so Minecraft has a hardcore mode now, your world is deleted when you die. but why would you ever want to do that? on normal games, it's great because it gives you a challenge to overcome before you win; but with minecraft, there is no goal, there's no way to win.
in survival, you can play until you get bored, and you may lose your stuff sometimes, but you can't win or lose, you just theoreticaly play forever and gradualy evolve the world by building cool stuff.
in hardcore, the only option is losing. same as survival, you can play as long as you want but you'll never win. different from survival, inevitably, you'll lose at some point.
what i'm getting at is notch seems to have his priorities mixed up. adding hardcore right now is completely pointless. it's a fine idea, but he needs to add some kind of incentive first, or alongside it.
also, while i'm here, i might as well add that official mod support has been neglected long enough. that also needs to be moved up on the priority list. that button down there that says 'mods and texture packs' has been promising a world where mods don't break every time a patch comes out far too long.
in survival, you can play until you get bored, and you may lose your stuff sometimes, but you can't win or lose, you just theoreticaly play forever and gradualy evolve the world by building cool stuff.
in hardcore, the only option is losing. same as survival, you can play as long as you want but you'll never win. different from survival, inevitably, you'll lose at some point.
what i'm getting at is notch seems to have his priorities mixed up. adding hardcore right now is completely pointless. it's a fine idea, but he needs to add some kind of incentive first, or alongside it.
also, while i'm here, i might as well add that official mod support has been neglected long enough. that also needs to be moved up on the priority list. that button down there that says 'mods and texture packs' has been promising a world where mods don't break every time a patch comes out far too long.