Poll: MMORPG, For the consoles?

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Aphex Demon

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Aug 23, 2010
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Legendsmith said:
There's going to be DUST 514, an MMOFPS for the 360.
Dunno how it will go. Personally I think it'd be better on PC.
Never heard of this, just been looking at it on the net, it looks sick.

Any clue about a release date? or Beta?
 

omega 616

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May 1, 2009
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I think runescape would be quite good on the consoles.

Edit, I think I need to pad this out.

R1 and L1 could switch the tabs, fighting is pretty basic anyway, left stick to walk, right stick the camera, triangle to jump into the inventory, to grind/attack walk up to something and press x ... you get the idea.

Graphics are far from an issue.
 

Celtic_Kerr

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Aphex Demon said:
So yeah, im interested as to who would like to see an MMORPG on the console, I personally think it would be an interesting project for a game producer to look into, but I dont think it would have the edge that the PC MMORPG's have. It would be way more complicated getting around the controller configuration considering we cant have macros and shortcuts etc as we dont have a keyboard and mouse. Then again why dont they make a keyboard and mouse to ship with the game perhaps?

I dunno.. Thoughts guys?
I've probably been ninja'd on this so just incase:

NINJA'D!

Consoles don't have enough buttons for an RPG. Macros, hot keys, etc... You'd need an ability wheel that would take FOREVER to navigate.

So a game like MAG, (a quasi MMOFPS) is okay though

EDIT: I say MMOFPS in that is can hold 256 people in one match
 

rockyoumonkeys

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Definitely eager for a MMORPG on a console. I'm not a PC gamer, I don't want to be a PC gamer, but I'd still like to get into an MMO. I had a lot of fun with FFXI for the relatively brief time I played it.
 

Erana

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Its plausible, but developers would really need to embrace the console control scheme, especially in how it lends itself to more actiony things like fighting games 'n what not. One-click combat wouldn't likely be what say, the majority of the 360 userbase wants.
 

nehezir

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Sep 17, 2010
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1. all three modern consoles are compatible with AT LEAST a usb keyboard, and the software to operate a mouse on them, if it isn't available, it can be patched during a system update easily.

2. monster hunter tri and PSO. monster hunter is already MMO-esque and now it has returned to console online play. phantasy star online has long already been listed as a console MMO and one of the first.

also, monster hunter frontier is already a full-on MMORPG not released over here, but it's being ported to the 360 in japan to make the 360 actually sell for a change in that market, and it may or may not come over here.

PSO has every MMO trait that was necessary before the great overlord EQ came into play.
 

migo

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veloper said:
The problem is not enough harddrive space.

MMOs are BIG and the more succesful ones like WOW, keep adding new content and tweak existing stuff.

A PS3 MMO can only use less than 20 GB (the most basic PS3 SKU) and a xbox360 MMO would have to work with the 4GB flash.

A console MMO would need years of beta testing before the actual release, or suck.
It's perfectly reasonable to expect someone to upgrade their hard drive, hell that's what they did with FFXI for PS2, so the 20GB limitation isn't there.

4GB wouldn't work either - what about the people still playing with 256MB MUs? 360 games can require a hard drive, if you don't have one you don't play those certain games.
 

PecosBill

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Jan 14, 2009
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I don't see why not.

But they would have to make the combat model. CRPGs are "decision based" combat where you have to decide which of your, literally, 30 buttons is best. Console MMORPGs should have combat that's based more strongly on tactical positioning and movement. Rather than 15 different buttons to swing your sword with, it would be more like you have 3 buttons, but it may do different things based on position.

e.g.
low attack from behind your enemy = snare
high attack from in front of your enemy = chance to stun
middle attack from your enemy's right or left side = chance to knock down


Magic could have some complex elements but the interruption would be more literal. You can summon a demon but rather than WOW where you push a button and wait on a timer, you are literally having to go through menus to find "SUMMON DEMON" and if a warrior hits you with a sword while doing this, it may close your menu, forcing you to start over.


So I think it could be done and could be done well, but it can't simply try to mimic PC RPG combat systems, which were built with keyboards in mind.
 

veloper

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migo said:
veloper said:
The problem is not enough harddrive space.

MMOs are BIG and the more succesful ones like WOW, keep adding new content and tweak existing stuff.

A PS3 MMO can only use less than 20 GB (the most basic PS3 SKU) and a xbox360 MMO would have to work with the 4GB flash.

A console MMO would need years of beta testing before the actual release, or suck.
It's perfectly reasonable to expect someone to upgrade their hard drive, hell that's what they did with FFXI for PS2, so the 20GB limitation isn't there.

4GB wouldn't work either - what about the people still playing with 256MB MUs? 360 games can require a hard drive, if you don't have one you don't play those certain games.
FFXI, a MMORPG just hanging on there in the margin, despite being on PS2 and 360 aswell as PC.
Requiring PS2 owners to buy a seperate HD for it and splitting up the 360 market probably didn't help to make it more popular.

Back in the day, the PS2 harddrive was like $100 and (almost)no game required it, so not a good deal then.
Now I don't think many 360 arcade, S and core owners will be too keen to buy a HD just to play some MMOG, else they would've bought a Pro or Elite instead.

The PS3 is the only console where going MMO is somewhat feasible without splitting up your potential audience. Even then expect some outcry when 1 game take up 20 GBs of those puny little harddrives.
 

Vilcus

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I don't see why not... it's not like RTS's where controllers just mess everything up. If you could map the button functions yourself, then it would work just fine. Also, like other have said, there are already MMO's on the console, but I would like to see more (haven't played any of the current console MMO's.
 

gummydrop

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A controller will never have enough buttons, so either the game is dumbed down to make up for that, or they use some sort of messy ui change that brings up radials with spells or something. MMO's will always be best on PC, you'll have larger communities, larger customizations (UI's, mods, etc), and it will just play better.
 

Vrach

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No objections really, but would kinda prefer to keep the community separate from what I heard of about XBL users as a whole :\

But anyway, I don't play consoles so

And yeah, agree with some of the above posters, mainly the UI change is MMOs is a pretty big deal as the basic UI (hi WoW) is usually a pile of useless feces. The buttons themselves could be done, I mean if you look at Guild Wars, it only has 8 abilities at a time, so should be able to pull it off for some MMOs.
 

Mafoobula

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Could it be done? I'm coming down hard on the side of YES. Would it be unbelievably difficult to pull off? Most certainly. Could a console MMOG be really, really good? Well, why the hell not?

Particularly in light of Tera, a game that plays more like an action-RPG; like a slightly lower-energy version of Devil May Cry, only with a great deal more emphasis on the RPG part of the game. I know I'm about to mention an obscure game, but for anybody who's seen how the battle in the more recent Ys games works, I think that's probably the closest approximation to the battle mechanics of Tera.

But, of course, the big question is: What are the odds of a console MMO game actually happening? Unfortunately, the chances are pretty low. See the Extra Credit episode on MMOGs for part of the reason: MMOGs seriously cost. Another part of the reason, well, I'm afraid that's where we, the consumers, come into the picture.
Essentially, any "big" console MMOG is goin to be experimental, no matter how much beta testing goes into it, and we're not that big into investing in experiments. The only way a console MMOG could be guaranteed to sell well would be to base it on an established game franchise; Halo, Zelda, Metroid, and so on. BUT this brings up yet another problem, that of the developers taking the gamble on making the game based on their good name. Let me put it this way: E.T. was a blockbuster movie, loved by everybody, but the game... you get my point.
 

migo

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veloper said:
migo said:
veloper said:
The problem is not enough harddrive space.

MMOs are BIG and the more succesful ones like WOW, keep adding new content and tweak existing stuff.

A PS3 MMO can only use less than 20 GB (the most basic PS3 SKU) and a xbox360 MMO would have to work with the 4GB flash.

A console MMO would need years of beta testing before the actual release, or suck.
It's perfectly reasonable to expect someone to upgrade their hard drive, hell that's what they did with FFXI for PS2, so the 20GB limitation isn't there.

4GB wouldn't work either - what about the people still playing with 256MB MUs? 360 games can require a hard drive, if you don't have one you don't play those certain games.
FFXI, a MMORPG just hanging on there in the margin, despite being on PS2 and 360 aswell as PC.
Requiring PS2 owners to buy a seperate HD for it and splitting up the 360 market probably didn't help to make it more popular.

Back in the day, the PS2 harddrive was like $100 and (almost)no game required it, so not a good deal then.
Now I don't think many 360 arcade, S and core owners will be too keen to buy a HD just to play some MMOG, else they would've bought a Pro or Elite instead.

The PS3 is the only console where going MMO is somewhat feasible without splitting up your potential audience. Even then expect some outcry when 1 game take up 20 GBs of those puny little harddrives.
With a PS3, upgrading the hard drive is easy. $45 gets you a 320GB hard drive these days, there's really no complaining about having to upgrade.

In the case of the 360, there are so many reasons to get a hard drive - installs to reduce risk of scratching discs (and be able to play scratched discs!), not running out of save space (less of a concern with the 4GB model), running quieter and less risk of overheating, installing countless very appealing XBLA games, games on demand and even the ability to play Halo: Reach co-op. Most people will get a hard drive of some sort eventually on the 360. I'm sitting at my 20GB that I paid $20 for, and it's good enough for me, but there aren't going to be that many people complaining about the need for a hard drive to play an MMORPG, particularly if they'll be paying a $10-$15 monthly subscription fee on top of Xbox Live Gold.