MisterShine said:
Conza said:
So, was 'everything' improved in M2? Only some bits and others made worse? Or was it all worse? I hope the five options are enough.
I think the general consensus is (and I agree) that while much of ME1 needed some tweaking (I'm lookin' at you, inventory system!), ME2 went a little too far with it.
As to how I feel they compare to each other... I love them both, and couldn't pick a favorite if you held a gun to my head.
Oh - yes you could! You'd lie or something, c'mon man, no ones going to say 'sorry, you'll have to kill me, I just can't decide'.
MisterShine said:
Combat itself was better in ME2, as well as the classes diverging from each other in playstyle. That has added a TON of replayability for me. I'm murky on shared cooldowns, but at least they're much shorter now. Also, expansion of powers is great. Now tech specialists don't just have 4 explosions, but real abilities that make them stand out! But then, the lack of weapon mods makes me a sad panda. Not being able to conflagrate people or make them dissolve in a pile of goo is unfortunate. I actually like the ammo system, I feel it added a lot of tension to combat that was kind of missing in the first game, changed the fights from hurdles I had to jump over to get to the gooey story center, to events I could look forward to to break up the story of the second game.
Speaking of the story, this is where I feel the second falls a bit flat. I'm glad Bioware moving away from their "4 plot areas then finale" system, and trying to make the story a bit more original, but it was 1 step forward and 2 steps back. The players involvement was entirely dependent on how engrossing he or she found the characters, as there is no bedrock of plot to keep everything moving along, just the characters. If the player doesn't like the characters.. it feels weak. Also, 12 party members, while impressive, was too much. We didn't get to see much character interaction with other party members and that was a great part of the first game.
I hope ME3 makes takes lessons from the games and combines the strengths of both to make a superb finale, and from the sound of previews it seems they're doing just that.
Everyone keeps saying combat was better, the only thing I can possibly think that was minorly better in ME2, was telling characters to move was now hot keyed to Q and E, but that threw me a bit because Q ust to mean 'get gun out' and E ust to mean use. but I should just change the bindings so ME1 and ME2 plays feel the same (using the ME1 controls).
Also, really? More replayability? ME2 is coming down (to me) to be a maximum of 4, probably only 2 or 3 play throughs, I'm going to replay on insanity once, maybe twice, and play it through once with my renegade character, but I might have to change her from sentinel to infiltrator, it depends on how good the 3rd gun is compared to the hand cannon (more rounds? Please tell me there's more rounds).
ME1, if I had the time, I would seriously consider doing it another 6-9 times (renegade + paragon x classes), I think 12 would be too many, but doing all the classes once would be nice, then again, not so sure about engineer or vangaurd, so after my 2 play throughs already, that'd probably limit it to just 6 or 7 more (max).
You like ammo? You
like like ammo? It just pisses me off to no end, every time I want to snipe everyone, but instead 'now', in ME2? I need to use, not only 1 more weapon, but the pistol, the sub machine gun, and the assult rifle, and that's when it's only basic enemies (ok, ok, this is on insanity now, but still), when there's a giant mech or super geth or whatever, I sometimes need to use my heavy weapon to lower its sheilds ect, THEN, to top it all off, there isn't enough ammo to even fully stock my weapon/s again?!? Totally hate ammo in this game, if there were 3 times as much dropped by enemies, I might be able to forgive it.
You know, I think the story wasn't all that bad, yes it was a complete red herring, but I don't think they could've done much else, if they ate into the real story of the series any more, what would be left of ME3? I did actually prefer the 4 main missions thing, in ME2 its kinda like 'ok, lets get all the characters, and do all their missions, so that can all be just dealt with', and about a 1/3 of them were fun, the rest felt like work, but then I realise, that's about 3/4s of the game! So, I prefered it when there were less characters, all (basically) representing each possible class, then 3 chunks of a story you could do in any order, with 2 more at the end, I think that worked better. This game is much more linier.
Couldn't agree more with the combining of games, however, I get the distinct impression ME3 will just equal ME2 version 2.0, which is a part of why I started this thread, to test the waters a little. Then again, knowing EA, they'll just blatently ignore anything we have to say about either game, positive or negative and say to themselves 'this game will ride solely on its name sake, we don't need to care what they want'. It's EA, we know something like that will happen (too cynical?).