There seems to be a lot of misinformation in this thread from people who have no idea how to play Starcraft. Protoss wins everytime? While you were building photon cannons and carriers the enemy zerg would have sent a horde of Ultralisks to stomp your base flat. I also bet you've never had to fight a herd of darkclouded ultralisks. Those will decimate just about any base before going down. Battle Cruisers and Science Vessel will destroy a fleet of carriers easy, and if you are feeling really bad you make a fleet of valkyries who will snuff out all those carriers in two seconds flat.
C&C was more ground breaking? Hilarious. C&C3 which just came out last year was more primitive than Starcraft, with races that were very similar to each other -- very little differentiation compared to Starcraft that had 3 fundamentally different races which each had counterstrategies for any strategy your opponent of any race might try to play.
"It's not just the difficulty, though. I played as Protoss, and won, too, but there wasn't any real strategy in it."
What we see here is the classic case of a guy who was not good at a game, got owned all the time, and thus classified the game as "bad" because he wasn't good enough to play it.
"I like scouting around with my Rocketeers and getting past enemy forces with my spy, and then use my naval forces to blockade my enemy, and then send in the Apocalypse tanks."
I suppose you never heard of units like the Dark Templar, the Ghost, Science Vessel, Observer, or even just scouting with a lone zergling. Blockading with some bunkers and firebats, siege tanks and turrets, blockade with photon cannons and dragoons, send in Mass Carrier Rush. What exactly are we missing here? Are you sure you played the game?
Espionage? I take it you people never played the game against people, only ever against the computer. The meat of any RTS (except for Dune 2) is in the multiplayer. The singleplayer is just there as a training ground so you dont die in multiplayer too easily.
What's this about Starcraft's main contribution to the genre being the use of diamond-shaped maps? Never mind the introduction of 3 totally distinct and extremely well-balanced races, the introduction of a full-fledged air game, different kinds of territory requirements or the herculean task of supremely balancing the three different races.
And to the people who think C&C is more strategic than Starcraft, only someone who only played C&C and never or barely played Starcraft could claim such an idea. C&C is more given to rushing and amassing huge armies to win than Starcraft ever was. In Starcraft it is very easy to cripple a large army with the correct counter strategy, even with less troops. That's why observation (espionage if you will) plays such a big part in competitive Starcraft play -- you need to find out what your opponent is building in order to prepare the appropriate countermeasures. Scouting is essential in Starcraft if you want to win against good opponents, you can't just do your own thing and build a large army and attack and hope for the best. Your opponent will surely counter your strategy.
I mean seriously, how many of you play Starcraft competitively here? It's quite clear most of you don't.
C&C was more ground breaking? Hilarious. C&C3 which just came out last year was more primitive than Starcraft, with races that were very similar to each other -- very little differentiation compared to Starcraft that had 3 fundamentally different races which each had counterstrategies for any strategy your opponent of any race might try to play.
"It's not just the difficulty, though. I played as Protoss, and won, too, but there wasn't any real strategy in it."
What we see here is the classic case of a guy who was not good at a game, got owned all the time, and thus classified the game as "bad" because he wasn't good enough to play it.
"I like scouting around with my Rocketeers and getting past enemy forces with my spy, and then use my naval forces to blockade my enemy, and then send in the Apocalypse tanks."
I suppose you never heard of units like the Dark Templar, the Ghost, Science Vessel, Observer, or even just scouting with a lone zergling. Blockading with some bunkers and firebats, siege tanks and turrets, blockade with photon cannons and dragoons, send in Mass Carrier Rush. What exactly are we missing here? Are you sure you played the game?
Espionage? I take it you people never played the game against people, only ever against the computer. The meat of any RTS (except for Dune 2) is in the multiplayer. The singleplayer is just there as a training ground so you dont die in multiplayer too easily.
What's this about Starcraft's main contribution to the genre being the use of diamond-shaped maps? Never mind the introduction of 3 totally distinct and extremely well-balanced races, the introduction of a full-fledged air game, different kinds of territory requirements or the herculean task of supremely balancing the three different races.
And to the people who think C&C is more strategic than Starcraft, only someone who only played C&C and never or barely played Starcraft could claim such an idea. C&C is more given to rushing and amassing huge armies to win than Starcraft ever was. In Starcraft it is very easy to cripple a large army with the correct counter strategy, even with less troops. That's why observation (espionage if you will) plays such a big part in competitive Starcraft play -- you need to find out what your opponent is building in order to prepare the appropriate countermeasures. Scouting is essential in Starcraft if you want to win against good opponents, you can't just do your own thing and build a large army and attack and hope for the best. Your opponent will surely counter your strategy.
I mean seriously, how many of you play Starcraft competitively here? It's quite clear most of you don't.