Yes it is in third party perspective, and that is totally something to get your undies in a bunch over as well.MAUSZX said:Mass effect is a THIRD PERSON SHOOTER AND RPG. Is not First Person Shooter.manaman said:Mass Effect2 was pretty much an FPS.
Which is my answer.
Now talking about strictly a shooter: Bioshock. No it's not wrong to expect a single player to be decent if they offer a single player experience.
Well, actually in some ways yes. I love civilization, but if it was just barebones in gameplay, without any sort of progression, it would get boring fast. I probably didn't elaborate on gameplay enough. Yes, Civilization 2 was a great game (though i suck so much at it), and I have never played planetscape so no opinion on that, but that doesn't suddenly make all other FPS's have horrible campaigns.EzraPound said:Yeah, FPSes are far beyond those shitty games like Civilization II and Planescape: Torment. [http://www.freesmileys.org/smileys.php]Flac00 said:Disagree, its not the genre that makes bad games, its the developers. In fact, FPS's are great games by their own merit, as their gameplay is far beyond RPG's, TBS's, etc. The only problem is developers forget that gameplay isn't everything, and they don't focus on level design, story, or balance.
In my opinion, this is everything that's wrong with the industry. How can the quality be improved, if people like this keep demanding the same cookie-cutter action game?Jedihunter4 said:Snippity!
This, it's happened. There have been some incredible FPS games, and I for one thoroughly enjoyed most of CoD4.Astalano said:FEAR, Crysis, Half-Life 2, Half-Life, Metro 2033, Left 4 Dead, Stalker: Shadow of Chernobyl and especially Call of Pripyat for design, original Halo was good, etc.
I don't understand why I should expect to constantly play yet another military multiplayer shooter that is so devoid of innovation that it is totally boring.
I can understand playing Red Orchestra online and the first Modern Warfare and Halo 2 and Battlefield 2, etc. All offer something relatively new, especially in the case of the first game.
What I don't understand is why you would want more of the same. I get incredibly bored of multiplayer FPS these days because they're either badly designed or devoid of innovation. I don't find that much enjoyment in Bad Company 2 now that I've got past the destruction element and I can't even stomach playing Halo 3 or yet another Call of Duty game when they offer pretty much the exact same multiplayer as the last iteration. What is worse, I'm somehow expected to like the multiplayer in the dozens of copycats as well.
Competitive multiplayer in FPS has always been an important aspect, but it's just one side of a coin. Cooperative and more importantly, single player are the other side of the coin. Single player FPS, especially with good AI, can challenge you and provide an experience like the original Crysis, which was amazing (only first half of the game though). There's also the potential for immersion and better storytelling (Metro 2033 and Half-Life 2), as well as great graphical quality and the opportunity to keep innovating with close up visual beauty.
I prefer single player FPS, but it's a damn shame that consolitis has simplified all modern first person shooter single player campaigns on console to basically corridor shooters and taken away from the fantastic PC orientation of better AI and such to appeal to the Michael Bay crowd of gamers. Even multiplayer FPS is affected and we have rubbish like from DICE telling us that 64 is the maximum for multiplayer. That's bullshit, we should constantly be pushing the limitations of multiplayer first person shooters, with higher player counts, more immersion. If you didn't know you were playing a multiplayer game with Red Orchestra for instance, you could confuse it for a single player game based on the immersion and the overall tension of the experience. It's those types of experiences we should be moving towards, more innovative and fresh and constantly challenging, not this garbage minimal innovation from games like Battlefield 3, anything after Halo 2 and Modern Warfare, etc.
the only problem with that is production time will take twice as long, so therefore cost of production would be twice as much money, which publishers arent willing to pay for, they push devs into giving up portions of the game, these days most people dont play a brown FPS for its single player, so devoting 2 years of solid work to it is just a bad business move.Nightrunex said:Silent Hill Multiplayer?MiracleOfSound said:No, I don't think we should be satisfied with sub-par single player campaigns.
It's a nasty trend and it's the reason a lot fans freak out when they hear whispers of multiplayer being mentioned for games like Mass Effect or Silent Hill.
The only thing I can imagine is pyramid heads chasing humans.
Or a japanese girls screaming contest.
EDIT:
OT, I've been assimilated by Yahtzee and demand that singleplayer must be good before moving onto multiplayer.
because it takes alot of development time to keep someone playing on their own from getting bored.Sober Thal said:Bioshock, Bioshock Infinite, Deus Ex, Fallout has become an FPS (w/ rpg elements), X-Com...
They still exist. Few and far between, but FPS games that don't devote most resources to multi-player are still wanted, and are still being released.
I hope the trend of another 'CoD type game' every year keeps the FPS multi-player crowd busy, while other great games are released to a crowd that still appreciates them.
The companies take so long to release these great (FPS campaign based) games for a reason.