Poll: Is VR only going to be about walking simulators and shooting galleries?

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Pirate Of PC Master race

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Zhukov said:
So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.

It's quite comical and just a little bit sad.

When they solve that problem, if they solve that problem, then someone come find me.
Well, you can put ANOTHER gimmick and play with motion controls! With double gimmick, it cannot possibly fail...

Saelune said:
So you...do think VR will improve? Cause it sounds like you agree with me now. Everyone wants to make a VR device, and that will make them have to prove why theirs is better than the others, and they will have to make theirs better to do that. That's the whole idea behind capitalism competition.
So did everyone, when they made kinect and move.
And I personally do not think VR will improve. I have racked my brains for applicable, effective use of VR within videogames and found it.. not worth it. But I am open to new ideas, if it ever come to pass.
Furthermore, I have trouble imagining how it will be advertised. How can you sell/advertise VR games to people who have never used it before? How will it be presented in Let's Play?
 

wings012

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I'm waiting for every game that involves piloting some sort of vehicle to have VR as default.
 

Saelune

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Pirate Of PC Master race said:
Zhukov said:
So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.

It's quite comical and just a little bit sad.

When they solve that problem, if they solve that problem, then someone come find me.
Well, you can put ANOTHER gimmick and play with motion controls! With double gimmick, it cannot possibly fail...

Saelune said:
So you...do think VR will improve? Cause it sounds like you agree with me now. Everyone wants to make a VR device, and that will make them have to prove why theirs is better than the others, and they will have to make theirs better to do that. That's the whole idea behind capitalism competition.
So did everyone, when they made kinect and move.
And I personally do not think VR will improve. I have racked my brains for applicable, effective use of VR within videogames and found it.. not worth it. But I am open to new ideas, if it ever come to pass.
Furthermore, I have trouble imagining how it will be advertised. How can you sell/advertise VR games to people who have never used it before? How will it be presented in Let's Play?
I think stuff like Kinect and Wii's motion controls will actually come up later to enhance VR's uses. I also think people critical of VR are critical cause they are impatient. It may be many years before VR comes into its own, but gaming as a whole didn't blow up over night, and its only in the last maybe 10 years that gaming has become far more mainstream.

Plus a lot of people who have tried VR seem to really enjoy it, so I am even more confident in it. If I ever have enough expendable money, Id love to give it a try myself, since from what a lot of people say, it needs to be actually tried to understand it. That said, public demos of the tech outside of gaming conventions would be a good idea.

Lets plays is unkown. Watching people play Don't stop talking though is very enjoyable, but that's fine with or without VR. I have seen a few VR lets plays that are enjoyable for the VR part of it, though certainly not the same experience as actually using it yourself Id wager.
 

deadish

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Give it time IMHO.

Maybe it will be the next step in gaming. Maybe it won't.

Give developers time to experiment with the possibilities.
 

infohippie

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Let go of shooters finally and let some different genres float to the surface for a while. Then you'll get your amazing VR games. I think vehicle simulators are where VR will really excel. Elite, Star Citizen, even Euro Truck Simulator.
 

008Zulu_v1legacy

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Once they figure out how to use the tools properly, I think we will see some remarkable games come out. And ten thousand more walking simulators.

As what is possible, they are also limited by the real world; A powerful computer to run the simulation, significant free space, and what I think will be VR games biggest hindrance: reaction time. Mouse & keyboard (and to an extent, controllers) have faster reaction, precision and input times over current VR control schemes. Unless the VR devs can work around this, I don't think it will be any more than a niche product.
 

Chimpzy_v1legacy

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008Zulu said:
Once they figure out how to use the tools properly, I think we will see some remarkable games come out. And ten thousand more walking simulators.

As what is possible, they are also limited by the real world; A powerful computer to run the simulation, significant free space, and what I think will be VR games biggest hindrance: reaction time. Mouse & keyboard (and to an extent, controllers) have faster reaction, precision and input times over current VR control schemes. Unless the VR devs can work around this, I don't think it will be any more than a niche product.
I think the potential applications also aren't just limited by technical hurdles. There's also the matter of our own human limitations. For example, I believe the reason why Arkham VR is such a radical departure from the rest of the series is a simple one: can you imagine doing all that typical Batman Arkham stuff from a first person view?

Grappling a gargoyle, then hanging upside down from it so you can drop and grab a passing mook? And then the combat? Fighting a dozen mooks, rolling and cartwheeling out of the way of attacks, half of which you'd fail because you can't see anything coming at you from behind, even if on-screen prompts warn you? It would be incredibly disori?ntating and nauseating, if only because of the disconnect between the Batman stuff happening onscreen and your decidedly non-Batman self standing in the room.

I suppose they could solve that by simplifying things to a level manageable by the average person (which is what Arkham VR seems to be going for), but that could possibly lead to a different kind of disconnect if what you can do is not the full Batman package.

I don't know, maybe I'm just rambling, but I feel that in its current state, the benefits in immersion offered by VR are overshadowed by the way it would make many genres and gameplay styles very hard to pull off without making some serious concessions, if that is at all possible.
 

008Zulu_v1legacy

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Chimpzy said:
I don't know, maybe I'm just rambling
No, what you describe is a very bleak Batman game: A walking simulator powered by quicktime events. Your average gaming nerd won't have the Batman levels of stamina needed to clear one room of thugs, much less trying to stop someone like Bane. Quicktime seems like the only feasible option.
 

gsilver

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Zhukov said:
So far VR games seem like an extended collective exercise in trying to make games where the player doesn't have to move.

It's quite comical and just a little bit sad.

When they solve that problem, if they solve that problem, then someone come find me.
Budget Cuts.

Watch it. Play it. Tell me if you still have issues.
 

Maximum Bert

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Lufia Erim said:
Maximum Bert said:
I believe VR will struggle until it can solve the problem of walking in a game without it inducing motion sickness in many. So far the only way they have got around it is by allowing you to walk in a very small area and then teleport with vive or just stick you on something that moves without you actually having to walk.

O hope it becomes more than an expensive and cool gimmick but they really need that killer app so far it has not gotten much further than nice proof of concepts as far as I am concerned. There is a lot of money being pumped into it however so if there is any potential for it to evolve it has a great chance.
Somes games give people seizures, there are often warning beforehand that the game may induce a seizure to someone who is prone to having them. You know what they do? Not fucking play it.

If you get motion sickness playing VR, don't play VR. Simple.
And that is the problem if what we do in most games makes people motion sick i.e walking in game without walking outside then most people will not play it and if enough people dont play it then its not really good for business hence why they need to solve it and have been pumping money into it to solve the motion sickness issues and why it has been greatly improved when looking about.

As for seizures you are correct but there are many many games that dont have ridiculous flashing lights and many many more people who do not get seizures even if they do see them but how many games have you not walking around? There are ones certainly but do those work for VR again some do but its getting smaller each time. If they can solve the movement issue properly they will be in a great position but if they cant well its gonna be a much harder sell as a lot of games would be unsuitable for it. Hence why atm the shooters you see for it either restrict you to a very small space so you can walk around in your room with vive or you are stationary.

It could birth new genres though that is for sure and it is the most exciting thing to happen for games in quite a while but it is hampered by the fact that people have been burnt on gimmicks with the Wii and Kinect, hefty price tags, technical hurdles and lack of full fledged actual gameson them.
 

Mcgeezaks

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Pirate Of PC Master race said:
So did everyone, when they made kinect and move.
And I personally do not think VR will improve. I have racked my brains for applicable, effective use of VR within videogames and found it.. not worth it. But I am open to new ideas, if it ever come to pass.
Furthermore, I have trouble imagining how it will be advertised. How can you sell/advertise VR games to people who have never used it before? How will it be presented in Let's Play?
Who are everyone? Ever since Kinect came out I haven't seen anything but people giving it shit because it was shit from ground up. It didn't work properly day 1 and haven't ever since. VR isn't some cheap camera for 150 bucks or whatever it cost when it came out, they aren't even comparable.
 

veloper

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When you're not just trying to simulate a cockpit, or more specifically, activities done sitting, you need to fake more senses than just the eyes and ears, to make it seem a little real.

General VR is still not on the horizon.
 

Dreiko_v1legacy

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Mech pilot games, dating sims and horror games are what I have an interest in VR for, still not gonna get one for a while though. One a side note, I am glad I don't have a ps4 yet since now I can get the new one that runs vr games better.
 

Einspanner

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Nope, not even a little.


Dreiko said:
Mech pilot games, dating sims and horror games are what I have an interest in VR for, still not gonna get one for a while though. One a side note, I am glad I don't have a ps4 yet since now I can get the new one that runs vr games better.
I'm with you, as someone who has pined for Wing Commander, Freespace and everything in between, our time is coming soon! I'd add that non-Game VR is still pretty exciting, for those of us unlikely to ride on the outside of a rocket going into orbit, hang around on the ISS, or drive an F1 car.
 

Lightknight

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Anything with you in a cockpit should work well with VR. Horror games can do quite well. Exploration games could be the best we've ever had. I wouldn't be too shocked to see a small revival of games like Myst or Zork (oh please...).

Shooters may not be the most common given the propensity for rapid neck movements.

There may be a practice of using VR masks to be able to feel like you're playing the game on a much larger screen (like a movie screen where you're playing from a theater seat).

Aside from games, it could be big for home movie watching experience. It is also making waves in the porn industry which usually means it is here to stay once they adopt it.
 

Pyrian

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Yeah, free-moving fast-action games are bad for VR. So, that sucks. Rail shooters work pretty well, but that's rather limiting. To me - it's inconvenient, but not huge. Most of the games I like involve directing lots of little guys around to fight for me, and those work great in VR.

I think animated movies specifically for VR could become pretty big.

There are already a few Myst-ish games out. I played Land's End on a GearVR, and I was frankly underwhelmed, but not because of the VR. The idea is sound.
 

gsilver

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Pyrian said:
I think animated movies specifically for VR could become pretty big.
Henry on Oculus *cough*isfreeandworkswithvive*cough* was really nice.
I definitely see the potential there.
 

Dreiko_v1legacy

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Einspanner said:
Nope, not even a little.


Dreiko said:
Mech pilot games, dating sims and horror games are what I have an interest in VR for, still not gonna get one for a while though. One a side note, I am glad I don't have a ps4 yet since now I can get the new one that runs vr games better.
I'm with you, as someone who has pined for Wing Commander, Freespace and everything in between, our time is coming soon! I'd add that non-Game VR is still pretty exciting, for those of us unlikely to ride on the outside of a rocket going into orbit, hang around on the ISS, or drive an F1 car.
I want a proper, no develoler expense spared Super Robot Taisen game on ps4 vr, that woukd justify the pricetag automatically.