SteinFaust said:
no, it isn't. if you don't like it, trade it in , send it to ebay, or donate it to someone who could use the fun.
don't flame just because you don't like it.
btw, this is my 1337 post! yay me!
Congratulations!
Get_A_Grip_ said:
The biggest issue I have with it is that you can't carry on after you complete the main quest.
They fixed this with Broken Steel in Fallout 3. But why did they have to make the same mistake twice? -_-
This is the idea that the game has an absolute ending. To me, Broken Steel annoyed me almost as much as the teleporter bugs in Zeta because of the fact that the main questline after Project Purity was all good karma.
The 'evil karma' choices, while fun, are not really wholly in everyone's character. Surely the truely evil option would be to help the Enclave defeat the Brotherhood? Have a parallel mission where you have to fight into the carrier alongside Enclave troops (after they lost it to the Brotherhood assualt) so you can launch the nukes at the Citidal with some sort of purpose rather than 'Whoops, wrong button' evil logic.
Besides that, you see little change in the wasteland after you return from the dead. If you poisoned the water, what do you get? A message that effectively says 'Don't drink too much in one go', a message from Three Dog on the radio every now and again (presuming you haven't killed him) saying that people have died, and the odd beggar you can poison. That's it? Rivet city and Megaton aren't dead wrecks, littered with corpses? No-one suspects its you? You were put into a coma, even if you were outside the chamber, and your dog survives unharmed? And the Enclave never bothered to use this massive silo of ordanance they had stored? Sure, save some in case of a secrect weapon, but why wasn't the Cidatel already nuked or attacked?
The level cap raise and the extra enemies makes broken steel interesting, but in many ways I feel it was just trying too hard, but didn't do enough. No real changes are seen after you come back, and everything was more or less resolved before, which asks the question 'Why didn't they use any of this massive arsenal of technology, nuclear weapons and deathclaws they had before?' Because the designers needed something useful for the flamer fuel.