It seems virtually certain at this point that Guild Wars 2 will not incorporate Monks, the dedicated healing class of its predecessor. Ironically, I always felt Guild Wars had the most interesting take on the medic, one based more on battlefield awareness and reflex. Change is always scary, and this one has me cowering in the corner. It begs the question: can tactical, team-oriented MMORPGS remain interesting, satisfying, and challenging in the absence of a class committed exclusively to redbar management. Could it even improve gameplay? ArenaNet says yes. I say no. What do you say?