Two words: Zergling Rush.fanboyz said:Starcraft IS balanced, you don't see this unless you watch the competitions and tournaments. It really is balanced and you obviously have never played it if you disagree.
What the hell was that wall of absolute crap.avykins said:Eh Starcraft was soo horribly unbalanced it was pathetic. I personally love the Zerg but cmon against the fuken protoss. Who dont even need to stand around and build shit much less create a unit then have it fuken morph into a building, Can enslave your units and unleash your own army against you and worst of all those horrible fucking carriers.
SC was crap so no thanks.
Starcraft is a mix of micro and macro, leaning more towards macro. WC3 is almost pure micro.BlackLiger said:You do all realize that what you're describing with star craft (Micromanagement) makes it less of an RTS and more of a Real Time Tactics game?
Thank you for this comment. I was going to go on a long rant about how Starcraft non-believers can go fuck themselves and their dogs.Ultrajoe said:I loved SC, but moved onto DoW when it came out
DoW was a much faster game and that is the only criticism i have of SC, the games can draw out horribly
that is my only criticism, i worshipped the ground that game walked on and even got to a point where i went into any online match with a chance of winning, some more or less than others.
I love DoW for its play style, but nobody should ever compare RTS's, its not the same as comparing other games, each is almost a genre to itself.
And to anyone who has trouble balancing the game, trust me when i say its a matter of time, if you stick at it the glaring abilities of one race all mellow out. I once had a protoss player call me a Noob because i favor Zerg, and he perceived them to be weaker and have little strategy involved.
he learned quickly the lesson i teach to all potential Zerglings:
Zerg can be played decently with no strategy or skill.
Now imagine what they could be with it.
Thats like saying Star Wars ripped off Star Trek and Tolkein just copied Beowulf. Its a medieval battle and a futuristic battle, they're called archetypes.Pyronox said:While Blizzard obviously has a talent at making games more user-friendly and accessible, they have absolutely no creativity.
Warcraft is a Warhammer clone from A to Z.
Starcraft is a Warhammer 40k clone from A to Z.
'Nuff said.
I love you.TheIceface said:Thats like saying Star Wars ripped off Star Trek and Tolkein just copied Beowulf. Its a medival battle and a futuristic battle, they're called archetypes.Pyronox said:While Blizzard obviously has a talent at making games more user-friendly and accessible, they have absolutely no creativity.
Warcraft is a Warhammer clone from A to Z.
Starcraft is a Warhammer 40k clone from A to Z.
'Nuff said.
Oh, and BTW, world war 1 was a total rip off of WW2.
yes it was sort of annoying that you could only select 12 units at a time, it takes the game down a notch if you like to mass zerg unitsfacepalm said:What the hell was that wall of absolute crap.avykins said:Eh Starcraft was soo horribly unbalanced it was pathetic. I personally love the Zerg but cmon against the fuken protoss. Who dont even need to stand around and build shit much less create a unit then have it fuken morph into a building, Can enslave your units and unleash your own army against you and worst of all those horrible fucking carriers.
SC was crap so no thanks.
You said you love the zerg yet you hate carriers the most.
I have one word for you. Scourge.
People like you should not be playing RTS's, stick to FPS's thanks.![]()
I can easily agree that the pathfinding was terrible for StarCraft, even for games of its age, it did add new elements, but it helps to mention what was executed poorly.DEC_42 said:All SC did was bring some new gameplay elements into RTSs. The fact is, they were executed so poorly.
For a game 10 years old which is still played en masse today, nothing groundbreaking eh?Jakkar said:Nothing they've ever made has broken new ground or advanced the industry in any way...
I will admit that Homeworld was awesome, great story and atmosphere, but all units (barring 2 for each side) were identical and the two different units were barely ever used, due to their lack of cost effectiveness.Chaos Marine said:The most perfect RTS was the original Homeworld. It had everything. Huge fleets, consistent units, a wide range of ships to build, an intriguing story that actually made you feel for the Hiigarans.
Hilarious, thanks for making my day.TheIceface said:Oh, and BTW, world war 1 was a total rip off of WW2.
First off, Spell checker helps.avykins said:Eh Starcraft was soo horribly unbalanced it was pathetic. I personally love the Zerg but cmon against the fuken protoss. Who don?t even need to stand around and build shit much less create a unit then have it fuken morph into a building, Can enslave your units and unleash your own army against you and worst of all those horrible fucking carriers.
SC was crap so no thanks.
Perhaps it's personal feeling, or the fact that I don't have a monolith 9000 and can't play the game at full speed, but I find Supreme Commander too automated at times, although being able to zoom out to the entire mini-map and zoom in at another section is new and well executed and the game does have a great deal of strategy to it.Various People said:Supreme Commander