Gameplay for me personally is still the most important thing. If I'm not enjoying my experience playing the game most of the time it doesn't matter to me how good the story is or how wonderful or interesting this world is. I think these days a lot of developers are just trying to focus on creating a moving experience within an interactive medium, which is why we're seeing games like TLOU that don't exactly have groundbreaking unique gameplay but good stories and atmosphere. Perhaps they're trying to prove to 'the art world' the medium can tell a moving story and create profound moments. I'm looking forward to when both gameplay AND story are considered equally as important and are implemented seamlessly. I often get very tired of the usual cutscene, gameplay, cutscene structure most games these days go for. It can be very jarring. I'd like to see story and gameplay implemented alongside each other with each complimenting the other as opposed to being presented in totally different mediums.
We'll get there. Games are just going through an experimental phase right now, akin to an art movement.
We'll get there. Games are just going through an experimental phase right now, akin to an art movement.