No, it's rich niverse set's it apart.
Of course, I don't expect anyone to have read the books other then the universe fourm.
Of course, I don't expect anyone to have read the books other then the universe fourm.
So by taking a thing and only repeating it they aren't in fact just making the same thing over and over they are innovating? It became generic because other people tried to make Halo aswell and instead of doing something crazy like making a better game they just kept making the old game with "new" weapons and enemies.Chapper said:Wouldn't that make Halo less generic?manythings said:Back in the day? It was just a run-and-gun shooter, I enjoyed my time with it sure. It had melee, good multiplayer and some fine action. It wasn't that generic.
Now? I would call Halo THE generic shooter since 95% of shooters are endeavouring to be halo.
I mean, since Halo: CE revolutionized the FPS genre in 2001, and, by your words, now the majority of the games try to copy CE. That makes the other games generic, no? Since all they do is copy from something that is already known, popular and published?
Catching my logic train here?
What I will say, is that Halo hasn't done much to shape up the formula, just take the existing model and added plot. It's still a good model though.
It was generic when it came out. Seriously, name ONE thing that Halo did, that an FPS before it didn't do better.katsumoto03 said:It's only generic because every FPS has tried to copy it since Halo: CE.
So you're saying that it's not an innovative FPS because it uses guns? You do see what's wrong with that, don't you?Ildecia said:what does it do to innovate?
more colorful enemies and environments?
it's still the same-y bang-bang-bang, but with Lasers and aliens.
*ahem* no... Crysis, not so much, Half Life 2, not so much, Team Fortress 2, not so much... imo, halo copied the first FPS'ers there was and just put a different skin on itkatsumoto03 said:It's only generic because every FPS has tried to copy it since Halo: CE.
Halo CE to Halo 2: Nothing new. You're right about that for sure.Arkley said:The first Halo was not generic. It was a trailblazer, a genre definer for its generation. Hell, if it hadn't been as popular as it was, it would probably be looked upon as one of the greatest accomplishments of the 128 bit consoles. But, no. It was loved by the mainstream, and spawned a franchise. So the same people who extoll the virtues of Goldeneye 64 also condemn Halo, even though, in the long run, Halo: CE did far more for console shooters and tried many more new things. By today's standards it can certainly be called generic, but only because so many of the unique aspects it pioneered have been copied so endlessly ever since.
The second Halo couldn't have been called generic at the time - it was still arguably the best of its kind when it was released - but it was the beginning of what would become the Halo strategy: minimal changes, no new innovation. However, it was a technically superior game to the first, it did attempt a couple of new things and, most importantly, it succeeded at online console play like nothing before it.
Halo 3 is where the accusations of genericism start to gain weight. Don't get me wrong, I'm sure it's a fine game - critics certainly seemed to like it - but it continued to lack new innovation. This was largely excused at the time because "omgnextgenhalo!". The trails blazed by Halo: CE were commonplace in shooters now. Halo 3 was, technically, proficient in all areas. It was almost certainly better than its immediate competition. But no one can argue that the series wasn't beginning to stagnate as early as its third entry.
Halo ODST is probably the most divisive of the lot, excluding Halo Wars. It attempted some new things, but the new things it attempted weren't any good. Everything else was the same as ever. The multiplayer offered nothing significantly new, the campaign was too short, it was dull, it should have been a $15 expansion for Halo 3.
And then there was Reach. A Halo game that added very little that was new, and the stuff that was new barely affected the unchanged gameplay at all. You might point out that Halo "has bright colours", but since when has graphical style excused stagnant gameplay? Of course, I suppose I can't criticise it too much, I mean, the thing sold like...well, like a Halo title. And yet, while nothing worth a damn has changed, it's still fun. A lot of fun, especially with friends.
Halo is a game series with five major titles released over almost a decade that has barely changed at all since the 2001 original. It is a game with a silent space marine protagonist who shoots aliens with big guns, and takes place in a universe where humanity is at war with an alien alliance. It is a game with regenerating shields, a two-weapon limit and run&gun gameplay.
Yes, it is generic. There is no argument here - it is the very best example of a generic shooter. If I wanted to show someone an example of a generic shooter, I would show them Halo.
That doesn't mean it isn't good.
This is the sort of statement that drives me crazy. I find that a major 'innovation' occurred between CE and 2, the health system. Unfortunately, this has since essentially ruined the shooter genre in general.MrDumpkins said:Halo CE to Halo 2: Nothing new. You're right about that for sure.
You're saying they were all linear slogfests? If you think that CE was linear, play it again. The best example I can give off the top of my head is Silent Cartographer. It gives you the ability, if you want, to get a warthog anywhere, including inside the installation. How you go about the missions is up to you. In Halo 2 onwards it boils down to Canyon, Clearing, Canyon, Illogical forerunner installation with linear path (Mombassa fits in this), Clearing, Ooh ship with everything locked, Canyon. You can't get much more linear than that without playing the Linear RPG (Great game, far superior to any Halo besides CE). Not innovation, but it is change.MrDumpkins said:Though this is mostly multiplayer I'm talking about, single player didn't change at all really.
This.nipsen said:..first one was neat. Bungee had made Oni and that underwater on the rails shooter in the same look before, but Halo was a good game. Vehicles and co-op and all that - great title.
..Halo 2 was generic as sawdust four minutes in, though.
ok.Frozen Donkey Wheel2 said:So you're saying that it's not an innovative FPS because it uses guns? You do see what's wrong with that, don't you?Ildecia said:what does it do to innovate?
more colorful enemies and environments?
it's still the same-y bang-bang-bang, but with Lasers and aliens.
OT: People tend to forget that Halo has a quite a few features that set it apart from other shooters. Forge, The Theater, and a persistent community that constantly keeps track of the best customized gametypes and maps out there, all add up for a more or less endlessly repayable game.(Keep in mind that these features don't belong to any other shooters out there, bar Far Cry and, recently Black Ops, featuring map editors and a theater mode respectively.)
Of course, while these features are innovative, the core gameplay isn't. It's barley changed in the past decade or so. Of course, I think the formula has aged favorably when compared to the deluge of modern warfare shooters out there, but that's just me. I certainly won't blame you if you want a little more depth to the core gameplay of your shooters then Halo offers.
You're right, I totally forgot about the innovation of the health system, for better or worseE rac said:This is the sort of statement that drives me crazy. I find that a major 'innovation' occurred between CE and 2, the health system. Unfortunately, this has since essentially ruined the shooter genre in general.MrDumpkins said:Halo CE to Halo 2: Nothing new. You're right about that for sure.
You're saying they were all linear slogfests? If you think that CE was linear, play it again. The best example I can give off the top of my head is Silent Cartographer. It gives you the ability, if you want, to get a warthog anywhere, including inside the installation. How you go about the missions is up to you. In Halo 2 onwards it boils down to Canyon, Clearing, Canyon, Illogical forerunner installation with linear path (Mombassa fits in this), Clearing, Ooh ship with everything locked, Canyon. You can't get much more linear than that without playing the Linear RPG (Great game, far superior to any Halo besides CE). Not innovation, but it is change.MrDumpkins said:Though this is mostly multiplayer I'm talking about, single player didn't change at all really.
In conclusion, The only innovation that any of the Halo sequels brought to the table was the health system, which has actually hurt the shooter genre(It has made the market stronger since the games are seen as being easier to pick up. Remember: if you are getting shot in real life, sitting behind a box for two seconds is better then patching up your wounds with a medkit.) Forge is NOT an innovation as it has existed for many years (Anyone ever heard of Cube?)
/AngryRant
Halo CE was not generic when it was released, and still isn't. The rest of the series is very generic and, frankly, quite poor.