Fluse said:
Try and look up Starsiege: Tribes, a game released 3 years before Halo Combat Evolved. Or Tibes2 released the same year as Halo Combat Evolved.
Vehicles that you could enter, drive and leave at will - check
expansive, outdoor areas with multiple methods for approaching your target - check
And as far as i remember, you where limited to a 2 weapon + melee + granades setup. main weapon + side arm. altho, it is a long time ago so im only 90% on that one.
that leaves you with a granade button and a health bar modification, not exactly a revolution if you ask me.
I'd genuinely forgotten about the vehicles in Tribes and I'll give you that - I was wrong about the vehicles. But I've played both Tribes and Tribes 2 - the "wide open outdoor areas" in those games are simply not present in the scale you attest to.
Now, let's suppose for a second that they are present in that form. Let's just say for a moment that I agree with you - Tribes did wide open areas with multiple approaches first in a manner equal to or greater than Halo's.
That does
not just leave "a grenade button and a slight modification to the health bar". I appreciate a debate with someone who holds an opposing viewpoint, but your attempt to strawman my side of the discussion is ridiculous and lends nothing to your argument but ignorance. What it "leaves" is:
A dedicated grenade button
A dedicated melee button
Two weapon capacity
Regenerating health
Now, let's toss aside two weapon capacity and regenhealth for a second, because those are heavily divisive features. No one can argue their prevalence and impact, but they're not universally approved of, so we'll just pretend for a moment that they don't matter.
That leaves dedicated grenade and melee buttons.
Do you not understand just how revolutionary those two features alone are? FPS before Halo featured grenades and melee that you had to
switch to. Hell, many FPS titles didn't even feature grenades. They just weren't worth having. The grenade button alone in Halo changed FPS forever, particularly FPS multiplayer. It created so many more options and strategies and removed a lot of fumbling.
The same goes for the melee button. It seems like such an arbitrary addition, but the impact of not having to switch weapons in order to whack an enemy who got to close is exceptional.
There's a reason these two features have made it into every FPS ever since Halo:CE. It's because they were brilliant, effective, game changing and
innovative design choices that add so much more strategy with such simple additions.
Honestly, if you just want to rag on Halo, rag on the fact that it hasn't done anything worth a damn
since Halo:CE. But don't pretend that Halo:CE wasn't the father of modern console FPS, because that's just inaccurate.
Oh, and to the guy who posted the pics of dual-weilding in earlier games:
That's not what we mean when we say "Two weapon capacity". We mean the fact that you can only carry two weapons at once, not that you can use two at the same time.