MercurySteam said:
migo said:
While some people are still lapping up new Halo and Gears of War games, most people realise that they're not even as good as multiplatform games, and the hype will die out. That's why Epic is working on Bulletstorm and Bungie is done with Halo. They're quitting while they're ahead.
Bungie is done with Halo because every developer eventually needs to eventually
say farewell to their greatest creation (Square Enix could learn much from Bungie) and Epic Games isn't making BulletStorm, People Can Fly are actually the ones making it. (they're a Polish studio owned by Epic) Plus CliffyB is doing something most developers don't do;
he's not overdoing it by making too many games for one series. In three Gears of War games Epic will have accomplished that which it set out to do: make a series of awesome games, tell a half-decent story and leave people wanting more from Epic.
So you see they're not "quitting while they're ahead", they're just simply finishing what needs to be finished. Ending a good series is praiseworthy, not something your insult a developer over.
You say they're not quitting while they're ahead, but the parts I bolded show you're actually agreeing with me. You're just in awe of them so you want to present it differently. The fact is the more they make those games the more people will realise their shortcomings. People already realised it with Halo 3 - that's why the series is already getting a lot of flak despite the fans. People are also twigging it on Gears of War - there's a much better way to do the game overall. It's a great concept, but concept doesn't get you far.
The big reasons to get a 360 are the back catalog, not the forthcoming games. The early exclusives that never got ported (Dead Rising) and that were too graphically advanced to run on current PCs of the time, and the early multiplatform games that had the 360 as a lead platform or were just generally handled badly on the PS3 (Bioshock). For the rest of it, right now, there's a huge overlap in 360 and Windows games, with far more and better Windows exclusives than 360 exclusives. A bunch of the games, such as Batman Arkham Asylum, were clearly designed with a keyboard and mouse in mind, as is evident in pressing A to run, and for those games that were designed with the 360 as a lead platform there's always the ability to use the 360 controller - or any other one.
The strong titles for the 360 are the ones with system link and split screen support, and there's a huge number of them from 2005 to 2007, but from 2008 on the feature became less and less prominent and is almost entirely missing now. A 360 is a bit more portable than a PC, so it's handy for LAN parties in that aspect, particularly since you need just 2 systems and 2 screens to handle 8 players for a number of games. For modern games though, you rarely get spliscreen and multiplayer requires Xbox Live. If you look at the cost of a 360 now it's $300 for the system, $80 for a 3 year product service plan, $240 for 4 years of Xbox Live Gold, putting you at $620. For $600 you can build a triple core system with 4 gigs of RAM and a DirectX 11 GPU. There's simply no value left in the 360, compared to 4 years ago when it would take a $2000 system at least to provide comparable performance. The PS3 is also a better value since the $300 you spend is just $300, nothing more, and it'll last you 8 to 10 years, while the 360 will die within a year of leaving the warranty period.
The 360 is still being sold, but so is the PS2. It's a last gen system that still gets support, but the only current gen system still in the running is the PS3, and of course the PC.