Poll: It's almost time for Skyrim, why don't I care anymore?

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Ryank1908

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Oct 18, 2009
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Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I don't mean to offend, but who are you to say that? Have you played it? Have you sunk hours and hours into Skyrim and explored all of the possible combinations and builds for a character? I'm sorry, but I just do not like this mentality in gamers that causes them to assume they know everything about a game before it's released, and the automatic assumption that because something has been streamlined (not dumbed-down) that it is immediately worse and that an experienced RPG developer's choice was made entirely without merit. It's foolish.
 

Aprilgold

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Apr 1, 2011
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Ryank1908 said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I don't mean to offend, but who are you to say that? Have you played it? Have you sunk hours and hours into Skyrim and explored all of the possible combinations and builds for a character? I'm sorry, but I just do not like this mentality in gamers that causes them to assume they know everything about a game before it's released, and the automatic assumption that because something has been streamlined (not dumbed-down) that it is immediately worse and that an experienced RPG developer's choice was made entirely without merit. It's foolish.
First of all, I played the previous games and about 100 other RPGs to know that skills are in every single one of them, so my mentality that I know everything doesn't exist, because I know that one thing will definetly not change, skills. Never said it was streamlined or dumbed down, HOWEVER, they have said that to begin with. Read your last line: "and that an experienced RPG developer's choice" What are they a developer of? They are a RPG developer by this I can whole heartily assume skills will be in the game. Good god, I made this same EXACT replay about 10 or so times now, and probably 5 or so times on the other page, now then, stop replying to me. Even in Pen and Paper RPGs like D&D, stats play as a important mechanic, even in older Bethesda games its true, skills were a part of those games, were they big, no, they were used properly. Is it such a big assumption to assume that Skyrim will have skills? Since every game before this in the series had some use for skills, its basically a no brainer reaction, is like thinking the next CoD game will have shooting, is that a large assumption? No, its a Call of Duty game, and so far the series has involved shooting things.

Again, I made this some EXACT reply about 12 times because people knee jerk themselves before they understand what I mean. What did I say in that, that skills were going to be in the game. Never said they were going to be streamlined and never said dumbed down, only said that skills were going to be a big thing in the game.
Now then, can everyone please stop replying to me with kneejerk reactions, because I have not met a single person so far that has not knee jerked themselves into a reply.
 

Andy Shandy

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Jun 7, 2010
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Well I must admit that I'm a little bit less hyped then I was before, but that's only because I've been re-listening (needed something to listen to while killing zombies on DR2) a lot of ZP and Unskippable again, and every bloody advert was the 20 second one for Skyrim. There's only so many times I can bear it!

Note that this is not a complaint about ads, more about the variety :p
 

SL33TBL1ND

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Nov 9, 2008
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Eighth 1 said:
SL33TBL1ND said:
Immersion? I didn't give a fuck about immersion, I play RPG's for the stats.
The fuck...?
You heard me. I'm an old school AD&D player in a group that doesn't so much roleplay, but beat the living shit out of things. Why, you might ask? Because we have the biggest dick of a DM of all time, we were too busy running some of the most diabolical dungeons ever written to roleplay.

You play games for your reasons, I play them for mine.
 

Benpasko

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Jul 3, 2011
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If that guy earlier in the thread wasn't lying about the bloodmoon coming back, then SQUEEEEEEE!! Just mentioning Skyrim is enough to get me hard, I'll go straight to nerdgasm if I get to do the hunt again.
 

kebab4you

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Jan 3, 2010
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People always destroy hype for games by looking TO MUCH into it(like gameplay videos, reading every interview about it et.c) and as such by the time the game comes you already know all about it, no fun with that imo.[footnote]All I surely know about skyrim is that it´s the 5th game and it got dragons[/footnote]
 

SL33TBL1ND

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Nov 9, 2008
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bussinroundz said:
SL33TBL1ND said:
Eighth 1 said:
SL33TBL1ND said:
Immersion? I didn't give a fuck about immersion, I play RPG's for the stats.
The fuck...?
You heard me. I'm an old school AD&D player in a group that doesn't so much roleplay, but beat the living shit out of things. Why, you might ask? Because we have the biggest dick of a DM of all time, we were too busy running some of the most diabolical dungeons ever written to roleplay.

You play games for your reasons, I play them for mine.
That's how we used to play back in the 80's too. When i first heard that ppl actually tried to act like they're characters and use different voices when they would play, i thought that was a little strange, to say the least. But hey, to each his own. If they had fun doing it, who am i to say anything about it.

I had a great Chinese DM (straight off the boat) He was really good at making his own adventures, maps, all that shit. We never used any miniatures or anything like that. Everything was in your head. Good times.

This guy looks like he would of been fun though. http://www.youtube.com/watch?v=gyb8VDjUY40&feature=related
He does seem pretty fun to play with, actually. Nice to see someone who isn't just throwing out knee-jerk reactions to my posts.
 

Bagk Nakh

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May 18, 2011
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SL33TBL1ND said:
Eighth 1 said:
SL33TBL1ND said:
Immersion? I didn't give a fuck about immersion, I play RPG's for the stats.
The fuck...?
You heard me. I'm an old school AD&D player in a group that doesn't so much roleplay, but beat the living shit out of things. Why, you might ask? Because we have the biggest dick of a DM of all time, we were too busy running some of the most diabolical dungeons ever written to roleplay.

You play games for your reasons, I play them for mine.
Ah ok. Moreso playing for the accomplishment of building a powerful character than getting lost in the world. Sounds like 90% of my time with the Fallout series...

At first when you said "i play for the stats", I thought you meant what the numbers represent. To which I thought "who the fuck cares what they're called?"
 

Ryank1908

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Oct 18, 2009
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Aprilgold said:
Ryank1908 said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I don't mean to offend, but who are you to say that? Have you played it? Have you sunk hours and hours into Skyrim and explored all of the possible combinations and builds for a character? I'm sorry, but I just do not like this mentality in gamers that causes them to assume they know everything about a game before it's released, and the automatic assumption that because something has been streamlined (not dumbed-down) that it is immediately worse and that an experienced RPG developer's choice was made entirely without merit. It's foolish.
First of all, I played the previous games and about 100 other RPGs to know that skills are in every single one of them, so my mentality that I know everything doesn't exist, because I know that one thing will definetly not change, skills. Never said it was streamlined or dumbed down, HOWEVER, they have said that to begin with. Read your last line: "and that an experienced RPG developer's choice" What are they a developer of? They are a RPG developer by this I can whole heartily assume skills will be in the game. Good god, I made this same EXACT replay about 10 or so times now, and probably 5 or so times on the other page, now then, stop replying to me. Even in Pen and Paper RPGs like D&D, stats play as a important mechanic, even in older Bethesda games its true, skills were a part of those games, were they big, no, they were used properly. Is it such a big assumption to assume that Skyrim will have skills? Since every game before this in the series had some use for skills, its basically a no brainer reaction, is like thinking the next CoD game will have shooting, is that a large assumption? No, its a Call of Duty game, and so far the series has involved shooting things.

Again, I made this some EXACT reply about 12 times because people knee jerk themselves before they understand what I mean. What did I say in that, that skills were going to be in the game. Never said they were going to be streamlined and never said dumbed down, only said that skills were going to be a big thing in the game.
Now then, can everyone please stop replying to me with kneejerk reactions, because I have not met a single person so far that has not knee jerked themselves into a reply.
Your post on the first page was that they 'made Skyrim too easy by making the skills overpowered' (paraphrased), so forgive me for thinking you were going to stick by your original argument. I was not questioning whether or not skills were going to be in the game. Considering this is an RPG, that would probably be pretty obvious.
 

999realthings

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Jun 23, 2011
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Hype for it comes and goes but one thing remains, I must play it on launch day. I dunno why but I do.
I finally got it on Steam, so guess I gotta play it now :D
 

Aprilgold

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Apr 1, 2011
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Ryank1908 said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
Ryank1908 said:
Aprilgold said:
BarbaricGoose said:
SL33TBL1ND said:
Never cared once they announced the changes in the way skills worked. I'll stick with Morrowind thanks.
The thing that killed your interest was the way skills worked? It seems like such an insignificant part of the game to me. "The grass in this game TOO GREEN! I hate it now."
In a RPG Skills are the biggest thing you can do well or eff' up, and they effed up everything. "Theres a skeleton there, let me just make this RIDICOLUSELY OVER POWERED BOMB OF FIRE AND DEATH, oh theres 40 of them, let me spam my singy song like Justin Bieber and kill all of them." Good god its like their trying to make the game too easy.
You haven't played it yet! How can you even consider saying that?!
Its a RPG, and its a sequel TO a RPG where skills were big, I've been around games long enough to know this. In a shooter, if the gunplay is horrible then the game is bad, because its a core concept, in a RPG, if the skills are bad or things feel too weak, then its bad, its just a inherient thing.
I don't mean to offend, but who are you to say that? Have you played it? Have you sunk hours and hours into Skyrim and explored all of the possible combinations and builds for a character? I'm sorry, but I just do not like this mentality in gamers that causes them to assume they know everything about a game before it's released, and the automatic assumption that because something has been streamlined (not dumbed-down) that it is immediately worse and that an experienced RPG developer's choice was made entirely without merit. It's foolish.
First of all, I played the previous games and about 100 other RPGs to know that skills are in every single one of them, so my mentality that I know everything doesn't exist, because I know that one thing will definetly not change, skills. Never said it was streamlined or dumbed down, HOWEVER, they have said that to begin with. Read your last line: "and that an experienced RPG developer's choice" What are they a developer of? They are a RPG developer by this I can whole heartily assume skills will be in the game. Good god, I made this same EXACT replay about 10 or so times now, and probably 5 or so times on the other page, now then, stop replying to me. Even in Pen and Paper RPGs like D&D, stats play as a important mechanic, even in older Bethesda games its true, skills were a part of those games, were they big, no, they were used properly. Is it such a big assumption to assume that Skyrim will have skills? Since every game before this in the series had some use for skills, its basically a no brainer reaction, is like thinking the next CoD game will have shooting, is that a large assumption? No, its a Call of Duty game, and so far the series has involved shooting things.

Again, I made this some EXACT reply about 12 times because people knee jerk themselves before they understand what I mean. What did I say in that, that skills were going to be in the game. Never said they were going to be streamlined and never said dumbed down, only said that skills were going to be a big thing in the game.
Now then, can everyone please stop replying to me with kneejerk reactions, because I have not met a single person so far that has not knee jerked themselves into a reply.
Your post on the first page was that they 'made Skyrim too easy by making the skills overpowered' (paraphrased), so forgive me for thinking you were going to stick by your original argument. I was not questioning whether or not skills were going to be in the game. Considering this is an RPG, that would probably be pretty obvious.
They will, but to what DEGREE I don't know. At least it wasn't something that was a arguement, I guess skills will make the game easy, but we won't know until the game comes out.
 

Devon Dent

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Mar 17, 2010
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AndyFromMonday said:
Skyrim looks like a dumbed down version of Oblivion, which was a dumbed down version of Morrowind. I think I'll pass.
As we are all entitled to our own opinion I will leave you with yours, but I would like mine known as well. The Elder Scrolls II: Daggerfall was a very good game, better then The elder Scrolls: Arena, but as the game evolved and changed bits came and went away. Oblivion is not 'dummed down' it's just different, not 'different better' or 'different worse' just different.
 

Devon Dent

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Mar 17, 2010
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Hanzo Hattori said:
For some reason me neither. I mean I'm going to get it anyways but a few weeks or months ago I almost jumped through the roof at every new information given. But now... I don't know.
Tried that, all i got was a few msgs cuz I went on a AP mine shotgun camp fest. Man people don't like when you make them come after you for a change, it breaks their brains, and I mean CAMPING i didn't move anywhere, they tried nothing new, nothing unique, they just walked into my shotgun and let me pull the trigger.
 

Devon Dent

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Mar 17, 2010
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Lamnidae said:
Play Diablo 3 or Dark Souls...
Forget these Granpa Scrolls...
D3 looks like crap...well that's not fair, it looks like D2...which by today's standards looks like crap. I was so pumped for D3 but I have run out of reasons to care about blizzard until they drop WoW offa building and go back to making good unique games.

WoW -was- great, it was really the first MMORPG that got so many things right, now it just needs to do what all games of it's age do and go off and die quietly.
 

LordRoyal

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May 13, 2011
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Signa said:
a true Elder Scrolls game.
Removing classes entirely was just evolution, no one used the default classes. Everyone used a custom class.

If your talking about how the game cut and merged skills together, it's a pretty meh thing to just not buy the game over. Oblivion did the exact same thing with Morrowind's skillset. Was it a good thing? Probably not but it's still not a "Ruined FOREVER" moment
 

Jezzascmezza

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Aug 18, 2009
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Hell, I'm more excited for it than ever.
If it's similar to Oblivion in terms of gameplay, I won't be too concerned. As long as there's a big new world for me to explore and do quests in I'm happy
 

Signa

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LordRoyal said:
Signa said:
a true Elder Scrolls game.
Removing classes entirely was just evolution, no one used the default classes. Everyone used a custom class.

If your talking about how the game cut and merged skills together, it's a pretty meh thing to just not buy the game over. Oblivion did the exact same thing with Morrowind's skillset. Was it a good thing? Probably not but it's still not a "Ruined FOREVER" moment
I couldn't care less about the removal of classes. I want my character to develop strengths based on how I play. To do that, you need skills for every action you do, and Bethesda keeps dumbing the games down more and more until they are just a first person hack-n-slash and not a real RPG. That's why it's a "ruined forever" moment, because I will not have fun while I'm wishing for the mechanics that made me love the game's predecessors.

EDIT: To clarify a line, in Morrowind, the only action you could do that didn't gain you skill levels was walk, but that at least gained you fatigue points. Everything else you did led to leveling up your skills. In Oblivion, you could bribe, enchant, walk, ride a horse, lockpick (very poorly), disarm traps, and buy items without ever raising your skills. Much of this was from condensing the skill list, and from what I understand in Skyrim, a lot of this is just going to get worse.
 

DaJoW

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Aug 17, 2010
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I was pretty hyped, then I re-installed Oblivion to "get a fix". 10 minutes in I remembered why I haven't played it in ages, uninstalled and am not sure I'll buy Skyrim at all.