vdgmprgrmr post=9.68566.633072 said:
Um... I think I've replied to this thread. Except it had a different name. Hmm. Maybe I can make a better answer.
I don't think realistic games suck. Some people do. I understand that. But saying that realistic games are going to kill the industry as analogous to saying that FPSes or RTS games will kill the industry. It's just another sub-genre. How do people not understand this?
Jazzyluv says that the skill ceiling is lower in realistic games, and that amazing things don't happen in realistic games. This is untrue. One could argue that realistic games actually require more skill than non-realistic games. In other games, you can have an all-out gunfight, bullets flying amok, and hope that your HP doesn't hit zero before the other guy, and not worry about it. In more realistic games, any more than a couple seconds in a gunfight, and you are probably dead. You have to be able to jump out quickly, analyze what's happening, and disable or kill your enemy in one or two shots, or your life is instantly on the line. How is there less skill in that? Amazing things do happen in realistic games. You have to realize that more things can be amazing than triple-rocket jump-kills can be amazing. Not the same kind of amazing, but still amazing. Imagine movies where a protagonist bursts into a room, fires three shots, and takes down three guys before anyone knows what's going on. That is amazing. Or maybe a grenade is in the air, and someone shoots it in mid-arc, and it lands back at the enemy's feet (I've seen this happen in "hyper-realistic" games, it was freaking awesome). Things can happen in realistic games that just blow your mind. They take skill, not random shooting (the grenade example might take some random shooting).
Also, how are games not meant to be realistic? No, not all games are meant to be realistic, but some are. Not all games are meant to have real time strategy, but some are. Maybe some people actually like realism in games. I'm one, so I know they exist. Saying that games aren't meant to be realistic is like saying that games aren't meant to have first-person shooting. Does everything have to be a sub-form of "unrealistic"?
only problem is.... it's not that amazing, anybody can come behind somebody and kill them, or even kill three, its not hard to flank people. Realistic games are just slow and thus you dont have to think as much. Ill use quakeworld as an example of more than just raw aim. You have armor that you HAVE to control, spawns 20 seconds after you pick it up(im talking 1v1 here also). First, you have to time atleast 3-4 items Yellow armor, red armor, green armor and mega health. Also have to control weapons, while predicting where your opponent will go. If your down on armor(say your opponent has control of mega and Red armor and is double stacked) you have to trick you opponent. Flanking will get you 1 or 2 rockets in at most. You have to play really smart. And so does the player in control. 1 rocket to the face could make him lose the lightning gun battle. Mistiming armor could lose him control of the game.
I just think it has more actual brains in it. You have to know where your oppenent is ALL the time, you have to think about where weapons are, what kind of jump could he make, did he make a rocket jump to get the armor faster, does he have an lg, what is his health at?
Realistic games are just easy, there are far less things to think about and generally overly reward flanks....
that's it