randomsix said:
For the kind of game that LoL is, that you can get matched up against someone who has a strictly better character than you because of runes and masteries and summoner spells is a sign of broken design. The principle of it turned me off of the game, because the model is basically pay to win.
Captcha: know your rights
I don't play the game seriously, but I do expect it to be fair.
Except it's not pay to win, every champion can be unlocked without paying a penny, you can't spend money to by runes, they have to be bought with IP that is earned through playing and mastery points are gained with each level.
You're not even at a disadvantage with the free week champions because unless you go out of your way to pick someone like Eve or Twitch, chances are you're probably going to do fine if you have any grasp of the game.
Even if you don't understand how the character works, there's enough well written guides available on Solomid to make basically all the champions easy to pick up and play.
That, and you don't even need to worry about runes until well past level 20 because anything that isn't a T3 rune is worthless, and by that time, unless you've spent every single IP you've earned on a different champion each time, you should have plenty for rune pages.
Hell, you unlock a new slot for a rune per level too, and before you're able to fill out a page with tier 3 runes, rather than having a small handful in a small number of slots, they make a negligible difference.
For all the faults League of Legends has, being pay to win isn't one you can attribute to it.