bananafishtoday said:
veloper said:
The Walking Dead atleast made a half-assed attempt at giving the player some choice (without consequence), but Spec Ops deserves no such consideration.
When you have a game that is completely on rails, then there's no reason to regard the story any better than you would do for a movie.
Either the gameplay (the shooting) becomes that annoying obstacle in between the parts of narrative, or the narrative becomes those cutscenes that break up the game sections.
Until you introduce C&C, the narrative is still a seperate thing from the gameplay and we don't need to treat the writers with special kid gloves.
The gameplay and narrative in Spec Ops are a unified whole. Walker never physically does anything in a cutscene that affects the plot. Everything he does is done by the player, and what's more, it's done using the actual game mechanics (moving and shooting) rather than dialogue wheels or menu selections. Plenty of games suffer from gameplay-story segregation, but Spec Ops isn't one of them.
Just because the segregation is not also a seperation in time, doesn't mean there's a unified whole. Basicly the player is just shooting stuff in a railroaded fashion. Calling that part of the narrative is a long stretch.
Not as bad using as CGI cutscene interruptions perhaps, but still not full integration either.
Full integration would mean interaction between the narrative and player actions and you cannot do that when the narrative is completely railroaded.
Just because the game is linear doesn't mean its narrative can be presented just as well by a movie. Allowing the player to be the tragic hero serves to amplify the tragedy, and it works becaaause...
veloper said:
I cannot deny that the game had an effect on you and others, but why would that count as proof of quality?
It is my experience that makes me less easily impressed. I know I am not the main character of a game.
...feeling as if you
are the protagonist is necessary to the willing suspension of disbelief in the context of certain games. Honestly, you're missing the point if you think knowing you're not actually Captain Walker is a sign of intellectual maturity. It would be like saying "Lord of the Rings does not impress me. I'm experienced enough to know there's no such thing as Middle Earth."
A better comparison would be NOT LARPing Strider or Frodo, because you don't need that crap just in order to read some fantasy novel.
All that can ever be expected of the reader, or the player in this case, is that he or she tries to understand the protagonist. Identifying yourself with the protoganist is entirely optional.
Worse, a main protagonist that easy to identify with, is the easy way out for a writer and that's not necessarilly a good thing.
The game's guilt trip experience actually hinges on the player identifying with Walker, which is a weakness in the narrative.
veloper said:
Consider, what is the message here?
"Blindly following orders is bad, mkay?" That may have been a great message for a movie from 50 year ago. Games get no special pass for being out of date. Even for games this idea isn't exactly new (see Deus Ex).
Or is it: "Modern military first person shooters are stupid!" Then the devs should make a parody like Call of DOOty. We all get that COD is dumb, now entertain us. Makes us laugh.
More likely the message intended to convey is this:
"Modern military shooters are BAD and because you play them YOU ARE A MONSTER!!!!!!!!!!!"
That just doesn't fly with me.
COD Blobs is just a game. The player is not the PC. The player doens't even get C&C.
Spec Ops has a lot more to say than you give it credit for, but as for its commentary on modern FPSes, it's not trying to make juvenile blanket statements like "CoD is dumb" or "CoD is evil." It's not so much a condemnation as it is a deconstruction, in the same way that Madame Bovary is a deconstruction of romance novels, or Watchmen is a deconstruction of super hero comics. (Before you jump on me for that comparison, I'm not saying these works are of equal quality. I'm saying they're trying to accomplish the same goals.)
You know, maybe the game was some attempt at deconstruction, if one that hinged on the player identifying with the PC. It may not be up to par with literature, cinema or even the Watchmen, but since it does more than the usual mediocre writing, we'll give it a passing grade. Let's be generous even: a 7 out of 10 for the story.
Now we're back at my main point: WHY are we all raving about content that is merely above average?
Shouldn't we be less euphoric because a game narrative doesn't suck completely? What's worse, the gameplay for Spec Ops is rather mediocre. The game excels not by any criterium.
Worse example: the Walking Dead, more than euphoric, this is the Game of the Year all over the gaming communities. What do we get? A decent story and very poor gameplay.
You'd think gaming (PC and console) is DEAD already, if this is the BEST that developers can come up with. At this point you have to wonder, why am I still wasting my time with games, if this it the best on offer? Lets read a good book instead.
Only these games aren't the best on offer and some games can still excel on gameplay levels and then no other medium can come anywhere close.
It's just that our current criteria suck, because we hold onto double standards for game narratives.
veloper said:
Players shouldn't feel bad about it. They may have cheap taste and like shitty things, but it's not a crime.
There is no relevant message here. Playing with emotions only works against the inexperienced.
Your impeccable taste is noted. We are all very impressed.
The funny thing is, if Spec Ops and TWD actually had good gameplay, I would have been cheering alongside with most of you. A good shooter with a decent story is an improvement over a good shooter with a crap story and this goes doubly for a a puzzle-adventure game (IF only).
As it stand now though, we cannot have nice things, because of double standards.