an FPS unless it has those things, so uniqueness can only be derived from how they inturepet and handle Guns and shooting.

We have games like Red Faction ( the original), which i still have not played an equivalent of. What about Far cry (again the original, the Africa one seemed far too GTA-esqe), half that was about acting like a freaking jungle predator not just shooting generic bad people.

Of course, those are kinda old now. But really, how many games provide exactly the feel of Gears of war, bashing into a wall and sticking a chainsaw/machine gun around the corner at mole-people? Even those MMofps things are changing constantly. just because the formula of a class system is generic, the way vehicles are handled, the size and scope of maps changes the whole game experience.Sit there and tell me Shadowrun is somehow not unique compared to star wars battlefront, or even Bad company?
Maybe I'm being too hard on the genre as a whole but I don't see any great leap between one shooter to the next.
Shoot, kill, reload, rinse & repeat.

A few mechanics of gameplay here and there sure, but does that really give credibility to originality?
I'd hardly call a HUD change a step in a creative direction unless it was something like full Spectrum warrior.
I never got a chance to play it but I hear, the player never fired a gun but you where the commanding officer who gave every order.
If there is confirmation on that point it would be appreciated, but that seems like a good step to me,even if it is only Rainbow Six sans a shooter.

I never played Shadowrun so I won't comment, but I still don't see an FPS being original from another of it's genre.
 

LaBambaMan

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Jul 13, 2009
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I just want more FPS games where you actually have to think, instead of just run-and-gun. As much of a mindless recruitment tool as it was, America's Army had the right idea. If you died, you were dead. No re-spawning, no running in guns a blazin', you took cover like an intelligent person to accomplish the mission and help the team.
 

Fightgarr

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Dec 3, 2008
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Flying-Emu said:
The fact is that it's like interior design; you can use whatever colors you want, and it can be good, it can be atmospheric. Most of the time though, the interior designers (art directors) of gaming have NO idea what they're doing and just copy the other interior designers, which leads to a storm of shit-brown games.

No one denies that its a legitimate method of expression. We're just sick of it. It's not creative anymore; it's simply cliche to have another shooter in brown/gray environments.
Okay, I can agree that its cliche, but I'm incredibly sick of people writing off FPSes being identical because of colour scheme. How exactly would it be a better game if the spectrum was an iota more colourful? This isn't to say that I support the modern FPS. The FPS I bought was The Darkness over a year and a half ago. The thing is that everybody wants innovation and nobody likes it when it actually happens. The whining and bitching of your average FPS player generally relates to a lack of originality within the genre of FPS. To a degree that's true, but to another degree it could be that its because they're only looking at first person shooters.

To summarize since I have a tangental and schizophrenic flow in many of my posts: You're right, but it pisses me off when people think colour is the key to a good FPS. Overall though, the "original FPS" is not something that's going to be achieved without an intense amount of bullshit coming from its prime consumers.
 

dragonnewby

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LaBambaMan said:
I just want more FPS games where you actually have to think, instead of just run-and-gun. As much of a mindless recruitment tool as it was, America's Army had the right idea. If you died, you were dead. No re-spawning, no running in guns a blazin', you took cover like an intelligent person to accomplish the mission and help the team.
Hmm I like respawn but only if it's done right aka like insurgency.
 

Souplex

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Jul 29, 2008
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There is not much you can do to innovate a genre with a concept as basic as the FPS. Here is a gun, go shoot things.
 

Ham Blitz

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May 28, 2009
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There is only so much you can do to a FPS before you start making it something different. It is true people make tons of similar games, but people who love the games won't really care. It seems more of the little extras you can add will determine whether or not most people will like the specific FPS.
Also, I am kind of curious now, I might just be wrong, but I thought FPS meant First Person Shooter, though Gears of War and Grand Theft Auto are Third Person Shooters. Is there a different meaning for FPS?
 

Zacharine

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Apr 17, 2009
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Well, I don't think there ever has been truly unique FPSes, ever (well, not since the first ones. You know, Wolfenstein, Doom 1, Hexen and the ones before those). After all, it's FPS, there is only so many ways you can make a game of killing >insert generic alien/human opponent< violenty using guns and melee weapons. It's FPS! You point and shoot and in between duck and cover and weave and jump!

I'm not sure there even can be a 'completely unique' FPS, online or not...
 

Mordwyl

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Feb 5, 2009
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... What about a prehistoric FPS? You'd have rocks, spears, slings and whatnot instead of railguns and AK47s.

I'd kill to fight using a femur or Greek fire.
 

Slayer_2

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Uhh, ever heard of Mirror's Edge? Unless you mean multiplayer. Then try Red Orchestra. Also Cryostasis is a good one.
 

Zand88

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That's implying that there were any unique FPS games to begin with, ho ho.
 

Ajaysallthat

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Jul 17, 2009
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YES YES YES everythings been done!
Even if someone attempted to do a good "Back To Basics" game it would suck cuz everyone (present company included) is so used to crazy ass gimics in games (Time travel, Gravity, Shields, Crazy Bullet Fighting Time Shit, and Gargantuan shoop da whoop grade lasers) that everything else is way too....Vanilla, if that makes sense
Also i respectfully reject the statement above because the first FPS was indeed unique
 

EricKINGS

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May 22, 2009
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I like things realistic, but i would also like an fps thats completely fucked up. But if they dont satisfy that, theres always cs for kids =P.
 

nicholaxxx

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Jun 30, 2009
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Singularity says hello... well it WOULD say hello if it weren't pushed back another year because of MW2.