Ok, just something to think about for people saying Online is superior, just know that it doesn't equate to
multiplayer. Many people I've met in Dioablo 1-2 were jerks, not social(meaning they just kill things and might as well be an NPC ally) and/or would want to "take charge" of the group and throw a hissy fit if no one listened to them.
For these reasons I've found playing alone a far better experience, it also grants a feeling of 'myself against the hordes of hell' that I appreciate in dungeon crawlers. Overpowered partners can negate that feeling.
If I do end up buying it, I'll be making passwords that are random letters and numbers to ensure I get the single player experience I want.
I'll play alone so both auction houses are pointless (as in the pay-to-win problem doesn't apply to me).
I'll play alone so the online requirement is pointless.
I don't play/like PvP so I'm not missing out on that.
Side note: Have a separate character for online and offline never bothered me.
Side note 2: people basing their opinions on reviews please understand, everyone reviewing the game didn't have to deal with random griefers and jerks that online play readily provides.
EDIT:
Twilight_guy said:
If you set the settings of your game so there was only one player then most of those problems don't apply. Lag could potentially be an issue some times, I guess. I still think dungeon crawling loot games like Diablo are better with friends though. They seem so empty alone.
I think the issue is that people who do set it up for single player(like myself) will find the online requirement redundant and only adds the negative effects of online play (minus random jerks) with no positive exchange to balance out the bad.
I'm waiting 6 months to see if the games quality and lasting appeal is worth dealing with the negative aspects of the game. A truly great game will allow me to overlook a lot of problems.
EDIT 2:
Midnight Crossroads said:
It's a deal breaker. The only way to communicate to Blizzard, and any other company, getting these ideas is to let them know you won't support their bullshit by not buying their game, and specifically contacting them to let them know your reasons.
I find it a "damned if you do, damned if you don't" scenario.
Game sells well: PR rep: "people don't mind our drm as you can see, we've done quite well".
Game does not sell well: PR rep: "people have pirated our game on a massive scale, we will implement an improved/more intrusive drm system to counter this problem"(pirating does not have to happen for them to use this excuse).
I feel that pirates are the industries scapegoat when it comes to bad sales, they won't admit people just didn't buy their game in protest.
Pirates are a problem but they are also a very convenient excuse to shift blame from themselves/their decisions so investors don't bail out on them for future projects.