Cue. Que is Spanish, Queue is a synonym for "line".KwaggaDan said:The problem is that JRPGS have become so ordinary these days. Que the spikey-headed kid with his problems... Sigh.
Strange, why are you sorry then? Why even bother responding if you dont care?crimsonshrouds said:Im deeply sorry that my opinions of wat an rpg is and isn't but i personally don't care.Hurr Durr Derp said:Your examples are horrible, by the way. Oblivion and Fallout 3 are FPS/RPG hybrids, and Bioshock is a straight-up shooter.
FFT, FFTA, FFTA2 and Fire Emblem are SRPGs, not JRPGs.
A level-up base system doesn't make it an RPG. For example, most beat-em up games like Marvel Ultimate Alliance use Level-up systems. They certainly aren't RPGs.crimsonshrouds said:Im commenting on RPGs that either come from the west or japan. you are being annoyingHurr Durr Derp said:Do you even know what an opinion is? Getting the definition of something wrong is not an opinion, it's just wrong. You can't have the 'opinion' that horses are fish and trouts are mammals. Also, if you don't care, why would you make a topic about it?crimsonshrouds said:Im deeply sorry that my opinions of wat an rpg is and isn't but i personally don't care.Hurr Durr Derp said:Oh great, this topic again...crimsonshrouds said:As the titles states which do you like more? or like me do you like both equally?
WRPGs: I love oblivion, fallout 3, Borderlands, and Bioshock(which has vague rpg elements XP)
JRPGs: final fantasy tactics, FFTA, FFTA2, Fire emblem, Tales of Symphonia (the only tales game i've played and one JRPG i think yahtzee needs to try because of the lack of angsty children and turnbased combat)
Your examples are horrible, by the way. Oblivion and Fallout 3 are FPS/RPG hybrids, and Bioshock is a straight-up shooter.
FFT, FFTA, FFTA2 and Fire Emblem are SRPGs, not JRPGs.
My definition of an rpg is a level up based system or the one i was using when i made the thread.
What i was not thinking about were the douchebags who would come out and say im wrong so they could make themselves feel better and level up their troll skillz.
Firstly my bad on the spelling mistake. Secondly cue is a stick one uses in pool, or an instruction to an actor.Seldon2639 said:Cue. Que is Spanish, Queue is a synonym for "line".KwaggaDan said:The problem is that JRPGS have become so ordinary these days. Que the spikey-headed kid with his problems... Sigh.
But, that's not the point. I'm curious how many JRPGs you've actually played of late, and how many you've just heard about or regurgitated Yahtzee's opinion thereof.
Did you actually play Persona 3? Persona 4? Recognizing that they have a more subtle and complex moral choice system than anything Bioware has cooked up? Did you play any of the Fire Emblem games? Did you play Tales of the Abyss?
If so, tell me how the hell you dismiss them as being "ordinary" games about spikey-haired kids with problems. If not, please form your own educated opinion based on reality, rather than simply parroting what a game reviewer says.
I got this far before I stopped caring about a single word you had to say. Rationalize it all you want, RPGs were always about role playing, not telling some super linear story like in every JRPG ever. You whine about linearity, and claim that western devs only do that (which shows you've not actually played Fallout games), to do what, defend JRPGs where you have no impact on the story what so ever? Let alone games like FF13 that aren't just linear, they're a goddam line in the sand.Seldon2639 said:But, that's not even the point. The fact of the matter is that Western developers don't make RPGs. They make games where an avatar of the player dicks around while following a strictly linear path, and make decisions which alter not at all the main plot arc.
I have, and while that was 10 years ago, I remember that where I pointed, it shot. Not something that happens in Fallout 3, where bullet spread is all over the place with low skill unless you mod it out. Your ability in said weapons stopped you from using certain guns and controlled the damage, not your ability to aim at targets.Hurr Durr Derp said:You've never played Deus Ex, have you?
And now you're just trying to twist words around to prove your point. Did I say that use of an RNG strictly made it an RPG? *looks down* Apparently you think I did. I stated one item out of numerous. Do you talk to other characters in TF2? Do you make choices that effect an outcome in the story/subplot? The main thing that makes an RPG, I must repeat myself apparently, is role playing, something that does not go on in JRPGs anymore. In the classics, it sort of did. Original FF, early DQs and Breath of Fire you at least got to name said character(and in the case of DQ pick gender), and there were actual decisions you were subtly making to effect the end of the game.Hurr Durr Derp said:The camera system, the controls, the whole basic structure of the game. What, does the use of an RNG for damage make it a pure RPG? Oh my, I didn't know that Team Fortress 2 was an RPG!
Again distorting words to try and make yourself look better. We're discussing videogame RPGs, in particular western ones. A market that was fairly slim during the 90's of any redeemable games other than Fallout, which has already been mentioned, Planescape: Torment, Vampire: The Masquerade and the Ultima series. It wasn't till almost 2000 that Baldur's Gate and NWN came rolling around. And Borderlands is as much of an RPG as TF2 is then. It's a shooter with the random drappings of an RPG. Which I'd bother to describe, but you'll just distort any word I type to further your own ends.Hurr Durr Derp said:Yes, because either a person plays Oblivion, or they play Ultima. That's a wonderfully nuanced insight into the CRPG market. And you're putting so much emphasis on stats and RNGs as defining features of RPGs, but don't consider Borderlands an RPG? Do try to be consistent, at least.