Forgetting the fact that the Film industry is 70 or so years older then the gaming industry (and Literature is, obviously, older than that), the game industry has had it's share of legendary titles in such a short space of time. From Humble 2D classics like Mario, to epic Modern games like The Elder Scrolls and back to humble indie titles like Minecraft. For every COD/FPS clone there are a plethora of innovative and masterfully executed games.Zhukov said:Thing is, movies also have their Black Swan and Children of Men. Books have their Tolstoy and Pratchett.Daystar Clarion said:Every media has an area devoted to mass market appeal.
Just at look at movies, TV, books, music, all these outlets have something that appeals to the mass market, despite being frowned upon by people who are more experienced with the intricacies of the media.
TV as reality TV, movies have the likes of the Transformers movies, books have Dan Brown (ugh, that guy sucks so much).
It's an inevitable consequence of popularity.
Games have... what exactly?
Granted, none of these games (especially Mario and TES) challenge the mind or attempt philosophical exploration like Books and Films can. But Games are a different beast to Movies and Literature from the start. This is where I think most of the problems with the industry and it's community has arisen.
Games need to be, first and foremost, fun... they are an interactive medium that put all it's emphasis on Skill, cognitive challenges and basic gratification, rather then deeper attributes like self-reflection, social/political exploration and philosophising.
Unfortunately for us, the Games industry is perceived by most people as a toy and who treat it as such rather then as an expressive medium. As a result games are made with more emphasis on Entertainment then any other aspect of an artistic medium... and most gamers seem content with that.
There are a few games that attempt to probe deeper into our minds, but those titles seem to squash those aspects in choppy narratives between mind numbing battles and hammy writing/voice acting.
Games as a Medium will shine when great minds finally marry interactivity with deeper brain function beyond knee-jerk responses and surface emotions.
Personally I don't think were too far away from that, but it's likely to start within the indie side of industry, not the AAA side. So don't expect this perfect marriage to have a AAA budget.