Well, you can put ANOTHER gimmick and play with motion controls! With double gimmick, it cannot possibly fail...Zhukov said:So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.
It's quite comical and just a little bit sad.
When they solve that problem, if they solve that problem, then someone come find me.
So did everyone, when they made kinect and move.Saelune said:So you...do think VR will improve? Cause it sounds like you agree with me now. Everyone wants to make a VR device, and that will make them have to prove why theirs is better than the others, and they will have to make theirs better to do that. That's the whole idea behind capitalism competition.
And I personally do not think VR will improve. I have racked my brains for applicable, effective use of VR within videogames and found it.. not worth it. But I am open to new ideas, if it ever come to pass.
Furthermore, I have trouble imagining how it will be advertised. How can you sell/advertise VR games to people who have never used it before? How will it be presented in Let's Play?