I see a lot of people on these forums bandy around one term: "Another generic, brown shooter."
Quite apart from this being an overused line that lost all trappings of originality and humour it might of originally had, I think it's often misused.
Whenever a discussion of Halo arises I see the criticism "It's just another generic, brown shooter." I find this hard to swallow personally. For one Halo is not brown. Halo is bright and colourful compared to many games of the generation.
Is Halo generic? Of course it is, but not in the derrogatory way people often refer to it as. Generic, after all, simply means as pertaining to a genre. Halo is indeed generic in that it carries the hallmarkrs of the first person shooter genre, but does it deviate from the established traits of the genre enough to be called out as 'generic'?
Firs, what do you think are the established traits of an FPS that must be deviated from for a game to avoid the shame of 'being generic'?
Secondly, do you think Halo has enough elements to deviate from these established points?
Lastly, bearing the above points in mind, do you think Halo is any more 'generic' than any shooter you think isn't? Generic compared to Call of Duty? Medal of Honour? Battlefield? Half Life? Team Fortress?
As a side-discussion, do you think that being generic is actually a bad thing? Is a game that does nothing new, yet does everything very well, not still a good game, despite not doing anything particularly different?
Quite apart from this being an overused line that lost all trappings of originality and humour it might of originally had, I think it's often misused.
Whenever a discussion of Halo arises I see the criticism "It's just another generic, brown shooter." I find this hard to swallow personally. For one Halo is not brown. Halo is bright and colourful compared to many games of the generation.
Is Halo generic? Of course it is, but not in the derrogatory way people often refer to it as. Generic, after all, simply means as pertaining to a genre. Halo is indeed generic in that it carries the hallmarkrs of the first person shooter genre, but does it deviate from the established traits of the genre enough to be called out as 'generic'?
Firs, what do you think are the established traits of an FPS that must be deviated from for a game to avoid the shame of 'being generic'?
Secondly, do you think Halo has enough elements to deviate from these established points?
Lastly, bearing the above points in mind, do you think Halo is any more 'generic' than any shooter you think isn't? Generic compared to Call of Duty? Medal of Honour? Battlefield? Half Life? Team Fortress?
As a side-discussion, do you think that being generic is actually a bad thing? Is a game that does nothing new, yet does everything very well, not still a good game, despite not doing anything particularly different?