More Fun To Compute said:
Well, personally, I don't like micromanaging units so much in the infinity engine. Naturally, I made sure that only front line troops are one the front line but never really found that micro managing stealth or archers was rewarded that much. I'm not really sure why my fighters would need to be protected from mages as it was normally the other way around after I had applied the usual debuffs.
I didn't say that there were no tactics in Baldur's Gate but D&D combat is just not developed and marketed to be a tactical combat system and Baldur's Gate does not have all the features from D&D that might make it more tactical.
No offense meant, especially since I usually agree with you when I see you post, but if you don't understand the need to micromanage or defend against mages, then I highly doubt you got far into Baldur's Gate 2 unless you were playing on the absolute easiest difficulties. One high level mage could and would absolutely wipe the floor with your group if you weren't careful, and trying to simply bash your way through the tougher encounters was futile. Beholders would wipe an entire group with a glance
(literally), while Mind-Flayers would kill even the toughest fighters within a few hits because
they flay minds, it's what they do, and no spells could protect against it because it's considered a physical effect when they tear your fighters brain out their nostril. Minsc was particularly vulnerable too, since he had relative few brains to spare...
Don't even get me started on Dragons, Vampires, traps, or group encounters either. Give it another go with the difficulty set to 'Core Rules', BG2 can be incredibly tactical, which also makes it more fun! Bit unforgiving at times, but that's half the charm. Just remember to quicksave often.
But even with all that said and returning to the topic at hand, the
best infinity engine game as far as combat went wasn't Baldur's Gate 2, it was actually Icewind Dale 2. Uninteresting story and forgettable characters aside, Icewind Dale 2 was easily the peak of the Infinity engine as far as combat or gameplay mechanics are concerned. Worse game overall than BG2 I'd say, but better in terms of combat. No doubt because it was a much more focused and scripted series of events which sacrificed story integrity for the sake of 'you know what would make an awesome fight?' style scenario. Look it up if you've never played it:
Icewind Dale 2
Infinity engine games aside, if you don't mind turn based combat
(And I'm guessing you don't since you mention Heroes of Might & Magic) then you absolutely *must* play the new
King's Bounty games. A silly story and outrageous fantasy setting are easily dismissed once the sheer volume of units types available and just how much fun can be had in its tactical battles, especially when you take unique unit abilities and spells into account as well. Damned good series, I've put nearly 80 hours into the first game and enjoyed every second of it, playing the second game; Armored Princess, now.