Poll: Is anyone horrified by Project Natal?

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Delusibeta

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Mar 7, 2010
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Honestly? I have seen a list of potential launch titles. There's a The Biggest Loser tie-in game on that list. Not a good sign.

The Move... ehh. I can see it become the PS3 equivalant of the Wii's Balance Board: some developers will add it as an option, most will ignore it.
 

Tdc2182

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May 21, 2009
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I am just waiting for Microsoft to realize how much money they wasted on this project that no one cares about.

It's not that it doesnt look like what they have been promising, it is just that no one really cares. They pulled people off of different projects just to get this to work, which was incredibly dumb. I have so many more things that I would rather spend my money, and even if I was a millionaire, I would not touch it. I have no interest in such things like this. I don't see where all these game designers are getting the idea that we actually want physically interactive and 3D games. I like the fact that I have a controller sitting in front of me to use.
 

Ossian

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Mar 11, 2010
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I think it would be a crying shame if it does fade away in a whimper. Because while I would hate to play a game with it as matt said, it could be the future of computer interface navigation.

Tdc2182 said:
I don't see where all these game designers are getting the idea that we actually want physically interactive and 3D games. I like the fact that I have a controller sitting in front of me to use.
Hey, whoa now. Have you ever played a 3D game? Have you? I have and it was quite an expeirance. It was an RTS game, ETW, and it was quite amazing, if 120htz monitors dropped in prices I would invest in the whole non blue/red setup.
 

fanklok

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Jul 17, 2009
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Am I the only one who remembers the steaming pile of fail that was the Eyetoy? Some really old dead dude said history repeats itself, he was right.
 

Oilerfan92

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Mar 5, 2010
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I think it will be neat, and if done right it could be the first step to something cool ( lets not lie folks. Theres no way in hell this thing is nailing it on the first try ).

Its just... im not seeing why to be EXCITED for it. All the videos of it are just gimicy mini games that arnt worth $5. And dont get me started on Milo, yea it could be ok. But i have actual friends, why would i want a fake one that wont understand specific ideas ( i love hockey and other sports,i doubt hes gonna know who Drew Dought or Drew Brees is ) or even swears.

Like i said. Worst case scenerio: It bombs on a new level, yet becomes a good example of what not to do. Best case, it changes gameing forever and is awesome, probable scenerio, its ok and serves as a stepping stone. Lets face it, eventually there gonna get it right.

What pisses me off is how they talk aboout how much hardcor people will like it, then they show of Bounce a ball against a wall, dancing, and aerobics.
 

Johnnyallstar

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Feb 22, 2009
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I disagree with the premise of the question. Natal, or whatever misspelling of "connect" they are calling it now, is a hardware add-on. Additional hardware is almost never a negative (except the HD drive, but that's a different story.)

The real difference-maker will not be the hardware, but the software that supports the hardware. IF (and that's a big IF) they can make good quality software to work with Natal, it will be a boon to their system. If they can't it will be a hindrance.

Darkness62 said:
RRoD didn't stop the zombies from buying FAILbox, why would project Wii-ripoff?
At least it isn't as blatantly a ripoff of the Wii as the Sony Move thing is. Natal at least went a different direction with their motion controls. And there's a few other things it does that the Wii doesn't. I'm not sold on it yet, though.
 

Johnnyallstar

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Feb 22, 2009
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LordNue said:
Johnnyallstar said:
I disagree with the premise of the question. Natal, or whatever misspelling of "connect" they are calling it now, is a hardware add-on. Additional hardware is almost never a negative (except the HD drive, but that's a different story.)

The real difference-maker will not be the hardware, but the software that supports the hardware. IF (and that's a big IF) they can make good quality software to work with Natal, it will be a boon to their system. If they can't it will be a hindrance.

Darkness62 said:
RRoD didn't stop the zombies from buying FAILbox, why would project Wii-ripoff?
At least it isn't as blatantly a ripoff of the Wii as the Sony Move thing is. Natal at least went a different direction with their motion controls. And there's a few other things it does that the Wii doesn't. I'm not sold on it yet, though.
Sega CD was a pretty big negative.
Most of what sega did with the genesis was a pretty big negative. Sadly their best system was the one that did the worst.
 

xvbones

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Oct 29, 2009
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It's a shit gimmick that will rapidly fade and take all the development money down with it.

However, Microsoft is far too massive a company to be 'ruined' by it.

Though it means there will be extra pressure on the Halo series to deliver bags and bags of money.

It was a fucking stupid idea. Four years ago it was a fucking stupid idea with the Wii and it is a fucking stupid idea now with the XBox and PS3. It's a gimmick and an obvious gimmick and seeing as how there is no way Kinect will be anywhere near as sensitive as it is TRYING SO HARD TO PRETEND IT WILL BE, we can also add 'expensive novelty' and 'doomed app' to that list.

More to the point, because it's a peripheral, that means that there will be TWO kinds of games - those that make use of it, which will predominantly Wii-styled shovelware - or those that ignore it completely or offer token gestures towards it - like, if you want to break down a door, either wave your hand like a retard or just hit X.

Motion-sensing control is an idea who's time might have come twenty fucking years ago before there was any real meat to the industry. Right now I think the average gamer would simply prefer content over novelty. Expensive novelty.

You did notice that nobody announced any game that sounded both exciting and was not a sequel?

I cannot wait to see how many "top 10 worst gaming industry decisions" lists it makes it on because my guess is all of them.
 

ShakesZX

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Nov 28, 2009
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I don't understand why everyone is so worried about Kinect and Move. It's not like Microsoft and Sony are forcing you to use those products like the Wii Motion Plus... And if these are just gimmicky things aimed at a braoder audience, then more to them for trying to earn more money by bringing entertainment to others who would probably never get into video games otherwise.

And it's not like either company is completely devoting the next term of development towards a completely motion-sensor/controllerless/Minority Report-esque gameplay.
 

Johnnyallstar

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Feb 22, 2009
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LordNue said:
*snippet
Johnnyallstar said:
Most of what sega did with the genesis was a pretty big negative. Sadly their best system was the one that did the worst.
That image made me laugh until it hurt. Thank you for this. Kinda sad they didn't find a way to work Sega Channel into there somehow though.
It's one of my favorite pics. And I think OnLive took the Sega Channel to the next level, so M$ couldn't steal that idea without being considered stealing from too many pockets at once.
 

xvbones

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ShakesZX said:
I don't understand why everyone is so worried about Kinect and Move. It's not like Microsoft and Sony are forcing you to use those products like the Wii Motion Plus... And if these are just gimmicky things aimed at a braoder audience, then more to them for trying to earn more money by bringing entertainment to others who would probably never get into video games otherwise.
Currently, the lineup for Move/Kinect-capable games looks identical to the Wii's games.

The Wii already exists and is significantly cheaper than either 360 or PS3 + Kinect/Move.

Which means the people who were interested in this gimmick probably already have a Wii and thus zero reason to get the Kinect/Move peripherals.

Which means all that time and money - and it was a LOT of time and a LOT of money - have been wasted.

That damages the industry.

And it's not like either company is completely devoting the next term of development towards a completely motion-sensor/controllerless/Minority Report-esque gameplay.
Which means all it is, is a gimmicked novelty controller, absolutely no different than any other gimmicked novelty controller any company has ever produced.

Remember the Power Glove? The Action Pad that you had to stomp on for Track-And-Field? That one controller where you waved your hands to play Punch-Out?

Remember how many titles came out that were built to be used by these gimmicked novelty controls? About one each. Because developers don't want to make games that rely on customers having purchased a gimmicked, novelty peripheral, they want to make games for the widest possible audience.

And then, because they were each hellishly unsuitable to control any other kind of game, they just sort of sank down into obscurity and took all that money with them.


E3 2010 is a dark time for this industry. That shitty Kinect lineup is expected to keep this industry afloat for the next five years. Do you grasp that?

The existence of multiple game developers is based wholly on the investments they take on for making their games. The the market is seen to be collapsing, those investments go away.

Giants like EA will keep afloat by putting out sequel after sequel after sequel, whereas smaller companies that want to try new things will get no cash to do so, because nobody wants to take a bet on a dying market.

This shit is bad. Sony, Microsoft and Nintendo all have dropped the ball. You think we're overrun with sequels now?

Oh baby you ain't seen nothing yet.
 

AgDr_ODST

Cortana's guardian
Oct 22, 2009
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Im pretty meh about Kinect, but I don't think don't own but still hate it should be an option