The fact is that it's like interior design; you can use whatever colors you want, and it can be good, it can be atmospheric. Most of the time though, the interior designers (art directors) of gaming have NO idea what they're doing and just copy the other interior designers, which leads to a storm of shit-brown games.Fightgarr said:As for losing art style: I call serious motherfucking bullshit. Games that are "gray" are not art-less. There is nothing that says art has to have colour to be arty. That's a load of shit made up by people who know jack shit about art direction. The dull, washed out colours can give an emotional sense to the atmosphere. Just look at the brown and greys of Fallout 3 giving it the bleak and miserable look that a dystopia should have. Greyness is not a lack of art, it is a form of art design. Fuck, why doesn't anyone seem to get that?
No one denies that its a legitimate method of expression. We're just sick of it. It's not creative anymore; it's simply cliche to have another shooter in brown/gray environments.