Let me make something clear before you read my rant, I still love Mass Effect 1 & 2 dearly, and some may think I'm splitting hairs by writing this, but I think it deserves being said.
Originally, I played Mass Effect as an Infiltrator, beat it and loved it, then immediately imported my character into Mass Effect 2, beat it and loved it (February '10 or something is when I started playing this series).
I've just gone back and beat Mass Effect on Hardcore, with a Sentinel character, and I re-fell in love with the game, even just the Spacebar over the Right-Shift and E and Right-Shirt over... both Spacebar.
Ok, hair splitting time.
Mass Effect 1 (from here on in M1 and M2 to shorten), Unity was a power, and Medigel was separate, now it's one and the same (a power that uses the Medigel), and there's less of it! Powers in M1 also had much longer, but 'individual' recharge times, which was wonderful, now, they all have varied recharge times, but use one and block the rest, so if I use tech-armour, it takes ages before I can use anything else, which is just unnecessary.
There's also less powers per class, and the powers themselves are less effective. Weapons, now, M1 had a ridiculous amount yes, (and since it was just the same fours weapons with different stats, M2 can be seen to have more in a way), M2 adds the auto-sniper, which I love, however, the powers to equip/use different ammos I think doesn't really work, they should bring the mods back (in a more limited capacity than M1s 20x10 mods).
The levelling system sucks in M2, M1 it might've been a bit much, but there was a 60 lvl cap, which was great, and you could spend 1 point at a time on a certain power, M2 its 1, then 2, then 3, then 4, and that's it? There's also less powers and options to upgrade.
Now, powers on shields and armour, that's just all wrong, I should be able to tell Jacob to lift up an entire group of shielded enemies, then have Miranda Overload all their shields, then in slow motion (+1 for M2), snipe out the enemies. What happens instead? I have to snipe the shields off the enemies first, using overload on 'one' enemy at a time, then when it doesn't seem worth it anymore, lift the enemy/ies without a shield, and then snipe/pistol them out.
Infiltrators and Vanguards have been nerfed, power wise anyway, I feel, Infiltrator basically gets the Sniper and only retains a few tech abilities, in M1 he was a perfect combination of Engineer and Soldier, sacrifice the shotgun and assault rifle and receive most of the tech powers instead, now I think it's probably one of the harder classes.
Oh, and planet scanning, we all hate that I hope. I know many of us didn't like the car thing, but c'mon, it was just an enabler for combat, so what if it got stuck on 80 degree mountains but not 79, and had a tendency to oversteer? You got to hunt Geth.
Geth! I loved killed Geth, all sorts of Geth, the giant walkers, the mini ones that'd snipe you, the Destroyers and the Prime, all of them, great great enemy. Mechs? What the hell? No, I hate Mechs, they were okish, but nothing on Geth (Geth will probably come back in M3 anyway).
The ending [SPOILER ALERT STOP READING NOW AND FINISH THE GAME IF YOU HAVEN'T AND PLAN TO] where you had to either keep the awesome technology (Renegade), or destroy it (Paragon) is a bit irritating, since this character was Paragon, so I was forced to give it up.
So, was 'everything' improved in M2? Only some bits and others made worse? Or was it all worse? I hope the five options are enough.
I actually don't know my current answer, at the moment "kinda worse" but I'll have to see what you think and whether or not I can beat the game on Insanity with my re-imported M2 Infiltrator will persuade me somewhat (suggestions on which character out of the first 3 are easiest to get would be helpful).
I'm hoping some people will dissect certain portions of my rant and say to me why (I'm just wrong
) they disagree/agree with me, but I'm hoping this gives attention for M3, in the vague hope that M3 will turn back to be more like M1. Feel free to add anything I've missed that you dis/liked from either game, regardless of whether it was improved upon or not in M2.
I think a balance between the two games would be the perfect happy medium, a dozen of each weapon, bring back the mods in a smaller way (including the inventory system), shoot the planet scanning in the knee caps, and yeah, just be a beater all round game.
EDIT 1: Big thing I forgot, I also hate the heat clips, bring back the heat bar, that was so much better! My pistol in M1 had infinite ammo (Frictionless Material x2, oh yeah), but in M2, I'm constantly running out of ammo (and no, I'm not a bad shot!
).
Originally, I played Mass Effect as an Infiltrator, beat it and loved it, then immediately imported my character into Mass Effect 2, beat it and loved it (February '10 or something is when I started playing this series).
I've just gone back and beat Mass Effect on Hardcore, with a Sentinel character, and I re-fell in love with the game, even just the Spacebar over the Right-Shift and E and Right-Shirt over... both Spacebar.
Ok, hair splitting time.
Mass Effect 1 (from here on in M1 and M2 to shorten), Unity was a power, and Medigel was separate, now it's one and the same (a power that uses the Medigel), and there's less of it! Powers in M1 also had much longer, but 'individual' recharge times, which was wonderful, now, they all have varied recharge times, but use one and block the rest, so if I use tech-armour, it takes ages before I can use anything else, which is just unnecessary.
There's also less powers per class, and the powers themselves are less effective. Weapons, now, M1 had a ridiculous amount yes, (and since it was just the same fours weapons with different stats, M2 can be seen to have more in a way), M2 adds the auto-sniper, which I love, however, the powers to equip/use different ammos I think doesn't really work, they should bring the mods back (in a more limited capacity than M1s 20x10 mods).
The levelling system sucks in M2, M1 it might've been a bit much, but there was a 60 lvl cap, which was great, and you could spend 1 point at a time on a certain power, M2 its 1, then 2, then 3, then 4, and that's it? There's also less powers and options to upgrade.
Now, powers on shields and armour, that's just all wrong, I should be able to tell Jacob to lift up an entire group of shielded enemies, then have Miranda Overload all their shields, then in slow motion (+1 for M2), snipe out the enemies. What happens instead? I have to snipe the shields off the enemies first, using overload on 'one' enemy at a time, then when it doesn't seem worth it anymore, lift the enemy/ies without a shield, and then snipe/pistol them out.
Infiltrators and Vanguards have been nerfed, power wise anyway, I feel, Infiltrator basically gets the Sniper and only retains a few tech abilities, in M1 he was a perfect combination of Engineer and Soldier, sacrifice the shotgun and assault rifle and receive most of the tech powers instead, now I think it's probably one of the harder classes.
Oh, and planet scanning, we all hate that I hope. I know many of us didn't like the car thing, but c'mon, it was just an enabler for combat, so what if it got stuck on 80 degree mountains but not 79, and had a tendency to oversteer? You got to hunt Geth.
Geth! I loved killed Geth, all sorts of Geth, the giant walkers, the mini ones that'd snipe you, the Destroyers and the Prime, all of them, great great enemy. Mechs? What the hell? No, I hate Mechs, they were okish, but nothing on Geth (Geth will probably come back in M3 anyway).
The ending [SPOILER ALERT STOP READING NOW AND FINISH THE GAME IF YOU HAVEN'T AND PLAN TO] where you had to either keep the awesome technology (Renegade), or destroy it (Paragon) is a bit irritating, since this character was Paragon, so I was forced to give it up.
So, was 'everything' improved in M2? Only some bits and others made worse? Or was it all worse? I hope the five options are enough.
I actually don't know my current answer, at the moment "kinda worse" but I'll have to see what you think and whether or not I can beat the game on Insanity with my re-imported M2 Infiltrator will persuade me somewhat (suggestions on which character out of the first 3 are easiest to get would be helpful).
I'm hoping some people will dissect certain portions of my rant and say to me why (I'm just wrong
I think a balance between the two games would be the perfect happy medium, a dozen of each weapon, bring back the mods in a smaller way (including the inventory system), shoot the planet scanning in the knee caps, and yeah, just be a beater all round game.
EDIT 1: Big thing I forgot, I also hate the heat clips, bring back the heat bar, that was so much better! My pistol in M1 had infinite ammo (Frictionless Material x2, oh yeah), but in M2, I'm constantly running out of ammo (and no, I'm not a bad shot!