Cheats are being replaced with the console. Which is actually more intertaning if you know the right commands, as thats all a cheat code does, imput a command into the console.
Then you are either a gifted gamer or a very persistent one... those flying missions were hell!MaxTheReaper said:I never used cheats to actually beat parts of the game, I don't think.miracleofsound said:In a sandbox style game where a lot of the focus is on fun rather than challenge, then cheats are a good thing.MaxTheReaper said:They're not morally right or wrong, so I won't vote.
But cheats can make the game more fun. I enjoyed going on endless rampages in GTA: SA with cheats, for instance. Spawning a jet to make my getaway was always pleasing.
When used to overcome a challenge.. well then you're just not challenging yourself and feel a little dirty. The only game I had to use cheats for to beat was San Andreas. that ************ was insanely tough at times and the slow mo was the only way I could get past one off road race...
Yeah programmers! With the advent of the modern computer language and object oriented programming testing is much easier... I've never tried to study how they used to make them but I imagine it was far more difficult than it is nowadays. I'm working on a C# adventure game framework right now, it's so simple when you've got classes to work with... Ah, programming. My second love.mark_n_b said:Cheats, as they are commonly known, are actually testing tools, allowing game developers to jump to specific areas of a game or test specific features without having to dedicate hours of time to completing previous levels, or worrying about enemies killing them.
When I was working on Prototype, the designers were able to take me to any level and load up my weapons so that I could test them all.
In previous generations it just wasn't practical to adjust the code to remove cheats before release. Modern game development allows for testing tools and testing code that are isolated from the core game, making them much more easy to remove.
Cheats are often included as an homage to classic game culture, a decadence a lot of developers don't have the time, resources, or inclination to include. The new "cheat" is unlockables which are all too common in modern games, and rarely offer enough to re-play most titles. (OK, that last bit is an opinion, but the rest is actual factual)
Age of empiresTrivun said:Using cheats is OK, I think. However, using them and saying you're good at the game isn't. Personally, I don't really use cheats, unless you count using an online walkthrough to get help on the last part of the Thieve's Guild questline in Oblivion, or whatever. However, I occasionally cheat for the fun of it. There's a certain satisfaction to be had seeing a Ford Mondeo (or whatever car it is) driving around the Japanese countryside with a laser killing people from a time about 2000 years before cars were even invented...
If you can guess the game then you get a cookie![]()
I don't have anything against walkthroughs, not at least the ones that come in a book. I've found them very helpful as well, take Jak 2 and Oblivion for example. What I'm warning against is using them less as a guide and more as a crutch. It's just more rewarding knowing that you beat a hard part all by yourself without any help on how to do it; that's all I'm saying here.Godofgame67 said:What's your problem with walkthroughs? I pay good money for all my books and I use them regularly. They do more then just tell you what to do. They also provide helpful and vital tips and strategies for those extra hard modes.