Sorry, no REAL evidence of this existing, but let's talk about it. Some of you may have remembered that Bungie tried to make a Halo MMO, thing is that...well.... What now? I mean Halo 3 gives you closure( unless you beat it on legendary) but there's not much in a sense of the universe. It'd make me go, wah? But Mass Effect is much different!
One reason is that Mass Effect pretty much excels in a sense of an open universe, exploration, a good story, great cast, and an all around well built history/background. Halo is an FPS, and let's face it FPS's aren't remembered for the story so much as there remembered for specific segments, like the parkour section of Modern Warfare 2. With Mass Effect, even if the Reapers are defeated, there is still a big universe to explore and reasons behind it.
Let's start with the obvious: If its made, you will most likely be a Specter candidate on the starting mission or a member of your species military that is chosen for Spectre status and allowed to choose your race( within reason, hanar or elcor aren't good at taking cover so much as them being cover, no tank jokes). I know, Krogan's and and other species don't have a formal military but they are good fighters in a combat scenario. Yes, the Reapers are gon but there is still a healthy crime rate in the galaxy not to mention threats to the galaxy and possible Prothean ruins. Maybe things like Eco or religious terrorist are still a thing in the future, that'll give ya something to do. The first game was practically more RPG than Third-person shooter with the equipment micromanaging, so you still get the chance to grab a gun and give it the right ammo, stock, barrel, etc. It has an established class system with strengths, weaknesses, and abilities. The story is awesome, but that goes without saying because as Yahtzee said," the writing was solid, but than again Bioware don't score points for that any more. Birds fly; fish swim; Micheal Atkinson molests dogs; and Bioware games Have good writing." The characters in each game are extremely and ,forgive the term, lovable, relatable, and most likely believable. Take any member of the Mass Effect crew, make 'em human (if you chose an alien), throw them into the real world and you would be unable to separate them and other humans(Miranda counts, some girl was made perfect or worked to the bone by their abusive parents). Mass Effect already has a legion of followers, announcing an MMO will attract a following, it surprises me that they haven't dropped any hints of at least exploring the idea.
EDIT:******Since something like this would be coming in a later generation of MMOs, so Mr.Portnow's theory on future MMOs switch from monthly subscriptions to micro-transactions for upgrades or in-game goodies could hold true to this game and there wouldn't be a need for a subscription or monthly payments. Guild Wars has 6 million players and no subscription system set up, buy the game, download it on to your machine, done. Guild Wars actually employs the micro-transaction system for players who want extra characters, rename their current one/ change their physical features, extra slots in the vault system, and other campaigns. With 6 million players, something is done right with no subscriptions*******
So what do you think? Should the Mass Effect universe continue on as an MMO, or should it end (hopefully happily, not gay happy but to where there is still a remnant of life or only a few million lives are lost (there's gotta be over 10 trillion aliens in the galaxy)) with the epic showdown in Mass Effect 3?
Would Mass Effect be good an MMO or not, and why?
One reason is that Mass Effect pretty much excels in a sense of an open universe, exploration, a good story, great cast, and an all around well built history/background. Halo is an FPS, and let's face it FPS's aren't remembered for the story so much as there remembered for specific segments, like the parkour section of Modern Warfare 2. With Mass Effect, even if the Reapers are defeated, there is still a big universe to explore and reasons behind it.
Let's start with the obvious: If its made, you will most likely be a Specter candidate on the starting mission or a member of your species military that is chosen for Spectre status and allowed to choose your race( within reason, hanar or elcor aren't good at taking cover so much as them being cover, no tank jokes). I know, Krogan's and and other species don't have a formal military but they are good fighters in a combat scenario. Yes, the Reapers are gon but there is still a healthy crime rate in the galaxy not to mention threats to the galaxy and possible Prothean ruins. Maybe things like Eco or religious terrorist are still a thing in the future, that'll give ya something to do. The first game was practically more RPG than Third-person shooter with the equipment micromanaging, so you still get the chance to grab a gun and give it the right ammo, stock, barrel, etc. It has an established class system with strengths, weaknesses, and abilities. The story is awesome, but that goes without saying because as Yahtzee said," the writing was solid, but than again Bioware don't score points for that any more. Birds fly; fish swim; Micheal Atkinson molests dogs; and Bioware games Have good writing." The characters in each game are extremely and ,forgive the term, lovable, relatable, and most likely believable. Take any member of the Mass Effect crew, make 'em human (if you chose an alien), throw them into the real world and you would be unable to separate them and other humans(Miranda counts, some girl was made perfect or worked to the bone by their abusive parents). Mass Effect already has a legion of followers, announcing an MMO will attract a following, it surprises me that they haven't dropped any hints of at least exploring the idea.
EDIT:******Since something like this would be coming in a later generation of MMOs, so Mr.Portnow's theory on future MMOs switch from monthly subscriptions to micro-transactions for upgrades or in-game goodies could hold true to this game and there wouldn't be a need for a subscription or monthly payments. Guild Wars has 6 million players and no subscription system set up, buy the game, download it on to your machine, done. Guild Wars actually employs the micro-transaction system for players who want extra characters, rename their current one/ change their physical features, extra slots in the vault system, and other campaigns. With 6 million players, something is done right with no subscriptions*******
So what do you think? Should the Mass Effect universe continue on as an MMO, or should it end (hopefully happily, not gay happy but to where there is still a remnant of life or only a few million lives are lost (there's gotta be over 10 trillion aliens in the galaxy)) with the epic showdown in Mass Effect 3?
Would Mass Effect be good an MMO or not, and why?