I can see where you're coming from. However it is worthwhile to consider that rather than thinking of the changes they made as taking things away, it's more accurate to call them design choices.
For instance: the weapon system in ME1 was like every other RPG, you have a weapon, you go out you kill 30 geth, now you have 23 more weapons. Then you begin the task to checking the stats of the weapons against yours and your allies, just in case the geth dropped something better. ME2 just dropped the whole inventory thing for the sake of streamlining their game, yah we got a few less choices but we also got to spend less time playing inventory-manager the minigame and more time filling aliens and pirates with hot metal.
The planet-scanning was another example. Now a lot of people complain about it but lets face it guys, this one was really our fault. We complained pretty hard about the driving portions of ME1, I know, I was one of them. I posted on at least a dozen forums just like this about the unwieldiness of the vehicle. Bioware got a lot of flak from its player base about the physics so they did what they thought we wanted, they just chucked it. There aren't a lot more options honestly, its either go down to the planet or.... what? I can't really think of a good alternative. Also, people should take into consideration the DLC pack that contained the new vehicle sections, that was a very good improvement.
It feels like this: Bioware was unable to significantly improve the physics engine that governs the vehicle sections, therefore rather than anger their player base by leaving in something that got complained about for so long they instead just thought: "Lets try something new" and did the planet scanning. Meanwhile they continued to work on the physics engine of the vehicle and eventually gave us that DLC pack. Which was actually free I think, if you bought the game new.
Anyways I just think people give ME2 some unfair flak when some of the things that are complained about were only changed because... well... we wouldn't stop complaining about what was there before.
For instance: the weapon system in ME1 was like every other RPG, you have a weapon, you go out you kill 30 geth, now you have 23 more weapons. Then you begin the task to checking the stats of the weapons against yours and your allies, just in case the geth dropped something better. ME2 just dropped the whole inventory thing for the sake of streamlining their game, yah we got a few less choices but we also got to spend less time playing inventory-manager the minigame and more time filling aliens and pirates with hot metal.
The planet-scanning was another example. Now a lot of people complain about it but lets face it guys, this one was really our fault. We complained pretty hard about the driving portions of ME1, I know, I was one of them. I posted on at least a dozen forums just like this about the unwieldiness of the vehicle. Bioware got a lot of flak from its player base about the physics so they did what they thought we wanted, they just chucked it. There aren't a lot more options honestly, its either go down to the planet or.... what? I can't really think of a good alternative. Also, people should take into consideration the DLC pack that contained the new vehicle sections, that was a very good improvement.
It feels like this: Bioware was unable to significantly improve the physics engine that governs the vehicle sections, therefore rather than anger their player base by leaving in something that got complained about for so long they instead just thought: "Lets try something new" and did the planet scanning. Meanwhile they continued to work on the physics engine of the vehicle and eventually gave us that DLC pack. Which was actually free I think, if you bought the game new.
Anyways I just think people give ME2 some unfair flak when some of the things that are complained about were only changed because... well... we wouldn't stop complaining about what was there before.