Poll: Leveling system Oblivion or fallout 3?

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TMAN10112

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I love both of the leveling systems, but I felt like a had a bit more fun with oblivion's system. The fact that you had to sleep to level was a bit annoying, but only a minor hassle.
 

ZforZissou

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bad rider said:
I liked oblivion as it increased your experience for doing certain things for a long time you know pratice makes perfect which helps tailoring for your skills while being more "real".
Ok, I've been seeing this excuse pop up a lot when people are arguing for the Oblivion levelling system. While it certainly makes a lot more sense, and is more "realistic", when was the last time you looked at Oblivion and said, "damn, that is one realistic game".

As for me, I'm going with the Fallout 3 levelling system. Not only do you level up much faster, you can also level up while you are awake, which makes me happy. :)
 

Vlane

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Sep 14, 2008
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The Oblivion one is better. Fallout 3's leveling system makes no sense.

Edit: But only if you look at the attributes. When it comes to the actual lvl Fallout 3 wins by far.
 

bad rider

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Dec 23, 2007
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InsaneInfadel said:
bad rider said:
I liked oblivion as it increased your experience for doing certain things for a long time you know pratice makes perfect which helps tailoring for your skills while being more "real".
Ok, I've been seeing this excuse pop up a lot when people are arguing for the Oblivion levelling system. While it certainly makes a lot more sense, and is more "realistic", when was the last time you looked at Oblivion and said, "damn, that is one realistic game".

As for me, I'm going with the Fallout 3 levelling system. Not only do you level up much faster, you can also level up while you are awake, which makes me happy. :)
Yeah this is why i put "real" in speech marks, as in it isn't real, but it fits better within the context of the game. I hate games were they put you in the context of the game eg your a wizard then you can up your stats to change you into a warrior.. wtf? Thats why the oblivion system is good if you are constantly playing as a wizard you become a better wizard instead of a better fighter. Note I try to use real as in within the concepts of the world you are put in, not as in real life.
 

Donbett1974

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Oblivion for me just for the challenge. Get 3 5+ per level is fairly easy. Plus your Oblivion character is more powerful than your Fallout 3 character.
 

Space Monkey

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Feb 12, 2009
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Fallout 3's system is allot easier and faster to lvl. Oblivion was a great game, it said it has over 100 hours of game play on the box and I believe at least 25% of that is strictly grinding. Your choice like most I liked fallout 3's system a lot better
 

Dorian

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Jan 16, 2009
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Oblivion obviously. You don't magically get good at sneaking around by shooting at anything that moves. You don't hold your gun steadier by talking to people. Just use logic.
 

mokes310

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Archaon6044 said:
the oblivion system is all about grinding your skils to get to a point were you can level up. the fallout system rewards you for going and doing stuff.

Fallout 3's system for me
I agree 100%, well put good sir!
 

Squarewave

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Apr 30, 2008
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oblivions, while it could use some tweeks, it's much better then the "I learned how to use computers by shooting ghouls in the face" system of Fallout

My only complaint about Oblivions system was how you had to grind agi/str/end skills no matter how you played, but that has more to do with poor stat balance that both Oblv and FO have
 

Dr Spaceman

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I really prefer Fallout 3's style. I also don't really like the grinding needed to level up in the Elder Scrolls games. Plus, in response to the "realism" argument, I would argue that it always felt more artificial to me, ironically enough. I guess it's because (like most players) I predominantly use the skills I level up the most. However, in Oblivion, you end up doing things like running up and down staircases which is fine in real life but not really fun in a game.
 

Dmatix

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Feb 3, 2009
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Oblivion has a decent leveling system(aside from the enemy leveling, which sucks) but the SPECIAL system has to be one of my favorite systems ever.
 

jboking

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Oct 10, 2008
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Dr Spaceman said:
I really prefer Fallout 3's style. I also don't really like the grinding needed to level up in the Elder Scrolls games. Plus, in response to the "realism" argument, I would argue that it always felt more artificial to me, ironically enough. I guess it's because (like most players) I predominantly use the skills I level up the most. However, in Oblivion, you end up doing things like running up and down staircases which is fine in real life but not really fun in a game.
or running along the back wall of someone's inn bedroom while they slept.

The oblivion system felt like endless grinding of skills I didn't want or need. I choose Fallout 3
 

xitel

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Aug 13, 2008
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I just wish for a combo of the two. Level skills by using them, level your stats and get perks from getting Experience.
 

EnglishMuffin

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Oct 15, 2008
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Neither. Fallout 3 has a level cap of 20. The fallout 1/2 level system was the superior one.

I feel bad for bethshit, they can't seem to do anything right.
 

Zephirius

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Jul 9, 2008
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Oblivion. The level cap in fallout kills it for me. It's hit rather early if you are at all doing side-quests and I don't want to play just an FPS.

EnglishMuffin said:
Neither. Fallout 3 has a level cap of 20. The fallout 1/2 level system was the superior one.

I feel bad for bethshit, they can't seem to do anything right.
Fallout 1 had a level cap of 21, genius.
 

goater24

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Feb 5, 2008
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I have to say that I found the levelling experiance in Oblivion to be far better than that in Fallout3. Even though I think I preferred Fallout3 overall. I crave a game with a difficulty curve that increases when I do, I expect enemies to become harder, bosses tougher and AI stronger. I do not wanna brake a game at level 10 because I have found a fantastico sword that does 200% damage in one hit and makes you resistant against all other creatures apart from yourself. I want enemies that offer my new shiney objects and great new abilities a challenge.

When I took on the main quest in Oblivion I had already done all the guilds, the hand and got that sweet ass knightmere stallion. As well as closing most of the oblivion gates including that sick death match one (forget the level you need to be to do it) but it was more than you needed to rip through the game. Then came the challenge. Enemies were so tough when I started the main quest I wasn't sure if it was completable. Taking on the battle with the daedra in the town near the beginning of the story I founds the demons were so tough and there was so plentiful that the game might have levelled so much it would be impossible to complete it. This was not the case but rather a really intense experiance that I for one hope is included in the next installment.

I wanna be Mr Ten Men in the Elderscrolls worlds, but I demand a thorough test to make sure I am worthy of that claim. The levelling system works, it needs no fixing!
 

Magus44

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Aug 26, 2008
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I thought the Obliv leveling was going to be awesome, but in implementation it just annoyed me. The whole micro managing my skills to maximize my character stats, and then the whole when you reach Level X everyone and their dog has glass armour. I ended up just modding it so I always got +5 and fixing up some of the item chances. (But then that's just the type of person I am)
As much as the Fallout 3 system was kind of traditional, I thought it fit. With a bit of work though, a leveling system like Oblivion could be great.
 

searanox

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Sep 22, 2008
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I have to say that, going back to Oblivion after Fallout 3 for a couple of hundred hours, there is some satisfaction in use-based leveling. Increasing your Athletics skill by, duh, running around is pretty cool to see, and there are so many skills available that it takes hundreds of hours to fully max out a character without exploits. Which brings me to the whole "grinding" part of the game. I think that anyone who resorts to grinding in Oblivion is playing it the wrong way. Your character is supposed to progress naturally over time, not cast a Drain Fatigue 1pt on Self spell over and over to increase the Destruction skill. In a sandbox game, though, it is very hard to figure out when the player is in combat, and whether or not use of a skill is "genuine" or "exploitative".
 

Beffudled Sheep

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I would have to say Oblivions. I don't know why but i just like it better. I wish i had an actual reason.