Kaleion said:
I also gave Ben a second chance though, and I chose to try to save Larry too so it's entirely possible that I'm just too ideallistic.
That's my thing too. I do everything I possibly can to save everyone I can. This might sound weird but what I would really want for TellTale at this point is to hurt me for that.
Let me explain...
A big reason I play the way I play is because I know that my choices are not going to really have THAT adverse of an effect. Sure, it might let someone die a little later or it might get someone else killed a little earlier but the overall story is going to stay the same. In fact, I kind of hope Season 3 is it for Clementine so that they have the freedom to let your choices REALLY mess with the story.
What I'd really like is for Telltale to FORCE me to think twice. I'll give an example from Season 2:
If you save Sarah in the trailer, she will later die anyway when the deck collapses. Knowing that Jane will live or die based on the story and not my actions, I of course sent her down there because there's virtually no risk to me. But what if that wasn't the case? What if you sending her down there causes Sarah AND Jane to die. Jane's own story she told hints at this ("We lost four people trying to rescue that one man who turned out to be bit anyway") and is something that I really wish Telltale would embrace.
I know that's a lot more complicated and a lot more work (since they'll have to account for Jane surviving or dying) but Telltale's trick with story telling is going to start feeling cheap if it keeps this up. Besides, at this point, Telltale has become successful enough that we can expect more from them