I?m bit of a completionist and do everything in a zone before moving on. Because if this if there is no scaling I tend to get over leveled without trying to be. Of course if I didn't do that and came back to finish previously unfinished quest it would be piss easy and that would be an issue too...so yes I think some scaling is good. I don?t think enemies should be scaled DOWN to your level, it just shouldn't be a massive grind with little to actually do to move on and have cues and to which areas are meant for high levels.
But level scaling done badly can make everything feel the same, especially when paired up with a level system that gives you bigger numbers rather than more tools to use and being able to kick the ass of weak enemies that use to be hard dose help the sense of progression so it?s a tricky thing to balance. You can?t just add x% of health and damage to enemies every level. If it?s a game with random encounters and spawning enemies I guess you change the type of enemies and composition of groups you are likely to come across (though still seeing weak enemies as well) as you gain levels or have scaling within a range that depends on the area you are in/enemy type.
But level scaling done badly can make everything feel the same, especially when paired up with a level system that gives you bigger numbers rather than more tools to use and being able to kick the ass of weak enemies that use to be hard dose help the sense of progression so it?s a tricky thing to balance. You can?t just add x% of health and damage to enemies every level. If it?s a game with random encounters and spawning enemies I guess you change the type of enemies and composition of groups you are likely to come across (though still seeing weak enemies as well) as you gain levels or have scaling within a range that depends on the area you are in/enemy type.