Do you really want to be swamped by conversations of you should kill 3 of this mercenary and 15 of this one?
Look, I like Mass Effect, but at this point the series is pretty much a TPS, making it a FPS wouldn't cost them anything and wouldn't take anything from the game anyway. Let's face it - Fallout was more of a RPG than ME2. That said - can't wait for ME3.lithium.jelly said:Competitive FPSes? No, no, a thousand times no. That's the absolute last thing I want to see done to Mass Effect. It's supposed to be an RPG series, dammit, stop agitating for Bioware to make it more of a shooter than it already is. You shooter fans have your Halo, Call of Doody, etc etc. Leave us RPG fans one bloody sci-fi RPG FFS.Xzi said:Hell no. Let them ruin the already ruined Star Wars franchise with a potential flop MMO. Not Mass Effect. Mass Effect 3 won't be the last game set in that universe, but I'm hoping future games will be competitive FPSes and the like, not an MMO.
Yeah, it's true Fallout was more of an RPG than Mass Effect 2. That said, the original Mass Effect was an RPG, and Bioware are known for RPGs. I don't want to encourage them to venture further away from their RPG roots, there are plenty of shitty shooters out there and few enough RPGs. Almost no sci fi RPGs, other than Fallout and I'm really not interested in the whole post-apocalyptic thing anyway. We don't need yet another company making shooters. If Bioware go that direction, I can see their sales dropping despite the larger market for shooters than RPGs. This is because there's already a hell of a lot of people making shooters and a lot of Bioware's core audience aren't going to stick with them if they're no longer producing RPGs that are recognisably RPGs.Traun said:Look, I like Mass Effect, but at this point the series is pretty much a TPS, making it a FPS wouldn't cost them anything and wouldn't take anything from the game anyway. Let's face it - Fallout was more of a RPG than ME2. That said - can't wait for ME3.
As for MMO - sure it can work, in fact I bet it would be awesome, if done correctly. As long as they realize that they are making a game for a small audience and not a WoW killer and create the game accordingly.
I'm not gonna lie, that sounds pretty good. Maybe we could have things like Asari Justicars or those Legion of Seven(?) guys the Salarians had or a leader of your own tribe if your a krogan. And instead of guilds, we have fleets or crews. Hm? I like the way you think, plz understand that I'm not patronizing you this is actually a pretty good idea.Samechiel said:Having everyone be a Spectre is damn retarded. Not only would it limit the available playable races, but you run into the Playable Jedi dilemma: When Everyone Is A Rare Super Badass, No One Is.
Spectres are supposed to be the Elite. The BEST OF THE BEST, Shaft in a space suit. Over the course of the past two games, Shepard has encountered THREE other Spectres; one dies and two were villains. They're agents, not an army -one never gets the impression that there's ten billion of them running around in the galaxy.
Have them be a Prestige Class. If you've got a military background and massive reputation with the Citadel, allow the player to undergo a series of dangerous missions mid- to late-game and EARN Spectre status.
Very bad idea, Mass Effect only worked because it was a singleplayer game anyway.Hectix777 said:Snip
Pretty much this.Agayek said:The only way an Mass Effect MMO would work is if it was set in a different timeframe from the ME trilogy. I'm thinking either the Krogan Uprising or post-ME3 would be the ideal settings. Krogan Uprising because it's one of the best civil war elements in any game ever. I'd like to see people able to choose from any of a number of different factions, typically separated by species, all either working with or against each other and trying to survive the Krogan Horde.
Post-Reapers would also be a fairly cool setting for it, as you could help the galaxy rebuild. I could definitely see there being a lot of potential for fighting against bands of pirates or rogue Geth or somesuch.
Thats pretty much it.Samechiel said:Having everyone be a Spectre is damn retarded. Not only would it limit the available playable races, but you run into the Playable Jedi dilemma: When Everyone Is A Rare Super Badass, No One Is.
Spectres are supposed to be the Elite. The BEST OF THE BEST, Shaft in a space suit. Over the course of the past two games, Shepard has encountered THREE other Spectres; one dies and two were villains. They're agents, not an army -one never gets the impression that there's ten billion of them running around in the galaxy.
Have them be a Prestige Class. If you've got a military background and massive reputation with the Citadel, allow the player to undergo a series of dangerous missions mid- to late-game and EARN Spectre status.
There is such a thing as NON-GRIND GAMEPLAYPsycho Cat Industries said:Do you really want to be swamped by conversations of you should kill 3 of this mercenary and 15 of this one?
Guild wars doesnt have anywhere near 6 million players, they have 6 million units sold of their game and all 3 expansions. So probably ~2-3 million players absolute max, and by 'players' i mean someone that has played the game atleast once.Hectix777 said:Guild Wars has 6 million players and no subscription system set up
Macros make everything better, thank you.Fr said:anc[is]![]()
Then it'll just be another shooter trading on the Mass Effect name. Bioware aren't shooter devs, they are RPG devs. I don't want to see them wasting time and talent they could be putting to better use in another RPG, especially one in the Mass Effect universe. We don't see that many RPGs these days (although this year looks like it'll be an exception to that! Yay for 2011!) and we already have more than enough shooters.Xzi said:Hey man, I hate today's standardized shooter more than anyone, but Bioware has already said that there will be spin-offs set in the Mass Effect universe, so a competitive shooter seems highly likely. We can only hope that they make it fun. Class-based, a large variety of abilities/weapons, and jetpacks! Mmm...jetpacks.
Yeeeeeessss.And instead of guilds, we have fleets or crews.
And hello to you too Mr. I-will-never-play-any-other-MMO-than-WoW-because-I'm-incredibly-close-minded-and-hate-attempts-of-making-a-better-one-that-would-not-force-me-to-pay-a-15$-monthly-sub-fee-and-keep-me-from-playing-with-total-meatheads-or-rasict/homophobic-13-year-olds-and-occasional-pedo.drosalion said:Guild wars doesnt have anywhere near 6 million players, they have 6 million units sold of their game and all 3 expansions. So probably ~2-3 million players absolute max, and by 'players' i mean someone that has played the game atleast once.Hectix777 said:Guild Wars has 6 million players and no subscription system set up
I remember that one! It was the STG, Special Tasks Group. They were equal to Rangers in my eyes because they were used for raids and sabotage(Genophage counts as sabotage)Samechiel said:Yeeeeeessss.And instead of guilds, we have fleets or crews.
Your Guild House would be a spaceship. It wouldn't need a physical location on the "game map" because it's out in freaking space somewhere. Need a bigger Guild house? Buy a bigger ship. And instead of just being a guild, you could be a mecenary band, or a merchant's combine, or what-have you.
And like Hectix777 said, you could have all kinds of Prestige Classes for different races. Spectres, Justicars, Battlemasters, whatever the hell group Mordin belonged to.