OK here's my rant.
to answer the poll, of course not the motion stuff of Microsoft and Sony will not ruin the company, they will make money off Kinect and PS:move.
as for the whole motion thing in the gaming world, to compare it to movies; motion control is to gaming as CGI is to movies. they both have their uses and they can both be abused and create PoS products. i think when the hype of this drops down after a few years (maybe a good decade or so honestly who knows) motion control will slow down and be integrated into games more seamlessly like CGI is today for the most part.
now from what i saw motion control can work really well for some of the stuff i saw in the Sony/Microsoft, the fitness thing from Ubisoft looks like it has the potential to kick Wii Fitt's ass because its a lot more flexible then the stupid wii fit board and the game can correct you when doing a certain exercise.
as for actual GAMES that Konect adventures thing looked like alot of fun and will work for a party game. and that dancing game from Harnonix looks fucking tailor made for what konect can do, i mean really i think THAT is the perfect kind of game for kinect because it makes you dance for real instead of shuffleing your legs on a DDR pad.
now for main stream games its more hit and miss, well mostly miss realy..for those Sony has an edge because there are some game aspects you NEED some kind of button or physical THING to hold. that BS racing game for Kenect looks like it will kill any immersion whatsoever because you should be able to hold a real steering wheel. FPSes NEED some kind of thing to hold and a button to act as the trigger which makes all fps games simply incompatable with Kinect.
that magic game from Sony that looks like some kind of harry potter wannabe doesn't look too bad for the type of controls involved. the new Zelda also seem interesting too, the thing is the motion control should be OPTIONAL and always have a conventional controller be able to be used in the game.
overall its realy not that big a deal, motion control will probably just stay in the casual, exercise and party game area and only a handful of mainstream games COULD work with it depending on what it is. the lack of physical feedback will always plague motion controled games anyway to paraphrase Yhatzee.
and its no where near the gimmick that is 3D gaming and movies (with the possible;e exception of the Nintendo 3DS, being hand held and not needing glasses COULD work but beyond that NOOOO)
to answer the poll, of course not the motion stuff of Microsoft and Sony will not ruin the company, they will make money off Kinect and PS:move.
as for the whole motion thing in the gaming world, to compare it to movies; motion control is to gaming as CGI is to movies. they both have their uses and they can both be abused and create PoS products. i think when the hype of this drops down after a few years (maybe a good decade or so honestly who knows) motion control will slow down and be integrated into games more seamlessly like CGI is today for the most part.
now from what i saw motion control can work really well for some of the stuff i saw in the Sony/Microsoft, the fitness thing from Ubisoft looks like it has the potential to kick Wii Fitt's ass because its a lot more flexible then the stupid wii fit board and the game can correct you when doing a certain exercise.
as for actual GAMES that Konect adventures thing looked like alot of fun and will work for a party game. and that dancing game from Harnonix looks fucking tailor made for what konect can do, i mean really i think THAT is the perfect kind of game for kinect because it makes you dance for real instead of shuffleing your legs on a DDR pad.
now for main stream games its more hit and miss, well mostly miss realy..for those Sony has an edge because there are some game aspects you NEED some kind of button or physical THING to hold. that BS racing game for Kenect looks like it will kill any immersion whatsoever because you should be able to hold a real steering wheel. FPSes NEED some kind of thing to hold and a button to act as the trigger which makes all fps games simply incompatable with Kinect.
that magic game from Sony that looks like some kind of harry potter wannabe doesn't look too bad for the type of controls involved. the new Zelda also seem interesting too, the thing is the motion control should be OPTIONAL and always have a conventional controller be able to be used in the game.
overall its realy not that big a deal, motion control will probably just stay in the casual, exercise and party game area and only a handful of mainstream games COULD work with it depending on what it is. the lack of physical feedback will always plague motion controled games anyway to paraphrase Yhatzee.
and its no where near the gimmick that is 3D gaming and movies (with the possible;e exception of the Nintendo 3DS, being hand held and not needing glasses COULD work but beyond that NOOOO)