The only time I really use cheats is in open world games when I want to screw around. And even then, I haven't noticed an issue in terms of turning me off.
True, but that's like watching Star Wars for the sound track. Sure, you can do it, but you're missing the point completely.Racecarlock said:Not everyone plays games for challenge, you know.A Smooth Criminal said:If you only buy games that have cheats, then you miss all purpose in gaming...
Perhaps you should just switch to reading books or watching movies, or playing Cluedo by yourself, because there's absolutely no challenge to any of these things...
Why play a videogame if you're just going to remove all of the challenge involved?
What about sandbox games like skyrim and GTA? Do those have a main point of challenge? I don't think so.Signa said:True, but that's like watching Star Wars for the sound track. Sure, you can do it, but you're missing the point completely.Racecarlock said:Not everyone plays games for challenge, you know.A Smooth Criminal said:If you only buy games that have cheats, then you miss all purpose in gaming...
Perhaps you should just switch to reading books or watching movies, or playing Cluedo by yourself, because there's absolutely no challenge to any of these things...
Why play a videogame if you're just going to remove all of the challenge involved?
Now you're just cherry-picking to make yourself right. Games like GTA or Minecraft aren't designed to be challenging for the sake of challenge. They are built to be screwed around in. Still, games like GTA and Skyrim have rules that must be followed in order to screw around. Removing the challenges of leveling up your skills, or finding the right car to race around the city with might be fun for a little while you can act without limits, but if the game was designed like that from the ground up, it would get boring quite fast. That's why I'm saying you're missing the point of the games [footnote]Godmode in Doom still made us aim at the enemies and avoid death pits[/footnote].Racecarlock said:What about sandbox games like skyrim and GTA? Do those have a main point of challenge? I don't think so.Signa said:True, but that's like watching Star Wars for the sound track. Sure, you can do it, but you're missing the point completely.Racecarlock said:Not everyone plays games for challenge, you know.A Smooth Criminal said:If you only buy games that have cheats, then you miss all purpose in gaming...
Perhaps you should just switch to reading books or watching movies, or playing Cluedo by yourself, because there's absolutely no challenge to any of these things...
Why play a videogame if you're just going to remove all of the challenge involved?
Challenge is the point of many arcade games, largely because they were and still ate designed to mil quarters. But what about games like Banjo Kazooie and Donkey Kong 64? They still have elements of challenge, but are mainly focused on the adventure.Signa said:Now you're just cherry-picking to make yourself right. Games like GTA or Minecraft aren't designed to be challenging for the sake of challenge. They are built to be screwed around in. Still, games like GTA and Skyrim have rules that must be followed in order to screw around. Removing the challenges of leveling up your skills, or finding the right car to race around the city with might be fun for a little while you can act without limits, but if the game was designed like that from the ground up, it would get boring quite fast. That's why I'm saying you're missing the point of the games [footnote]Godmode in Doom still made us aim at the enemies and avoid death pits[/footnote].Racecarlock said:What about sandbox games like skyrim and GTA? Do those have a main point of challenge? I don't think so.Signa said:True, but that's like watching Star Wars for the sound track. Sure, you can do it, but you're missing the point completely.Racecarlock said:Not everyone plays games for challenge, you know.A Smooth Criminal said:If you only buy games that have cheats, then you miss all purpose in gaming...
Perhaps you should just switch to reading books or watching movies, or playing Cluedo by yourself, because there's absolutely no challenge to any of these things...
Why play a videogame if you're just going to remove all of the challenge involved?
Back on the Star Wars analogy[footnote]Nice avatar BTW, I didn't even notice it the first time I referenced Star Wars[/footnote], I could totally see someone putting on The Phantom Menace for its soundtrack. That movie probably has the best soundtrack of all 6 movies. Still, the point of the movie was the story (LOL!) and the special effects. Bypassing both of them might give you a better expereince because you like the soundtrack just that much, but that doesn't change the fact that product isn't being experienced as intended. That soundtrack accompanies some pretty sweet action scenes, and it enhances them both when experienced together. In turn, challenge enhances a game, whether you are screwing around or not.
Seconded. They were there for a quick laugh or for completing a level easier, but I never thought of a game being held up by them.V8 Ninja said:While the lack of cheats don't deter me from a game, I do see the appeal of cheats. Basically, I don't care for cheats but they are nice extras.
I agree, though back in the day there were games that did have game changing cheats:Remaiki said:I don't really get how anyone can claim that the absence of cheats is a deal-breaker. I really don't. I thought cheats were those nice little things devs add in for the luls, not something that critically changes how the game is.