True, the low budget and gameplay issues are very present, even hinder your enjoyment of the game (the first two hours or so I was like, "this is the game everyone is freaking out over?"). But I think they make the most of it. Things like a crap cover system, respawning baddies entering through the same predictable points, and simplistic level design just fit. It underscores the game's message perfectly.kanyewhite said:I felt like the game was hindered by all the delays and a lower budget than it deserved. The gameplay was ok, just not standout.
It isn't a film though; its a game. Its not just the story, its how the story ties in with the gameplay and our own (mis)understandings of heroism, the tropes of video gaming that we accept unquestionably, the violence of the real world that we're told has no costs but that this game shows to be far from true. To me, the twist at the ending wasn't the point. You can't pick out a scene and praise or malign the story for that. It's not just the written story; its a story crafted in such a way that could only be expressed in a game. And isn't that what we should be praising in video game stories?The STORY IS NOT THE BEST. In fact, if it was a film, I think it wouldn't be praised. The twist at the end felt like the bad Twilight Zone episodes
I don't think your viewpoint is invalid, but I just wanted to raise these key points that I felt when playing the game that contrasted with your argument.
Overrated? Maybe. But all great games are. It deserves it more than any other game I've played in a long time.