The problem with skills like Acrobatics and Athletics are they are regular functions of gameplay that people got skills without even noticing they did. Therefore putting them into the player's custom class was more of a necessity to level up quicker then it was for immersion's purposes. Lockpicking was apart of the security skill which dictated what level of locks the player could pick. Buying items was apart of Mercantile as it was in Morrowind.Signa said:I couldn't care less about the removal of classes. I want my character to develop strengths based on how I play. To do that, you need skills for every action you do, and Bethesda keeps dumbing the games down more and more until they are just a first person hack-n-slash and not a real RPG. That's why it's a "ruined forever" moment, because I will not have fun while I'm wishing for the mechanics that made me love the game's predecessors.LordRoyal said:Removing classes entirely was just evolution, no one used the default classes. Everyone used a custom class.Signa said:a true Elder Scrolls game.
If your talking about how the game cut and merged skills together, it's a pretty meh thing to just not buy the game over. Oblivion did the exact same thing with Morrowind's skillset. Was it a good thing? Probably not but it's still not a "Ruined FOREVER" moment
EDIT: To clarify a line, in Morrowind, the only action you could do that didn't gain you skill levels was walk, but that at least gained you fatigue points. Everything else you did led to leveling up your skills. In Oblivion, you could bribe, enchant, walk, ride a horse, lockpick (very poorly), disarm traps, and buy items without ever raising your skills. Much of this was from condensing the skill list, and from what I understand in Skyrim, a lot of this is just going to get worse.
The biggest thing they've done in Skyrim is just merged these skills together to just streamline the whole experience. Things like individual weapon skills have been replaced with "one handed" and "two handed", mercantile has been merged with speech (which is a pretty good idea in my opinion), self enchanting returns as it's own skill. The only skill they really "removed" was hand to hand which I personally object to, but I think it will be brought back with mods. And of course athletics and acrobatics, which was stated they removed because everyone raised them anyway since there was literally no thought process behind raising them. In Morrowind since the player walked so slowly a lot of players would simply jump from place to place because it was quicker and the player would raise their acrobatics and athletics.
I really don't see the need for the player to level up from doing everything when getting skills should have an actual thought process behind it. They aren't removing things like running, jumping etc. They are just removing the player leveling up from them pointlessly.