i enjoy watching people get pissed at my phryxian rebirth and my indestructible carnifex demon. a flying 6/6 indestructible next to a 13/13. add that with my ajani and sorin, people just give up at that point lol
You know what's funny? I wasn't thinking Last Word as being old. I'm Force of Will oldschool. I remember playing for ante oldschool. You may be a grizzled vet, but I'm the blind, toothless guy with a cane who still calls you sonny.vxicepickxv said:Which is funny, because old school spells tend to still trump newer school creatures.Johnnyallstar said:For me, it took a lot of the flavor away. I know many people whine about Mogg Fanatic being redefined, but let's be honest, it was a beloved broken card. Balance is broken now.MisterGobbles said:Pardon my ignorance, but as someone who's only been playing for around five months, what exactly did M10 change that was so bad?madwarper said:Until M10 happened.
I remember when 1G meant a 2/2 vanilla bears. Now GG means a 3/2 Trample, no drawbacks. Jackal Pup was considered to be severely overpowered, but now it would be considered a moderately strong, but not broken card. But back in that day UU meant Counterspell, which was thought to be overpowered, so they scaled it back to 1UU as Cancel. Creatures ramped up, and spells didn't maintain the same growth.
I guess what I'm trying to say is that the way the game has been shaped in the last few years, especially with M10 is that it is dominated by creatures, and guys like me who loved spell decks that only had creatures for blocking, or crazy abilities, and winning somehow other than "Swing for massive damage" aren't getting any love.
People whine when I start throwing around splinters and exiles, then last word their counters.
Depends. My playsets of Jace and Tezzeret AoB are all proxies, and obviously my P9 are too. Otherwise I play mostly with what I have. What tends to happen is, if I pull a card a really like and would like one or two more of, I just proxy it. Maybe 25% of my deck right now is that way.Grey Carter said:I'm a big fan of kitchen table play. Magic is a solid part of my saturday nights.esliang said:I saw a thread about Yu-Gi-Oh!, and now I gotta ask: what's everyone's opinion of Magic?
I'm not ashamed to say I play it, and neither are my friends. We're all in college and think it's quite the game. I personally think it has a very deep strategic potential, and I really like that. And since I've discovered proxies, it isn't even that expensive of a hobby anymore.
When I tell people I play MTG, I get one of three responses: what's that, you're a geek, or so do I! So, I thought it was about time to see what the wonderful people of the Escapist have to say about it. Poll time!
Also. How many proxies are you running? No one wants to play against a hobo deck.
The only time I ever pulled a mythic, I pulled Emrakul from the Rise of the Elderazi set. I just about crapped my pants when I saw it. The tragic thing is it's banned in Commander and I haven't even gotten a chance to play it in any match yet. I've tried to cheat it out with Knowledge Pool but so far that hasn't worked out yet. It's not easy to play something that costs 15 mana...Generic Gamer said:I love boasting about this so sorry in advance.MisterGobbles said:I FUCKING LOVE IT. I'm having lots of fun with the new set (two words: Rage Extractor), and I'm planning to go to my first draft tournament in a couple weeks. In fact, I had a couple people over to play just this weekend. I love how complex the card interactions are, especially in the formats more lenient in the cards they allow such as Legacy and Vintage.
My girlfriend and I went to the launch last weekend and each bought a fat pack (9 boosters), she got Karn and I got an Obliterator. When she showed the store owner her card his eyes practically popped out of their sockets!
they simplified it to attracted new players during m10viranimus said:I thought it was great back in like 1997-98 or so back before the rules became pointlessly complex. It wasnt hard to follow, but the more complex rulesets made it much harder to quickly teach people how to play, and thus limiting pickup games to people who take it entirely too seriously.
I do look back fondly on those times.
Also abstaining on poll as the options are both limited, and not really fitting.
Ok, so here are the changes they made.madwarper said:Yes. Noobification.MrDumpkins said:Noobification? It made the game more complex by getting rid of damage on the stack...
People need to learn about choices
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
Rather than to teach people the rules of the game, they changed the rules to reflect what the noobs, sorry "casual gamers", thought they should be.
a) They're probably never going to counter infect. It's like shadow, snow, etc...it'll be popular for a while, maybe viable for a lot longer in legacy, but standard phases things out relatively quickly.Major Tom said:I only hope that they release something to counter infect. So far I haven't heard of anything outside of a legendary creature of 2 that can actually remove infect tokens. Sucks when you get dealt 6 infect tokens in one turn.
Edit: Is there a site where all the various jingo that I see tossed around on the net is explained?
Edit edit: Writing about not having land reminded me of something. I was watching a game between my friend and my brother. My friend was running a black vampire deck at the time, but spent the game pulling mostly swamps. So he was taking hits, and unable to hit back.....until, with 13 swamps on the board, he pulled 2 corruptions in a row. Won the game in a single turn. If only I could be that lucky......
Might well be the case, but thats been my problem with all collectible trading card games, invariably they have to keep making cards, and the more cards they make the more confused the rules will inevitably get.Eric Huntinton said:they simplified it to attracted new players during m10viranimus said:I thought it was great back in like 1997-98 or so back before the rules became pointlessly complex. It wasnt hard to follow, but the more complex rulesets made it much harder to quickly teach people how to play, and thus limiting pickup games to people who take it entirely too seriously.
I do look back fondly on those times.
Also abstaining on poll as the options are both limited, and not really fitting.