It's not quite as sad if you pick the Destroy ending for obvious reasons, but the Synthesis and Control endings make this scene more powerful in retrospect.undeadsuitor said:Fappy said:If you have a love interest you say your final good byes and it is quite a sad scene.
"Sad" is an understatement. Saying goodbye to your LI is more heartwrenching that all of the 4 endings combined. The voice acting sells it so well.
You're my new favorite person on this site.Nomanslander said:Nice thread here, love all the "Wah wah, Bioware needs to spendz 50 mill digitalizing my face onto Shepard perfectly while I get blown by 30 asari" going on in this thread. Really destroys the imagine of gamers being a bunch of overall entitled twat donkeys ***** every step of the way when things don't go %110 their way.
Sorry, but from what I saw, the new EC does answer a lot of the inconsistency that followed. It doesn't explain all of them, but then again I always new Activision was never going to let this cash cow end without leaving behind room for more games to come. Now if you just don't like the endings than you're problem not the games, but don't throw in the word "plot hole" until it actually implies.
Mind showing me a link to prove that?boag said:If they had not been complete and utter dicks to the fans by calling the people disatisfied with the original ending, and I quote "Whiny, homophobic entitled brats", then Yes i would have been satisfied with the EC.
As it stands, I cant wait for Bioware to burn down and join the likes of Bullfrog and Westwood in the graveyard of companies EA has raped to death.
That would be super creepy! Oh god! I think its bullshit that they haven't lowered the EMS requirements for the "breath scene" since it was an accident that it could only be unlocked by playing multiplayer (or a stupid iPhone app or whatever). I haven't played multiplayer in months and only got that ending because I promoted like 20 characters and had like 2000 points from them alone.undeadsuitor said:I can't play multiplayer so my shepard dies in the Destory endings anyways :CFappy said:It's not quite as sad if you pick the Destroy ending for obvious reasons, but the Synthesis and Control endings make this scene more powerful in retrospect.undeadsuitor said:Fappy said:If you have a love interest you say your final good byes and it is quite a sad scene.
"Sad" is an understatement. Saying goodbye to your LI is more heartwrenching that all of the 4 endings combined. The voice acting sells it so well.
Control you say you will watch over them from your god-throne in space and synthesis basically implies you are a part of them (and everyone one else in the galaxy). Neither of these two options involve you ever talking to them again (at least in this life). But wait... I just thought of something....
In the synthesis ending you see Kasumi reuniting with her dead lover who is in some kind of weird techno-ghost form. Does that mean Shepard can do the same? Lol force ghosts in Mass Effect.
Also, really? I guess the people who made the videos that are linked in the earlier threads didn't save Katsumi or something, since the synthesis video doesn't have that clip. Or maybe I just missed it because I was too distracted by the 2 second clip of a quarian profile. (also, damn if the quarians didnt need their suits anymore, why is Tali still wearing hers in the memorial scene? it would have been the perfect chance to see her face.)
It may be that Katsumi with the syth upgrades was able to create an AI/VI of her dead boyfriend too.
I didn't have to play the last three hours. All you have to do is go into your save files and select "Restart Mission" and it will put you right before you face Marauder Shields. You can still see the majority of the changes. I havn't tried playing from Cerberus base, but I hear there are some minor changes throughout. I'll have to wait until I finish the game with my Renegade Shepard to find out.Adam Jensen said:Of course it's free. It's 10 minutes of cutscenes. And you have to replay the last 3 hours of the game to get them. And even then it still doesn't fix anything. Who the fuck would pay for something like that?Z of the Na said:Besides, it is free.
We're happy, or I'm happy, because it actually solves the plot holes. The plot holes that you're mentioning aren't actually problems with the ending to some people. Skipping how your team isn't with you at the end and why your team was fleeing were more important plot holes.Adam Jensen said:Why are so many people happy with this? Did you all forget that the existence of starchild practically turns the entire plot of Mass Effect 1 into one giant plot hole? Why did Sovereign need Saren to fix the Citadel signal if starchild was always there? How did the protheans manage to sabotage the Citadel if the starchild has the ability to get into your head? Should we simply assume that a bunch of protheans were able to do all that and there was nothing the starchild could have done to stop them? We shouldn't assume that, because most people know by now what the original plot was supposed to be. And there was never any starchild in it.
You should really watch 2001 a Space Odyssey and 2010. In that story HAL is given an instruction that breaks him. In ME the "Ancients" created an AI and gave it one simple instruction. Negotiate a truce/peace between synthetics and organics. The problem with that instruction is that Organics need conflict in order to evolve, and ultimately synthetics need it as well to evolve. From that the only solution he was able to devise was to Harvest advanced civilizations that were about to create the conflict between synthetics and organics and "preserve" them similar to how Braniac did originally in the DC universe. In that Braniac would "preserve" one city and then blow up the civilization/planet so it wouldn't change anymore so he wouldn't have to collect it again.Who created the starchild? Organics? Then why doesn't he simply protect the organics against the synthetics? Why don't the Reapers simply destroy the synthetics? Why are they waiting in dark space? Wouldn't it be easier for them to just roam around the galaxy making sure we don't create A.I.? Seems like an easier solution. And a more logical one.
Actually, in the Extended cut you can. If you shoot him he just says "The cycle continues" and disappears, deactivating the crucible. Of course, everyone then dies and a beacon is left for the next generation of advanced life to warn them about the reapers.raptor1181 said:In my ending shephed slaps the star child and tells him to get the hell out of our universe!!!!
This was exactly my problem with ME3 too.snowplow said:The extended cut didn't fix anything because it CAN'T. The problem is fundamental in the entire ME3 game, in the fact that none of your previous actions have any affect on the ultimate outcome.
They weren't completely clueless. They knew it was an energy weapon (a strong enough battery IS an energy weapon, you just need to focus it and direct it AKA the catalyst).mad825 said:You're kidding right? They didn't have a frigging clue on what they were building. There's no way Hackett could've known that it was a wide spread energy burst. Even we didn't know until the last minute. Logic dictates you get to a reasonable distance, you don't stand in front of it nor you stand next to it but you don't leave the area.
It was like an alien that could work out with pure intuition on how to place and detonate dynamite in real life.
Yeah I agree with quite a bit, but most about the star child is explained during the optional dialogue you can have... It was an organic race that created the catalyst (the star child) to "oversee relations between synthetics and organics [hence being a catalyst]... to establish a connection" but it realised that any relationship always ended in conflict, so came up with the "new solution" of just killing everyone off before they could create AI's - the reaper's weren't used just to destroy the synthetics because the organics were at the level where they could just create more... so the creators of the catalyst became the "first true reaper" against their will, putting off the creation of synthetics for a while... to what end? I dunno... the system doesn't really seems to be changing, so it would have to depend on the reaper's wanting to "give organic life a chance" or whatever, but who knows... and they can't simply roam around the galaxy destroying synthetics because they'd ultimately face rebellion and/or be too thinly spread, AND he states that he was looking for other solutions than just pure harvesting...Adam Jensen said:I saw EC endings on YouTube, and now I'm here to vent.
Who created the starchild? Organics? Then why doesn't he simply protect the organics against the synthetics? Why don't the Reapers simply destroy the synthetics? Why are they waiting in dark space? Wouldn't it be easier for them to just roam around the galaxy making sure we don't create A.I.? Seems like an easier solution. And a more logical one.
What if synthetics created the Catalyst? That's even dumber. Synthetics created an A.I in order to protect the organics against the synthetics by killing organics.
What about the Crucible? It's still space magic. It still doesn't make any god damn sense.
Can't you see? As long as the starchild exists, the entire plot of Mass Effect makes no sense. And it's not like Bioware didn't have the easy way out. Jesus fuckin' Christ what a mess.