Wow - freaky. I saw this game on my shelf 2 weeks ago and thought "Why the hell not? I haven't played it in YEARS!" I completed it not too long before seeing this thread.
Sorry, wall of text inbound:
I played as England, took the British isles and dominated France. The game ended on turn 212 with 52 territories (45 needed) where me empire stretched from the Strait of Gibraltar to the borders of Russia and deep into the Hungarian heartland; and from Denmark to Sicily, owning everything in between.
Not to mention owning 3 American cities/territories as well. Damn those took a long time to get to, besides the fact that the Aztecs are a nightmare to beat out of a city. Oh, and Jerusalem for victory condition too. The only reason it took 212 turns was because I wanted to get to America. I could have finished the game by turn 190. I also manually played out most battles scenarios for personal tactical advantage and fun.
I voted Byzantine, I might play them myself. they're in an awkward position but politically and diplomatically well-off. For western civilisations the church is nothing but a pain in the arse. I got booted out for annihilating France, then got reconciled. Then the same story for Portugal. Reconciled again for being a kiss-arse. Then I got booted out again for annihilating HRE and Milan in one swooping move. I just ignored the church after that and even became a crusade target from it.
If you can rid yourself of religion early on, then build your populations to live without the church it would be an easier game. I had to put up with constant revolts and a high military requirement in each city because of religious unrest for the remainder of the game (100 turns, a good 50 hours +)
I'm planning on playing Rome or maybe the original Shogun next
I would like to see you take up an Italian state, Byzantine or Scotland overall. They would be a fun challenge and play quite different from the starting factions. I'm glad to see this game isn't dead and that I'm not the only one playing it.
[hr]
Average player/pro tips:
Have 3 assassins for each larger region of land (modern-day country sizes: Spain, France, Germany, etc.). one for sabotage, one for assassinations and a spare balanced in case one of the others gets KO'd. You can wreak a lot of havoc by killing off opposing forces family members and blowing up castle/city balista towers the same turn you plan to invade.
it's also extremely helpful to have a spy in each of the cities neighbouring your faction as early as possible - so when you do come to invade, their subterfuge should have ranked up over time to full-ish and they will almost always oven the gates for you. This is a MUST for castles if you wish to save some military card slots from siege equipment, or just save guys from the slaughter at the walls itself.
But don't worry about either of these until about turn 25 - or where most rebels are dead, Mongol's start invading and your borders are pressed against other factions (early-mid game onwards).
Sorry, wall of text inbound:
I played as England, took the British isles and dominated France. The game ended on turn 212 with 52 territories (45 needed) where me empire stretched from the Strait of Gibraltar to the borders of Russia and deep into the Hungarian heartland; and from Denmark to Sicily, owning everything in between.
Not to mention owning 3 American cities/territories as well. Damn those took a long time to get to, besides the fact that the Aztecs are a nightmare to beat out of a city. Oh, and Jerusalem for victory condition too. The only reason it took 212 turns was because I wanted to get to America. I could have finished the game by turn 190. I also manually played out most battles scenarios for personal tactical advantage and fun.
I voted Byzantine, I might play them myself. they're in an awkward position but politically and diplomatically well-off. For western civilisations the church is nothing but a pain in the arse. I got booted out for annihilating France, then got reconciled. Then the same story for Portugal. Reconciled again for being a kiss-arse. Then I got booted out again for annihilating HRE and Milan in one swooping move. I just ignored the church after that and even became a crusade target from it.
If you can rid yourself of religion early on, then build your populations to live without the church it would be an easier game. I had to put up with constant revolts and a high military requirement in each city because of religious unrest for the remainder of the game (100 turns, a good 50 hours +)
I'm planning on playing Rome or maybe the original Shogun next
I would like to see you take up an Italian state, Byzantine or Scotland overall. They would be a fun challenge and play quite different from the starting factions. I'm glad to see this game isn't dead and that I'm not the only one playing it.
[hr]
Average player/pro tips:
Have 3 assassins for each larger region of land (modern-day country sizes: Spain, France, Germany, etc.). one for sabotage, one for assassinations and a spare balanced in case one of the others gets KO'd. You can wreak a lot of havoc by killing off opposing forces family members and blowing up castle/city balista towers the same turn you plan to invade.
it's also extremely helpful to have a spy in each of the cities neighbouring your faction as early as possible - so when you do come to invade, their subterfuge should have ranked up over time to full-ish and they will almost always oven the gates for you. This is a MUST for castles if you wish to save some military card slots from siege equipment, or just save guys from the slaughter at the walls itself.
But don't worry about either of these until about turn 25 - or where most rebels are dead, Mongol's start invading and your borders are pressed against other factions (early-mid game onwards).