Poll: Is this a common thing for most gamers?

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Zannah

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Depends on the game really - In a game like dark messiah (though it contained quite some cocktease) I did'nt feel to much of a problem relating to Sareth - in a game like say Two Worlds, where Immersion is nonexistant already, I'd prefer to at least be able to create a character of my choosing which will genually turn out female, though I have tried to impersonate male characters in Pen&paper Rpgs just for giggles (And was told that i didn't do that bad)
 

breadlord

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Apr 21, 2009
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I really don't care, but if the voice is terrible i will hate that character. Or mute it.
 

US Crash Fire

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Apr 20, 2009
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I have a friend in the Navy. He's big into World of Warcraft. When I asked why he chose to play as a female character he responded, "If I have to stare at an ass all weekend, it might as well be a female ass."
 

jamesworkshop

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I still do not understand why this topic is soo prevalent in gaming when

All most all female gamers play male characters due to the obvious male gender prefrence in main characters.
Or the commerical success of games with female leads in a market dominated by a largly male consumer base.
Not to mention the fact that so few games have a gender swapping option anyway.
 

whaleswiththumbs

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Feb 13, 2009
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Yeah i agree, although i can enjoy a game with a female protag. Its just there aren't any. Their either Princess Peaches Or coldhearted bitchs.. And this may seem sexist, but its true, there aren't any strong female characters because frankly, what is the buy going to be then, a little pussy? a boy-toy? a dumb brick that fell out of the wall?

Sad but true... Wisht here was but there aren't...
 

The_Healer

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Jun 17, 2009
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Well if I get the choice, then its going to be male every time.

But in games that are based on a female protagonist, I can cope.
 

hazabaza1

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Nov 26, 2008
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I've got no problem playing as one, but normally in stuff like RPGs, I play a male character, because I find being male and role-playing as female is a little... creepy.
 

Mstrswrd

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Mar 2, 2008
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Doesn't much matter to me (I'm a dude). The character could be a Transgendered Alien from a species with 17 genders, 9 feet tall, purple, with 6 arms, and I wouldn't much care if the game was good/story was good.
 

BattlePope

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Aug 2, 2008
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While it's not necessarily sexist, your point does come across somewhat that way. It's really just an issue of how well you can relate with the character or if they've evolved over the course of the story... I don't really like that one lady from RE5 since she's meant to fill a minority quota in that one, but and direct contrast within the same genre is Heather from Silent Hill 3 since her story was more about the journey from whiny damsel to (eventually) self-reliant god-slayer. I don't really have the ability to feel the role of Kratos really serves an introverted guy like me, and that's mainly due to my inability to feel for him after changing from supercilious one-man wrecking crew to remorseful husband/father, then back to supercilious demolition team.

Although for the record: I'm a guy that doesn't tend to care unless gameplay changes. Case in point would be any MMO's I'd rather play as usually whatever gender doesn't look stupid and in WoW's case that's almost always female (except for Dwarves/Tauren). On the opposite end with regards to... say... Mass Effect/Fallout I'll usually still role female characters with the consideration in mind that it changes the gameplay and the overall experience in that usually those player characters actually have more character/emotion driven subplots/dialog in lieu of aesthetics. I see the male Commander Shepherd usually just acts and sounds like he is a robot with two settings: Master Chief and Christian Bale. He's either emotionally cold or too angry about something asinine. And in Fallout's case: Black Widow is an awesome perk, plus being able to run up to a Super Mutant Behemoth and punching it to death as a female character is a really great novelty.
 

Guitarmasterx7

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Mar 16, 2009
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If a game is fun enough I don't really care what the gender of the protagonist is. However it's impossible for me to relate to a female protagonist so it pretty much destroys any immersion a game might have.
 

Master Kuja

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May 28, 2008
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I find gender is utterly irrelevant to my gaming experiences, so long as either the gameplay is good, or the story is good, or both mesh together in beautiful cohesion, I'm fine with whatever character gets thrown my way.

Usually.
 

Sewer Rat

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Sep 14, 2008
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Frankly if the story and game-play are good enough, for all I care the protagonist could be a tentacled alien from the planet Odysseus 7 for all I care.
 

Zedzero

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I do prefer games with male protagonist but only because I feel like I'm being a perv if I play a girl and that it's akward to buy some of those games example Bayonetta....need I say more?
 

begone

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Feb 25, 2009
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This is an odd topic for a gaming thread and an even odder subject for the gaming media.

Superhyperactiveman said:
I tend not to enjoy most video games with female protagonists... Okay, that's not true. I've never played a video game with a female protagonist that I enjoyed in my entire life.

A case could be made that female video games are notorious for being unlikeable, either for being helpless damsel in distress cardboard cutouts or for being complete and utter bitches, but I feel like even if a game had a strong female protagonist, then as much as I would be happy for the step forward for equality I would still hate it.
You claim to not have played any games that feature prominent female protagonists but argue that you wouldn't want to otherwise to to poor representation. Then,. how would you know that playing a female would deter you from the game. Admittedly, game narrative have kept close to classical conservative notions of women, featuring them as objects of desire for the player to either obsess over or rescue from.

Few games feature strong female roles, let alone strong female leads but to never have even tried shows an inability to acknowledge their existence. This opposition to female leads illustrates that games still has a long way and difficult way to go before games feature strong female leads. Money talks loud and it says that people fear looking feminine, as we see with the over masculine bodies of most FPS titles.


Superhyperactiveman said:
So, the recent release of Bayonetta has had me thinking about something.
For me, it's important to be drawn into the story and become immersed into it, to really picture myself in the place of the protagonist. Female protagonists in games never seem to call out to me. The gender gap is too great for me to cross and immerse myself into the character. I can't relate as well and just gravitate towards games with male protagonists.
This is the odd bit I mentioned earlier. You claim that placing the player in the role of a female will cause some sort of unexplained de-identification with the protagonist. But what about games that feature a surly squirrel (Conker), a hyperactive marsupial (Crash Bandicoot), and whatever Ratchet is from Ratchet and Clank. Or, what about a Jedi, an Italian plumber, or a Fairy Boy with a sword?

The thing is gender isn't the only thing that goes into identifying with the protagonist. Race, species, culture, and other interconnected social issues combine into identity so it can't that being a girl make it hard for you to get into the story. While it is true that the women in game s are portrayed as vapid and shallow, solely focusing on gender simplifies the process of identification.

Unless most gamers are stoic commanders out to save the depths of space from sentient space ships, most video game protagonists have little resemblance to the person who plays. Take any game protagonist and, without going into story elements, find how these individuals compare to yourself. For example, how close are you to, say, Marcus Fenix. While he is a man, he comes from a military background that consists of fighting Sapient Bugs monsters from another world. Who can identify with that?

If you notice, most lasting protagonists are either everyday joe/janes or silent protagonists. These individuals allow players to sympathize with them as they are seen as underdogs (Gordon Freeman, a nerd, must battle legions of aliens and Combine soldiers. You are positioned to challenge these, imparting yourself into Gordan and his desires.) In some cases, you can even empathize with them (the end of Half Life 2: Ep. 2)

Identification doesn't mar game play, mostly. I can still be the master chief even though he is basically shallow and awkward. A game must stand on its mechanics. Most Games lack narrative but are great: Captain Forever, Tetris, Pong, Space War, Luminous, etc. While it's ideal that game and narrative go hand and hand, a game must still be a game, not a book or a movie. If gender got in the way of game play, that's one thing but otherwise, You can play Metroid prime and not even feel that you are in the mind of Samus, a strong female who was raised by space chickens. Her presence never gets in the way of identification of game play.

I admit, I shared this opinion once awhile back. gender is an issue that has plagued people for centuries. Are you a Man or Woman? What does it mean to be a Man/Woman? You aren't a bastard for asking about this tense issue. But will you keep your opinion of female protags after this thread has gone out? What issue do you have playing as a women really? If you can, try some games with good game mechanics and strong female leads. Portal and Metroid prime are a good start. See what bothers you about it and find out why. Play a woman in a fighting game. What bothers you most, being a fighter or being a woman?

Sometimes, its good to remember that games allow players to experience things they wouldn't normally get the chance to, like flying a jet pack, ramping off a a highway to avoid the fuzz, or making love to a blue alien. These experiences also reveal a little about ourselves, like yelling NOOOOOOO! after incinerating your companion cube. *sniff* It still hurts...