I realize we're on the same side of this argument but if I can disagree I think we should be focusing on the legal aspects of this discussion.chewbacca1010 said:Now can we please get away from the legal aspects of this discussion? Please?
HellsingerAngel said:So as you can see, it's easy to see where this is coming from. You don't own the story within the book and have the ability to edit it as you please, you own the right to read it, as it had been written. You don't own the ability to copy and edit the movie you just bought, you own the ability to watch it whenever you wish, as it was made. You don't own the ability to modify the game mechanics as you see fit, you own the ability to play that game as it had been programed!
Let's say for arguments sake that no one cares about them. The single-player portion of the game is still tied to the achievement system in SC2. Therefore any 'cheating' you do in the Single-Player game nets you free achievements whereas the rest of us need to work on them (should we want them). This is hardly a dick move at all, if someone wanted to mod the game or make it play in a way that wasn't originally intended, they are more than welcome to... just do it offline.Zing said:Who gives a toss about achievements anyway?Jewrean said:By that logic people who mod their Xboxs so that they can hack their Single-Player games to rack up achievements easily are complete Angels. Yeah good job making sense there.Zing said:Yeah, looks like a dick move on Blizzards part. But 4.0.1 is coming out today. So that's a no dice.
Read the rest of this post. It's because of achievements and it would be UNFAIR on other players if cheaters got these achievement points for free.Funkysandwich said:I just don't understand why they would do something like this. It's pointless and all it is going to do is make gamers hate them. They don't gain anything by acting like this.
Certainly it plays into it. No denying this. But I am not sure of how relevant it is in this industry. Historically, it didn't matter too much, aside from piracy, but that is something completely different.Enkidu88 said:I realize we're on the same side of this argument but if I can disagree I think we should be focusing on the legal aspects of this discussion.chewbacca1010 said:Now can we please get away from the legal aspects of this discussion? Please?
We could argue with Blizzard about doing what's right, treating people fairly and such but it wouldn't do any good. Like all businesses they're only interested in their short term quarterly gains, morality doesn't come into it. However, the law and the amount of financial damage that can be inflicted on a business through it, is really the only leverage we have on a company so vast.
While your right that most of us don't have the coin to challenge them, it never hurts to challenge the legality of it. Lawyers, especially young ambitious ones, are always looking to increase their notoriety, to win the really big cases. If they do it pro bono, all the better, good PR. Or who knows, with enough noise you might attract someone with deeper pockets who could challenge Blizzard.
Really, the legal aspects of this argument are all that we have going for us.
I'm still getting a feeling of overt hostility here. No need to take this personally.HellsingerAngel said:Actually, I'm pretty sure that's exactly what law is based upon; citing different cases and their rulings and draw comparisons to reason with the jury that the ruling should be similar. But do go on...Enkidu88 said:Just like in law, you can't allow yourself to only see this as an isolated case applicable only to Blizzard
Right is very subjective term, and as such I've been trying to approach this from a legal standpoint. It's equally easy to say that they were in the wrong for basically robbing people of 60$ for playing a game how they wanted to play it when they weren't doing anything illegal online. And if you'll allow your anger to subside for a moment you'll see were not crying over this, as I said I don't even own this game, rather we're voicing our concerns over what could be the start of a very bad trend in the video game market. This is like DRM taken to the extreme, not only can you not play the game without first registering and logging online, but if you play any other way than what they've specified your banned. That's a draconian measure if I've ever seen one. And you know what the sad part is, is that this isn't going to stop the cheaters from cheating anymore than it stops pirates from pirating games.No, Blizzard stood up for themselves and their community when they were in the right. They've stopped cheaters who are using a very perilous and easily exploitable third-party cheating system after handing out all the tools players needed to cheat anyway. The player base slapped them in the face and scoffed at them, so Blizzard dropped the hammer and told them that they went too far this time. Now the kids are crying because they didn't expect it? Please...
Regarding the bold statement: Yes, actually I do. I can edit it, rewrite, and even skip whole chapters if it suits my fancy. I just can't sell it as my own afterward. Copyright law doesn't speak to what you can do in the privacy of your own home, just what happens outside of it. I can edit Gladiator on windows movie maker to make it look like Yahtzee is Maximus slaying the Emperor with a giant sword the size of an aircraft carrier. But I can't sell it as my own. By the same token, I should be able to modify a game and play it in the privacy of my own home without any interference. The only thing that would prevent me from doing so is the EULA, whose legality I've clearly challenged, and the dictatorial controls blizzard have over the singleplayer portion of the game.So as you can see, it's easy to see where this is coming from. You don't own the story within the book and have the ability to edit it as you please , you own the right to read it, as it had been written. You don't own the ability to copy and edit the movie you just bought, you own the ability to watch it whenever you wish, as it was made. You don't own the ability to modify the game mechanics as you see fit, you own the ability to play that game as it had been programed!
But even I like a good mod once in awhile. When a game has no modding capabilities, nor cheating capabilities, then you have to start questioning how ethical it is to demonize your player base for doing so by themselves. Yes, companies have full rights to say it's wrong, even if they don't have the full selection of backed up arguments that Blizzard has, but as time has proven, the less modding capabilities a game has inbred into it, the less developers tend to care if you use third-party software to modify something.
The issue at hand, however, is that Blizzard has handed out modification tools and cheat codes and people are still using trainers, which leads to the obvious conclusion of "they're getting something else out of this..." That's what's wrong with all of this!
Not really, because the entire discussion about this is about legality over an intellectual property. The entire basis upon which Blizzard is doing this is because people are trying to do illegal things within their game and have total rights to kick them off. That is a legal issue. But for your sake, I'll attempt to focus more so on the philisophical side of the large question.chewbacca1010 said:Now can we please get away from the legal aspects of this discussion? Please?
First off, whether you like it or not, achievements have become the new snapshot you send into Nintendo Power to get your badass Mario 3 t-shirt. They're a symbol of gamer pride at how good you are at a particular game. This is why some games are seen as black marks on a person's record (see Avatar The Last Airbender: The Burning Earth for the 360) and some games are held in high regards because of the sheer difficulty of getting all the achievements. Boosting is seen as dirty by some, not so much by others. However, boosting requires skill, where as a trainer can net you achievement score within minutes with minimal effort. Because of how the trainers are set up and how SC2 is set up, Blizzard felt it better to make an example out of the current cheaters to nip the problem in the bud. You know what? Tough. Again, you cheated and you pay for it. Simple as that.chewbacca1010 said:Trainers certainly have the ability to do that in the multi player realm. Which is why I find it odd that they are doing it to those using it in single player. What relevance does mucking around in the single player using a trainer have on the multi player? Aside from the achievements, which can be disabled, what advantage does a trainer grant in the multi player world, if people can't use them there anyway?
I was just about to write a reply - but then I read this. And all I can say is "THIS, THIS. A THOUSAND TIMES THIS!". There are cheats in the game itself, that disable achievements. When you buy their game, you agree to their rules. You break their rules, and you get punished.ShwimShwam said:How the fuck has this thread reached 10 pages?
The fact that Blizzard has implemented in-game cheat codes for almost every, if not all, RTS game they've ever made really shows how people just want to whine about something that is essentially nothing. People caught using trainers have no fucking excuse at all, and people defending them have even less. They chose to go out of their way to obtain cheats that are already accessible in the game.
Anyone blaming Blizzard for the whole "OMG, SINGLE PLAYER, DO WHATEVER YOU WANT" thing don't really have an argument, because the cheats pretty much let you do that without letting you get nerd points. Godmode sound like a cheat you might want? You're a dumbass, but it's in there. You want minerals / vespene 'cause you suck at macro? It's in there. I'm pretty sure that there are cheats that let you skip missions entirely, if any previous Blizzard games are any indication.
Really, for all the self-righteous tools on this forum, most of you are kind of bad at it.
'kay, thanks.
The industry as a whole isn't in question here. This discussion was started on Blizzard and if it ends on the industry, so be it. Right now, I've been talking about the bad press Blizzard has been getting and as far as I can tell (aside from a few tangents) so have you. One bone picked at a time.Enkidu88 said:Anyway, your right that sentence wasn't worded really well. What I meant was, in law when a judge makes a ruling it doesn't just affect that one incident, it speaks to the law as a whole. When the EULA stuck down on second hand sales, it didn't just apply to that one game, it applied to every EULA everywhere (well at least in the US). By comparison I was suggesting that you not simply look at the small picture, not just Blizzard and Starcraft II, but to the industry as a whole.
If there's one thing I dislike about people who play video games, it's their ability to jump to conclusions. Just because Blizzard does it, doesn't mean everyone else will. They have the high ground in this case. If someone tries to do it and doesn't have the glorious map editor and cheat codes already within their game, rise up and take that evil on. Hell, I'll support you 100%, but you're getting up in arms about nothing. Wasting energy on hypotheticals is the worst way to waste it.Enkidu88 said:Right is very subjective term, and as such I've been trying to approach this from a legal standpoint. It's equally easy to say that they were in the wrong for basically robbing people of 60$ for playing a game how they wanted to play it when they weren't doing anything illegal online. And if you'll allow your anger to subside for a moment you'll see were not crying over this, as I said I don't even own this game, rather we're voicing our concerns over what could be the start of a very bad trend in the video game market. This is like DRM taken to the extreme, not only can you not play the game without first registering and logging online, but if you play any other way than what they've specified your banned. That's a draconian measure if I've ever seen one. And you know what the sad part is, is that this isn't going to stop the cheaters from cheating anymore than it stops pirates from pirating games.
And so that means they should just be allowed to cheat? A lot of highschool students want to use steroids to attract the eyes of scouts to be drafted into a hockey/football/basketball/baseball team, but that's wrong too. A lot of people would love to confer with the person next to them on the SATs, but that's wrong too. As much as you believe that "modding" is a matter of principal, I believe "not cheating beyond what the creators give you" is a matter of principal.Enkidu88 said:People who want to cheat online will find a way to do it, and mass bans of people who were cheating in singleplayer will likely create a bunch of angry people who now want to grief multiplayer if only to spite Blizzard.
Actually, no you can't. Copywrite protects three things:Enkidu88 said:Regarding the bold statement: Yes, actually I do. I can edit it, rewrite, and even skip whole chapters if it suits my fancy. I just can't sell it as my own afterward. Copyright law doesn't speak to what you can do in the privacy of your own home, just what happens outside of it. I can edit Gladiator on windows movie maker to make it look like Yahtzee is Maximus slaying the Emperor with a giant sword the size of an aircraft carrier. But I can't sell it as my own. By the same token, I should be able to modify a game and play it in the privacy of my own home without any interference. The only thing that would prevent me from doing so is the EULA, whose legality I've clearly challenged, and the dictatorial controls blizzard have over the singleplayer portion of the game.
And still, is it beyond Blizzard's control to determine if the trainers are being used in multi or singleplayer. Steam has handled the conundrum of cheating achievements quite nicely, why can't blizzard?
I really just meant that I know it is illegal. It being illegal is not relevant though, as the law, and copyright especially, is not really applied fairly these days. Thus the Lessig. You'd do well to read a bit of him. He's quite reasonable.HellsingerAngel said:Not really, because the entire discussion about this is about legality over an intellectual property. The entire basis upon which Blizzard is doing this is because people are trying to do illegal things within their game and have total rights to kick them off. That is a legal issue. But for your sake, I'll attempt to focus more so on the philisophical side of the large question.
What was the point of all this? I didn't once say that achievements are not important or relevant, so I'm not sure where this is coming from. In any case, they could easily have come up with a way to disable them. If Valve can do it, as has been pointed out, I'm sure Blizzard could have. Leading us to...HellsingerAngel said:First off, whether you like it or not, achievements have become the new snapshot you send into Nintendo Power to get your badass Mario 3 t-shirt. They're a symbol of gamer pride at how good you are at a particular game. This is why some games are seen as black marks on a person's record (see Avatar The Last Airbender: The Burning Earth for the 360) and some games are held in high regards because of the sheer difficulty of getting all the achievements. Boosting is seen as dirty by some, not so much by others. However, boosting requires skill, where as a trainer can net you achievement score within minutes with minimal effort. Because of how the trainers are set up and how SC2 is set up, Blizzard felt it better to make an example out of the current cheaters to nip the problem in the bud. You know what? Tough. Again, you cheated and you pay for it. Simple as that.
So they shouldn't do it because it is too much work? Really? That is your argument?HellsingerAngel said:Now, achievements are pretty much the only thing you can gain from a multiplayer aspect if you play only single player games with this trianer on. Now, while I personally believe that is enough (I hold GS in high regards and think it's a great way to show your pride in how you game) there are some that simply don't think it's all that important. So now we get into the part where people say "why not just block multiplayer" or "just lock achievements for them". This is harder than it looks. I've built very small and very simple games within Visual Basics and even those have thousands of lines of coding. A game as complex as StarCraft 2, I can't even imagine how much code there would be to go through just to flick one number from a 1 to a 0 if User mods the game, let alone stringing some code together to shut off multiplayer for them. Why not, say, get rid of them all instead because dealing with a few thousand accounts is much easier, especially when they're all cheating against our EULA anyway, right?
You seem to have some amazing assumptions about those using trainers. Here is a hint: not all of them are doing it to try and win. You seem to think that people either fit into one category or another. Here is another hint: people are complicated. If both the above categories (cheating in multi player, cheating for achievements) are blocked and people still use trainers, then I guess you'd be wrong. Your assumptions really are absurd.HellsingerAngel said:The fact is, it's not worth the time to edit a small portion of code stuck within millions and billions of lines of coding for people who don't want to play fair in the first place. Blizzard can comfortably just sit on their laurels and point out that they gave you the exact tools they used to make the game and plenty of cheat codes to go with it. These cheaters are cheating Blizzard after they helped give them the tools to do what they wanted in the first place. It comes down to the fact that if the tools to cheat are already there, there must be something else these people are gaining out of it, and the only two possible options are: cheating in multiplayer and cheating achievements. Whether you care or not, some people are concerned about their gamer score, some people want to have a fair fight everytime they play and some people just don't like cheaters milling about.
Yeah. The law is always morally right. Jim Crow was totally cool and Thomas Rice was a great ol' entertainer. Seriously though, all you've done is re-iterate the same points again, albeit in a more verbose manner.HellsingerAngel said:Training is leagues away from modding in the sense you're talking about (or at least which I hope you are) in that these people are changing the source code of the game to cheat, rather than creating a different game mode. Blizzard has given each and every person the tools in which they used to create the entire game, albeit in a fancy GUI, but all the same tools none the less. They even placed a selection of cheat codes themselves, because Blizzard does like to keep things light hearted and know people want to muck about every so often. The problem is that people took advantage of that freedom and now Blizzard has told them it's not right. It's another case of gamers thinking they have every right in the world and we just simply don't. There are lines and situations like these make it all the more apparent that we crossed them. When a company gives you the nuts and bolts of a game, to edit it in anyway you please and you go ahead and just tear into the very source code of the game, tweak it and then boot the game up, not only is that insulting, but it's illegal, which in my mind makes it morally wrong as well.
They actually have laws to determine when a work is derivative and when it isn't. Funny, that. And to what end would be stripping all the credits out the game work towards, exactly? Unless you're a pirate (and we're not talking about piracy here) it would serve no purpose, as (I would hope) most people you show it to would have, at the very least, some sort of suspicion that you're not quite that talented.HellsingerAngel said:If you want to go deeper than that, sadly, you're treading law again. Why can't we just have the complete freedom to edit anything we want? Well, because that would compromise the integrity of the artist(s) and when does it become your work instead of theirs? What's stopping you from cutting Blizzard out of the picture and taking all the creadit, despite using their source engine for the game? It's all copywrite stuff and really it's fairly black and white to me. Either you created it or you need to give credit where credit is due. Blizzard has just simplified that, among many other features in the map editor, so that they get their due credit while everyone can mess around with whatever they want to inside the game's engine.