Poll: Is Spec Ops: the Line overrated?

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CarlsonAndPeeters

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kanyewhite said:
I felt like the game was hindered by all the delays and a lower budget than it deserved. The gameplay was ok, just not standout.
True, the low budget and gameplay issues are very present, even hinder your enjoyment of the game (the first two hours or so I was like, "this is the game everyone is freaking out over?"). But I think they make the most of it. Things like a crap cover system, respawning baddies entering through the same predictable points, and simplistic level design just fit. It underscores the game's message perfectly.

The STORY IS NOT THE BEST. In fact, if it was a film, I think it wouldn't be praised. The twist at the end felt like the bad Twilight Zone episodes
It isn't a film though; its a game. Its not just the story, its how the story ties in with the gameplay and our own (mis)understandings of heroism, the tropes of video gaming that we accept unquestionably, the violence of the real world that we're told has no costs but that this game shows to be far from true. To me, the twist at the ending wasn't the point. You can't pick out a scene and praise or malign the story for that. It's not just the written story; its a story crafted in such a way that could only be expressed in a game. And isn't that what we should be praising in video game stories?

I don't think your viewpoint is invalid, but I just wanted to raise these key points that I felt when playing the game that contrasted with your argument.

Overrated? Maybe. But all great games are. It deserves it more than any other game I've played in a long time.
 

TheYellowCellPhone

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I feel like what video games do, that books and movies can't succeed, is make you feel like you are in direct control of your character. Books, really, just have you on a rail while you follow someone's story, but video games make you want to follow the story while controlling what you do. Now - some games don't capitalize on that. Most games, really, just want you to go on for some fun. But games with a more story-based experience try to make you feel like you are in control of what happens in the story - to varying effects, obviously, and not with every freedom. It's supposed to make it easier to connect with the protagonist because, to a point, you are the protagonist.

But, that falls flat whenever the player does not connect with the protagonist, or any of the situations that a character are in. (Such as, when a moral choice thrust on you doesn't make you feel anything. Randomly running into a drowning orphan, having a moral choice of "save the orphan or your pants", when all you really want to do is walk away. The game can't make you care about the orphan.) Spec Ops, I think, does it best by making the moral choices affect who you like and don't like. It also gives you a feeling of what has to be done, and what would be a morally correct thing to be done.

Still, the moral choices in the game aren't gold. But, but but but, the game doesn't have the Mass Effect or inFamous grading scale for good vs. bad; moral choices don't directly influence the ending. It's not "you don't have enough goodboy points to unlock this ending", it's what you decide right at the end. I like that.

It's sort of a certain tasting game, and I think its timing has a lot to do with it. The twist at the end was bullshit, but others think it was pretty well set up. The forces behind Walker can be dissected if you liked the game, or forgotten if you didn't. You can agree that the moral choices were sudden but not unreasonable, or you can say the cutscenes broke the flow.

TL;DR, it's your choice in the end, but it's a damn good story for this medium. If you didn't see it, you probably went in the game waiting for something different.
 

DustyDrB

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Jan 19, 2010
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It's a great story for any medium and the gameplay actually isn't bad. It's not great, but it wasn't like I was saying, "Oh, God. Why am I playing this? This is painful!"

That one big grim moment in the middle of the game (you know the one)? That hit me like a truck, even after I had it spoiled for me. I heard someone complaining about how you weren't given enough choice about it. But I hear that from the same people who praise games like The Walking Dead, which also will lead you into a trap (that you know is a trap. Talking about the end of the fourth episode, for example) and then "punish" (for lack of a better word) you for it. Even games that center themselves around choice are still based on a construct. You have to accept that. If you don't, then I have to question how long you've been gaming. It's nothing new.
 

GoaThief

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Feb 2, 2012
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Skipping many of the replies I have to agree with some on the first page, it's actually underrated as aside from these forums and a handful of other places the game is largely ignored. It's not perfect by any stretch of the imagination but it's certainly a very powerful package. On a more personal note I didn't find the Willy Pete scene the most moving by far, the more subtle moments did it for me.
 

IronMit

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Madkipz said:
Personally I shot Konrad, and I surrendered my weapon. It made sense to get out of this elaborate purgatory. I came, I saw, I chose, and it was good. The fact that you can shoot these guys that come to fetch you and stay is amazing. The fact that Walker / the player can decided that he should pay the price of his actions in suicide is amazing. There is even a theory that Konrad is the guy inventing up a Captain Walker persona to escape his own guilt (supported by the fact that captain Walker is wearing Konrads clothes when they come to get him).
I have a Different perspective about what you did.

Surely shooting Konrad extends the 'purgatory' and suicide is the relief/acceptance

Universally accepted and pretty literal anyway;
Konrad asks Walker who should answer for the 47 deaths (white phosphorous part)... if you shoot Konrad then that means that you do not accept responsibility but if you shoot yourself/walker (or left him shoot you) that means you accept it's your fault.

Cool titbit;
If you shoot Konrad and get into the Jeep to leave Dubai the screen fades to White. The screen only fades to white when Walker is hallucinating. In all other endings (and other non-hallucination cutscenes) the screen fades to black.

Writer's hinted theory;
The writer's said that to them, Walker pretty much 'dies' in the helicopter-hence the 'I've done this before' line. Also note the first cutscene post helicopter is pretty much hell;

If walker is done, then everything after the helicopter is resolving the issue's about who's to blame etc etc. So shooting Konrad and voiding all responsibility is the continuation of your purgatory torture; he even says to the soldier in the Jeep that he died/didn't survive Dubai before the screen fades to white. I think he is wearing Konrad's outfit because deep down he really is the 'bad guy', the one responsible , even though you rejected that ending for him.
Shooting yourself(or rather Walker shooting himself) is not really suicide because you are already dead...or just not there. It's accepting that you bear responsibility for the 47 civilians. If you shoot Konrad and do not accept it's your fault then your crazy hallucination world continues.

This also goes for the other theory; Walker dies at the start of the game..and his playing out the rest of it in his head trying to justify his actions. Hence he gets de ja vu in the helicopter scene. Either way the explanation above can fit this also

Not saying you are wrong or anything. I just saw your explanation of your choice and thought I would share a different approach/theory.

It's tricky talking about Spec ops, you play as walker but there is a level of disconnect and also the 4th wall stuff so I go from talking from 3rd person to 1st! arhg!
 

XMark

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Regardless of subject matter, the poll question is logically broken. Something which is overrated is by definition considered to be great by the majority (who will vote "not overrated" in the poll).
 

IronMit

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GoaThief said:
Skipping many of the replies I have to agree with some on the first page, it's actually underrated as aside from these forums and a handful of other places the game is largely ignored. It's not perfect by any stretch of the imagination but it's certainly a very powerful package. On a more personal note I didn't find the Willy Pete scene the most moving by far, the more subtle moments did it for me.
As I was playing the game I felt the tension and anger in the action scenes increase. Especially after Lugo's death.
I never pinpointed it but I really felt it. I was getting angry like Walker and feeling the pressure.

Only after finishing when I read up on it, people pointed out how at the start of the game Walker would shout 'reloading' 'tango down' and gradually it got to 'I'm fucking reloading!!!!' 'I got that fucker!!' 'arghhhh'.
Even the execution's got more and more harsher....to a simple shot to bludgeoning them to death and putting the muzzle into their mouth and then pulling the trigger

For me it happened so gradually and subtly I got caught up in it and didn't notice how it was done on purpose. That's pretty impressive

http://www.youtube.com/watch?v=9RDfp12VU3g

The combat was mediocre but it really did add to the complete package!
 

G-Force

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How the hell is Spec Ops overrated when it has bee massively ignored by most gamers and professional journalisim. You ask the average gamer about it and the very name itself will send question marks through their heads.

So that's my question to the the thread. How does a game that doesn't get mainstream or user be considered overrated when a majority of the public has barely heard of it?
 

DioWallachia

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AdonistheDark said:
If this game is so eye-opening, then where are all the ex-COD dudebros renouncing their brown people murder simulating ways?

Spec Ops is being praised by people who already hate the genre (thus are ecstatic to see their bias confirmed in all its narrow moral myopic glory) and critics eager to have another "games are art" talking point. Everyone agrees the gameplay is mediocre, some even going as far as to call it intentionally unenjoyable. Thus, what we're left with is people gladly paying 60 dollars for 6 hours of tedious gameplay for the sake or criticizing others for spending that amount on games they considered FUN with robust competitive online adding even more value.

How shrewd you all are.

You're like the fans of ME3 condemning Gears of War: judgmental against the product you're playing a pale imitation of for the story. I hate FPSes as much as the next asocial reject, but I don't need to pretend my taste is moral outrage.
I once said this to someone who told me this in this video:


"The game isn't just limited to itself, turning off the game isn't really an option the developers expect you to take. The game is making the point that the choices we have go beyond what's just in a game, but that we have a choice with the games we play, we don't have to play these types of games to begin with.

I can't believe I have to explain this to you when Campster already went over this. It sounds to me like you just haven't understood it, nor has the author of those articles."


"we don't have to play these types of games to begin with"

The only way the audience could know that the game would go to this length to tell us that "killing is wrong" is by........well, playing it. And the same could be said about the gameplay. By looking at Spec Ops trailers, one would assume its just another generic shoorter in 3rd person and nothing else. Same could be said about trailers of Deus Ex HR, with just that we cant really tell what kind of gameplay it would be, do we? so, how can we avoid "these types of games" unless we actually play them?

Also, you are assuming that people ALWAYS take the same route of confort and lazyness by picking up what is basically the same game over and over. Like if, somehow, we knew that Spec Ops was going to be like COD (masturbatory gunfest). Sure, the trailer didnt help, but people can just play the games they already have. When we buy something is because we want to experience something different, and we expected such thing from Spec Ops. But when we went in, we get insulted for shit we didnt do, because "we could have played OTHER kind of games but instead prefered the same crap as COD". But again, how could we know? didnt i bought this game for something DIFFERENT to COD to begin with? the message just missed by a mile.

The only people who would be affected by this game is the ones that are too afraid to buy other games for fear to be challenged, but if they do buy Spec Ops then the message falls appart.

-----------

kanyewhite said:
Its too dangerous to go alone. Take this:

In favor:

In opposition:
http://theshillinfield.wordpress.com/2012/11/29/spec-ops-the-line-is-a-bad-videogame/
http://theshillinfield.wordpress.com/2012/12/11/spec-ops-the-line-is-still-a-bad-videogame/#more-95
 

mad825

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AT God said:
SPOILERS
SPOILERS
SPOILERS
SPOILERS
SPOILERS
There is a great line when after the squad realizes they killed innocent people, Lugo exclaims that "He turned us in to murderers," the voice acting for this line was very well directed, Lugo's inflection really helps show his character, he has been shooting people for the entire game but when they burned innocent people he realizes that this is the point he became a murderer. It brings up the debate as to whether or not soldiers are seen as murderers, a hot topic no matter what your stance.
I would be good, it would had impact if you could choose. The main reason why Lugo got so angry was because he said there was a choice when in fact there wasn't one because the game didn't allow you, refusing to use the mortar would result in a endless spawning of snipers.
 

G-Force

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mad825 said:
I would be good, it would had impact if you could choose. The main reason why Lugo got so angry was because he said there was a choice when in fact there wasn't one because the game didn't allow you, refusing to use the mortar would result in a endless spawning of snipers.
The only problem with that solution is that by negating the other choice players would see the use of the mortar as a forced choice and would still have issues.

Speaking of personal experience the use of WP was something I agreed with as during the scene I felt like I was "punishing the 33rd and had no issues of firing the moarter. Really when Walker said "you brought this upon yourself" I echoed his thoughts until the very end.
 

RedDeadFred

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May 13, 2009
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Assassin Xaero said:
Possibly. I think it lived up to the hype, but I could see how other people would just find it decent or overrated. Not nearly as overrated as The Walking Dead though.
Agreed. Games should have good gameplay first and foremost. If they don't and it's just about the story, why am I playing a game? I'd rather read a book or watch a good movie because those are all about the story (unless it's a mindless action movie: Transformers and Avengers) and almost always do it better than a game.

Don't get me wrong. I still highly value story in games, just not as much as GAMEplay. A great story can make a game with mediocre gameplay pretty decent and that's kind of what I thought of those two games.
 

mad825

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G-Force said:
mad825 said:
I would be good, it would had impact if you could choose. The main reason why Lugo got so angry was because he said there was a choice when in fact there wasn't one because the game didn't allow you, refusing to use the mortar would result in a endless spawning of snipers.
The only problem with that solution is that by negating the other choice players would see the use of the mortar as a forced choice and would still have issues.

Speaking of personal experience the use of WP was something I agreed with as during the scene I felt like I was "punishing the 33rd and had no issues of firing the moarter. Really when Walker said "you brought this upon yourself" I echoed his thoughts until the very end.
Erm, no. They would see the mortar as a easy and quicker choice rather than risking time and effort. Even then, the result of the using the mortar is bullshit as the civilians will get killed no matter what and they would go up like they were storing gasoline in the same place.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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AdonistheDark said:
If this game is so eye-opening, then where are all the ex-COD dudebros renouncing their brown people murder simulating ways?

Spec Ops is being praised by people who already hate the genre (thus are ecstatic to see their bias confirmed in all its narrow moral myopic glory) and critics eager to have another "games are art" talking point. Everyone agrees the gameplay is mediocre, some even going as far as to call it intentionally unenjoyable. Thus, what we're left with is people gladly paying 60 dollars for 6 hours of tedious gameplay for the sake or criticizing others for spending that amount on games they considered FUN with robust competitive online adding even more value.

How shrewd you all are.

You're like the fans of ME3 condemning Gears of War: judgmental against the product you're playing a pale imitation of for the story. I hate FPSes as much as the next asocial reject, but I don't need to pretend my taste is moral outrage.
While I actually agree with your point I just wanted to say that I actually enjoy ME3's gameplay more than any Gears game. I've always felt like there isn't enough impact behind the guns in Gears but ME3 really nailed that for me. Plus, flying around the battle as a Vanguard is incredibly enjoyable. So personally, I think ME3 actually nailed its gameplay more than many other games.
 

zumbledum

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it is overrated but thats ok because it was undervalued by the crowd. Its not the seminal classic some claim or the cathartic emotional journey others bill it as , but its so much more worthy then most of the tat out there that i am really ok with it.
 

bullet_sandw1ch

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Madkipz said:
When compared to other games SPEC OPS: The Line is the single greatest FPS I have played since Bioshock. A ride for the century. Because I seriously doubt we will see many others like this.

The Line is a game where choice is mostly hidden and not intuitive, a game that has evoked more emotions than say Walking Dead (a game where choice is commercially advocated to you, and yet always made irrelevant).

Nothing in The Walking Dead can be "discussed", nothing in this game besides a minute or two of episode 5 caused any feels at all, and they were all contrived, and predictable as all hell. You see Clems cap on the street, check the cardboards, and BOOM ZOMBIE!

Spec Ops: The Line has no commercially advocated or marketed choices and yet it allows you to make the most profoundly relevant and different choices I have seen for a long time. How to disperse a crowd of angry civvies, do you shoot the CIA agent begging for relief after he is trapped underneath a burning truck? What do you do, and what does it mean for you?

Personally I shot Konrad, and I surrendered my weapon. It made sense to get out of this elaborate purgatory. I came, I saw, I chose, and it was good. The fact that you can shoot these guys that come to fetch you and stay is amazing. The fact that Walker / the player can decided that he should pay the price of his actions in suicide is amazing. There is even a theory that Konrad is the guy inventing up a Captain Walker persona to escape his own guilt (supported by the fact that captain Walker is wearing Konrads clothes when they come to get him).

This game is not mainstream. This game is not overrated, and yet it is. This game is not fun, and yet it is compelling, interesting, engaging, profoundly awesome when compared with every other game of 2012.

The Line has set itself apart. It is the only game of 2012 that will remain relevant for many years to come, and those who can appreciate it sometimes only have the vocabulary to express that they feel it is better than. It is the first real attempt at being different. It is the only compelling argument of video games as art made in 2012.
first, to say that spec ops is the "only game of 2012 that will remain relevant" is bullshit.

ME3 concluded the best sci fi series of all time (flaws and all).
Dishonored gave you endless choices on how to tackle situations, even if the moral code system is predictable.
Far cry 3 gave unprecedented freedom for a open world game.
TWD created what could be argued as the video game industry's first truly believable cast of characters.
Borderlands 2 is currently the best loot grinding game on the market.
Max payne 3 has what could be the best 3rd person shooting in the genre.
Journey is the first game that could be truly labelled as art, and is spearheading the "games are art too" movement.

see what i mean? spec ops is an excellent game, albeit overrated (because of the constant praise), but it is not the only thing that 2012 will be remembered for.

also, to say it's the BEST FPS since bioshock (which was only excellent story wise) is a very... strange opinion, to say the least. see, the mechanics in the game are sub-par. other games (like the previously mentioned max payne 3) have the energy and fluidity that spec ops just dosent.

sorry if it seems like i attacked you, but i wanted to chime in, and i have no ill will with this.
 

Naeras

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AdonistheDark said:
If this game is so eye-opening, then where are all the ex-COD dudebros renouncing their brown people murder simulating ways?
They're hanging out with the girls that stopped watching romantic comedies because some other movie that they had no interest in whatsoever explained how dumb, overdone and borderline psychotic the majority of romantic comedies tend to be.
 

MidnightSt

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kanyewhite said:
Okay, I liked Spec Ops. It was good, some of the time. However, every time it pops up on these forums people call it "A SHOW OF HOW OUR MEDIUM IS ART AND BETTER THAN MOVIES!!!!" I felt like the game was hindered by all the delays and a lower budget than it deserved. The gameplay was ok, just not standout.

The STORY IS NOT THE BEST.

I think I'm way too harsh, but maybe we were too easy.
haven't played it yet, just planning (I want to find some time when I'll be able to go through it whole without being disturbed by any people or thoughts), but from what I heard (Errant Signal's and Extra Credit's analyses) I don't think it's overrated.

1. gameplay was not meant to be standout, it was "ok" intentionally

2. the story alone was also not meant to be "the best".

3. "A how of how our medium is art and better than movies!" doesn't necessarily mean that the example itself MUST be art and better than movies and excellent

4. From what I understood, the main point was that it was a game where narrative and mechanics were not contradicting each other, the main strength of the game comes from them working together in a meaningful way, so judging them separately misses the point

5. It was one of the first "close to AAA" examples of how this can be done and used for the better, the game doesn't have to be perfect to make a strong and valid statement along the lines "See how strong this can be? Now imagine making a game bearing this in mind, that has an excellent story in and of itself, and excellent mechanics in and of itself, how freaking strong that could/would be?"

6. It was (I think) kind of a historical milestone for games (and this doesn't at all require the game to be awesome), because it was, again, probably the first "close to AAA" titles to reflect on its own medium, and also culture surrounding it. I think that's the more/most important reason for which it was praised.

7. It may not be excellent, or even "very good" in and of itself, but I feel it kind of opened a door for more interesting (and potentially better) games to use this approach.